Subdual Strike: Difference between revisions
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VANKRASN39 (talk | contribs) m (→Messaging) |
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==Messaging== |
==Messaging== |
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<pre{{log2|margin-right=350px}}> |
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<div {{log}}> |
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A giantman [[bandit]] springs from the shadows and strikes at you! |
A giantman [[bandit]] springs from the shadows and strikes at you! |
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[Roll result: 139 (open d100: 78)] |
[Roll result: 139 (open d100: 78)] |
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A giantman bandit delivers a blow to your head with his composite bow! |
A giantman bandit delivers a blow to your head with his composite bow! |
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...6 damage! |
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You are stunned! |
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You are dazed! |
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Roundtime: 5 sec. |
Roundtime: 5 sec. |
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</ |
</pre> |
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==See Also== |
==See Also== |
Revision as of 15:37, 27 May 2015
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Subdual Strike is a combat maneuver that gives an attempt to knock a critter in the head with a weapon in order to stun it, reduce its perception, slow it down, and do some damage. Characters that are trained to be unarmed specialists do not require a weapon.
There is a +10 bonus when using the maneuver while in hiding. The hiding bonus is stackable with the weapon bonuses listed below.
Weapon modifiers | |
---|---|
Runestaff | -10 |
Mace | 10 |
Dagger | 10 |
Cestus | 20 |
Blackjack | 30 |
This maneuver is similar to the Rogue Guild skill Subdue.
Messaging
A giantman bandit springs from the shadows and strikes at you! [Roll result: 139 (open d100: 78)] A giantman bandit delivers a blow to your head with his composite bow! ...6 damage! You are stunned! You are dazed! Roundtime: 5 sec.
See Also
External Sources
- Combat Maneuvers List: Subdual Strike on play.net