Arcane Blast (1700): Difference between revisions

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Work in progress!!!


A new level 0 spell called Arcane Blast (1700) has been released. All Pures (Wizards, Clerics, Empaths, Sorcerers, and Savants) will have innate knowledge of this spell and can simply PREPARE 1700 or ARCANEBLAST (or INCANT) to cast it. It requires no mana to cast, but does subject the caster to 5 seconds of roundtime. If cast from stance defensive or guarded, it cast a warding attack at the target. If cast from a higher stance, it will cast a bolt attack at the target. Holy Receptacle (325), Magic Item Creation (420), Haste (506), Rapid Fire (515), Charge Item (517), and Scroll Infusion (714) do not work with this spell.
A new level 0 spell called Arcane Blast (1700) has been released. All Pures (Wizards, Clerics, Empaths, Sorcerers, and Savants) will have innate knowledge of this spell and can simply PREPARE 1700 or ARCANEBLAST (or INCANT) to cast it. It requires no mana to cast, but does subject the caster to 5 seconds of roundtime. If cast from stance defensive or guarded, it cast a warding attack at the target. If cast from a higher stance, it will cast a bolt attack at the target. Holy Receptacle (325), Magic Item Creation (420), Haste (506), Rapid Fire (515), Charge Item (517), and Scroll Infusion (714) do not work with this spell.
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This message was originally posted in Magic Spells/Systems, Arcane Circle. To discuss the above, follow the link below.
This message was originally posted in Magic Spells/Systems, Arcane Circle. To discuss the above, follow the link below.


==Bolt and Warding==
==Messaging==
1700 leveraged existing spell mechanics similarly to [[Hand of Tonis (505)]]. If the spell is cast at either Guarded or Defensive Stance, an offensive warding spell will be cast.
;Begin

<div {{log}}>
If the same spell is cast from any more offensive stance will result in 1700 functioning like a bolt spell, resulting in impact damage.
A brilliant, rapidly shifting aura swirls around you.

</div>

==Damage Factor Table==

{{Boltspell table start}}
{{Boltspell table entry|spell = Minor Shock|DFcloth = .150|DFleather = .133|DFscale = .111|DFchain = .122|DFplate = .128
|AvD1=35
|AvD5=25|AvD6=24|AvD7=23|AvD8=22
|AvD9=30|AvD10=28|AvD11=26|AvD12=24
|AvD13=33|AvD14=29|AvD15=25|AvD16=21
|AvD17=36|AvD18=30|AvD19=24|AvD20=18}}
{{Boltspell table end}}


;End
<div {{log}}>
The brilliant, rapidly shifting aura around you shimmers and flickers briefly before fading.
</div>


== External Links ==
== External Links ==
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=14#1701 Arcane Spell Circle: Arcane Decoy], on Play.net

Revision as of 18:29, 30 March 2015

Arcane Blast (1700)
Mnemonic [ARCANEBLAST]
Duration Instant
Attack Magic - Damage  
Subtype Bolt / Warding 
Target(s) Single 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Impact 
Arcane Spells
Arcane Blast (1700) Attack
Arcane Decoy (1701) Defensive
Unannounced (1702)
Unannounced (1703)
Stun Cloud (1704) Attack
Martial Prowess (1705) Defensive
Flaming Aura (1706) Attack
Minor Steam (1707) Attack
Mystic Impedance (1708) Attack
Minor Cold (1709) Attack
Major Acid (1710) Attack
Mystic Focus (1711) Offensive
Spirit Guard (1712) Defensive
Death Cloud (1713) Attack
Quake (1714) Attack
Firestorm (1715) Attack
Neutralize Curse (1716) Utility
Unannounced (1717)
V'tull's Fury (1718) Attack
Unannounced (1719)
Arcane Barrier (1720) Defensive
Unannounced (1725)
Fash'lo'nae's Gift (1750) Utility


A new level 0 spell called Arcane Blast (1700) has been released. All Pures (Wizards, Clerics, Empaths, Sorcerers, and Savants) will have innate knowledge of this spell and can simply PREPARE 1700 or ARCANEBLAST (or INCANT) to cast it. It requires no mana to cast, but does subject the caster to 5 seconds of roundtime. If cast from stance defensive or guarded, it cast a warding attack at the target. If cast from a higher stance, it will cast a bolt attack at the target. Holy Receptacle (325), Magic Item Creation (420), Haste (506), Rapid Fire (515), Charge Item (517), and Scroll Infusion (714) do not work with this spell.

It is our hope that this new ability will allow our players to play their characters as a caster from the start instead of relying on physical weapons due to mana constraints. We've updated the sprite quest to inform new characters of this new ability.

GameMaster Estild

This message was originally posted in Magic Spells/Systems, Arcane Circle. To discuss the above, follow the link below.

Bolt and Warding

1700 leveraged existing spell mechanics similarly to Hand of Tonis (505). If the spell is cast at either Guarded or Defensive Stance, an offensive warding spell will be cast.

If the same spell is cast from any more offensive stance will result in 1700 functioning like a bolt spell, resulting in impact damage.


Damage Factor Table

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Minor Shock DF .150 .133 .111 .122 .128
AvD 35 25 24 23 22 30 28 26 24 33 29 25 21 36 30 24 18


External Links