Warrior Guild: Difference between revisions
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MILQUETOAST (talk | contribs) (→Locations: Added Zul Logoth and fixed a type. Come on, warriors, this hasn't been touched in years and I KNOW there have been updates!) |
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=== Locations === |
=== Locations === |
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There are warrior guilds in the cities of: |
There are warrior guilds in the cities of: |
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* [[Wehnimer's Landing]] |
* [[Wehnimer's Landing]] - North Ring Road |
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* [[Ta'Vaalor]] |
* [[Ta'Vaalor]] - Victory Court |
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* [[Icemule Trace]] |
* [[Icemule Trace]] |
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* [[Solhaven]] |
* [[Solhaven]] |
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* [[Kharam |
* [[Kharam Dzu]] |
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* [[River's Rest]] |
* [[River's Rest]] - Overgrown path toward the Jungle |
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* [[Zul Logoth]] |
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[[Media:Warrior_Guild.gif|Map of the Warrior Guilds]] |
[[Media:Warrior_Guild.gif|Map of the Warrior Guilds]] |
Revision as of 16:47, 25 July 2008
The Warrior Guild is the Warriors' profession guild which allows them to train in a small variety (6) of skills.
Skills
This is a basic list of each of the skills that may be learned in the Warrior guild:
Requirements
Warriors level 15 and above can join the guild after receiving an invitation.
Fees
It costs 4500 silvers to join the guild, and 1500 per month. You may pay up to three months (90 days) in advance.
Locations
There are warrior guilds in the cities of:
- Wehnimer's Landing - North Ring Road
- Ta'Vaalor - Victory Court
- Icemule Trace
- Solhaven
- Kharam Dzu
- River's Rest - Overgrown path toward the Jungle
- Zul Logoth