Creature maneuver: Difference between revisions

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(Added more complete list of maneuver protection spells.)
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*the [[tail sweep]] of the [[cave lizard]], [[three-toed tegu]], and the [[snow madrinol]]
*the [[tail sweep]] of the [[cave lizard]], [[three-toed tegu]], and the [[snow madrinol]]

*a [[soul golem]]'s steam push
*a [[soul golem]]'s steam push

*an [[Illoke]]'s ground stomp
*an [[Illoke]]'s ground stomp

*an [[Ithzir adept]]'s lightning mote
*an [[Ithzir adept]]'s lightning mote

*a [[war griffin]]'s ride of doom
*a [[war griffin]]'s ride of doom


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*[[Dexterity]]
*[[Dexterity]]
*[[Agility]]
*[[Agility]]



;Spells
;Spells
{| style="margin-left: 2em;"
|-
| style = "vertical-align:top; width: 15em;" |
'''Block Bonus'''

*[[Spirit Barrier (102)]]
*[[Wall of Force (140)]]
*[[Elemental Barrier (430)]]
*[[Elemental Deflection (507)]]
| style = "vertical-align:top; width: 15em;" |
'''Evade Bonus'''

*[[Heroism (215)]]
*[[Prayer (313)]]
*[[Temporal Reversion (540)]]
*[[Mobility (618)]]
*[[Mobility (618)]]
*[[Prayer (313)]]
*[[Empathic Focus (1109)]]
*[[Dauntless (1606)]]
*[[Premonition (1220)]]
*[[Dauntless (1606)]]
|}


;Stance
;Stance
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Certain races receive a bonus to dodging maneuver attacks, with smaller racers generally having the larger bonus. Races not listed on the following table are considered to have an average ability to dodge maneuvers.
Certain races receive a bonus to dodging maneuver attacks, with smaller racers generally having the larger bonus. Races not listed on the following table are considered to have an average ability to dodge maneuvers.


{| style="margin-left: 2em;"
{| {{prettytable}}
!Best !!Excellent !!Good
|-
|[[Burghal gnome]]||[[Halfling]]||[[Half-elf]]
|-
| ||[[Forest gnome]]||[[Dark elf]]
|-
| ||[[Elf]]||[[Sylvankind]]
|-
|-
| '''Best:''' || Burghal Gnomes
| || ||[[Erithian]]
|-
|-
| '''Excellent:''' || Halflings, Forest Gnomes, and Elves
| || ||[[Aelotoi]]
|-
|-
| '''Good:''' || Half-Elves, Dark Elves, Sylvankind, Erithians, and Aelotoi
|}
|}



Revision as of 14:20, 20 August 2015

Creature maneuvers are offensive maneuvers that are only available to creatures, not available to player characters. These attacks do not show an open roll.

Such maneuvers include:

Protection

There are several attributes which can mitigate damage from creature maneuvers:

Training
  • Physical Fitness - Physical Fitness is the primary skill for defense against standard creature maneuvers.
  • Combat Maneuvers - Combat Maneuvers is twice as effective as perception in defensive and operates on a sliding scale until they are equal in offensive.
  • Perception
  • Shield Use - Shield Use factors into creature maneuvers that can be blocked by a shield.
Statistics


Spells

Block Bonus

Evade Bonus

Stance
  • Defensive stance is best
Racial Bonuses

Certain races receive a bonus to dodging maneuver attacks, with smaller racers generally having the larger bonus. Races not listed on the following table are considered to have an average ability to dodge maneuvers.

Best: Burghal Gnomes
Excellent: Halflings, Forest Gnomes, and Elves
Good: Half-Elves, Dark Elves, Sylvankind, Erithians, and Aelotoi

References