Adventurer's Guild Badge: Difference between revisions

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It has been proven that the greatest enhancive potential of the badge can be obtained by evenly upgrading items on the badge (i.e. each part to level 1, then each part to level 2, and so on). Enhancive potential is based on the total number of upgrades, not the strength of the upgrade.
It has been proven that the greatest enhancive potential of the badge can be obtained by evenly upgrading items on the badge (i.e. each part to level 1, then each part to level 2, and so on). Enhancive potential is based on the total number of upgrades, not the strength of the upgrade.


Enhancive Bonuses:
===Enhancive Bonuses===
Different skill and stat bonus require a different number of badge upgrades. For example, a badge will be able to enhance climbing bonus by 10 long before it can enhance combat maneuvers bonus by the same amount.
Every 5 badge upgrades permit an enhancive bonus of +1 to any skill rank or stat bonus, or +2 to any skill bonus or stat. It also suspected that the badge rounds up at 3, 8, 12, etc upgrades such that skill bonuses and stats can have odd numbered bonuses.

32 badge upgrades are required to enhance 3 stats/skills (possible at 1.19 million lifetime bounty points with 7/7/6/6/6 upgrades). At 31 upgrades, even if you choose small bonus amounts to "cheap" boosts like first aid or swimming, you won't be able to add a third skill. There is a similar threshold at a lower number of upgrades for enhancing 2 stats/skills.


== List of Upgrades ==
== List of Upgrades ==

Revision as of 16:06, 20 March 2015

Any character that has completed a task in the Adventurer's Guild can get a badge from the guild. The badges serve as a status symbol as well as being able to enhance the abilities, skills, and statistics of the character who wears the badge. There are five things that can be upgraded on the badges as a character earns bounty points (BPs) through the Adventurer's Guild: the material, the bounding, the device, the motif, and the gem. A badge can only have a value of the lifetime bounty points that a character has accumulated. The first upgrade for an item on the badge is valued at 10,000 BPs. The second upgrade is 20,000 BPs, while the third upgrade is 30,000 BPs, so a character with 60,000 lifetime bounty points could have 3 upgrades for the material (10,000 + 20,000 + 30,000) and nothing else, or 2 upgrades on the material (10,000 + 20,000) and two upgrades on the binding (10,000 + 20,000) for a total of 60,000 bounty points.

It has been proven that the greatest enhancive potential of the badge can be obtained by evenly upgrading items on the badge (i.e. each part to level 1, then each part to level 2, and so on). Enhancive potential is based on the total number of upgrades, not the strength of the upgrade.

Enhancive Bonuses

Different skill and stat bonus require a different number of badge upgrades. For example, a badge will be able to enhance climbing bonus by 10 long before it can enhance combat maneuvers bonus by the same amount.

32 badge upgrades are required to enhance 3 stats/skills (possible at 1.19 million lifetime bounty points with 7/7/6/6/6 upgrades). At 31 upgrades, even if you choose small bonus amounts to "cheap" boosts like first aid or swimming, you won't be able to add a third skill. There is a similar threshold at a lower number of upgrades for enhancing 2 stats/skills.

List of Upgrades

Binding

  • Level 0 - tin, lead, copper
  • Level 1 - brass, turquoise, coral
  • Level 2 - pewter, pyrite, obsidian
  • Level 3 - lapis lazuli, platinum, ivory
  • Level 4 - ora, faenor, invar
  • Level 5 - alexandrite, gornar, alum
  • Level 6 - drakar, zorchar, mithglin
  • Level 7 - glaes, rhimar, laje
  • Level 8 - vaalorn, razern, vaalin
  • Level 9 - rolaren, eonake, kelyn
  • Level 10 - veniom, golvern, eahnor

Material

  • Level 0 - rat-hide, ceramic, linen
  • Level 1 - leather, kobold skin, maoral
  • Level 2 - bronze, goblin skin, or silk
  • Level 3 - suede, orc pelt, snakeskin
  • Level 4 - steel, granite, ebonwood
  • Level 5 - spidersilk, troll hide, ironwood
  • Level 6 - silver, marble, deringo,
  • Level 7 - gold, ogre bone, orase
  • Level 8 - mithril, kiramon chitin, faewood
  • Level 9 - imflass, myklian scale, witchwood
  • Level 10 - vultite, vruul skin, fireleaf

Device

  • Level 0 - a single coin, a nicked dagger, a magic wand
  • Level 1 - several coins, a rusty sword, or a small crystal
  • Level 2 - a small stack of coins, a sharp falchion, an ancient scroll
  • Level 3 - a modest pile of coins, a flanged mace, an old staff
  • Level 4 - a glittering gem, a pointy pike, a rune-inscribed amulet
  • Level 5 - a bulging moneybag, a pair of crossed broadswords, a jewel-encrusted ring
  • Level 6 - several precious stones, a mighty longbow, a large crystal orb
  • Level 7 - a silver bar, an engraved battle axe, an artifact surrounded by sparks of energy
  • Level 8 - a chest full of jewels, a gleaming war hammer, an arcane spellbook
  • Level 9 - a triangular stack of silver bars, a deadly flamberge, an orb-capped runestaff
  • Level 10 - gleaming piles of silver and jewels, a flaming longsword, a powerful burst of magical energy

Motif

  • Level 0 - a worn pair of hiking boots, a snarling rat, a knapsack full of supplies
  • Level 1 - a fleeing kobold, a skinning knife, or a walking stick
  • Level 2 - a cowering orc, a patched traveler's cloak, a pack mule
  • Level 3 - a howling troll, a piece of an old map, an old leather saddle bag
  • Level 4 - a confused ogre, a long dusty trail, a long-maned riding horse
  • Level 5 - a drooling spider, a tarnished compass, a rusty mining cart
  • Level 6 - an evil spirit, a crossed shovel and pick, a graceful stallion
  • Level 7 - a clicking kiramon, an X-marked treasure map, a package-laden carriage
  • Level 8 - a raging golem, an extended telescope, a rugged dwarven juggernaut
  • Level 9 - a prancing ki-lin, a towering haunted castle, a tall sailing ship
  • Level 10 - a foul ravenous beast, a distant mountainscape, a fantastic elven airship

Gem

  • Level 0 - a quartz crystal, a zircon, a topaz
  • Level 1 - a bloodstone, an onyx, an azurite stone
  • Level 2 - a malachite stone, a peridot, a tourmaline
  • Level 3 - an ametrine, an amber cabachon, an agate
  • Level 4 - an eostone, a heliodor, an amethyst
  • Level 5 - an opal, a jade stone, a garnet
  • Level 6 - a pearl, a beryl, a jacinth
  • Level 7 - a sapphire, a starstone, a dreamstone
  • Level 8 - a ruby, a moonstone, a glimaerstone
  • Level 9 - an emerald, a sunstone, a feystone
  • Level 10 - a diamond, a blazestar, a firestone

Concealing the Badge

One can conceal the badge from others without removing it using COVER, and reveal it again using PULL.

You tuck away your ceramic badge, hiding it from view.

You are wearing a copper-bound ceramic badge tucked away in your clothing and an orange prison jumpsuit.

You reveal your ceramic badge, which was tucked away.

References