Quake (709): Difference between revisions

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Revision as of 08:42, 17 July 2015

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Quake (709)
Mnemonic [QUAKE]
Duration Instantaneous
Attack Magic - Disabling  
Subtype Maneuver 
Target(s) Room & Adjacent Rooms 
Interval {{{interval}}} 
State(s) Inflicted Prone
Sorcerer Base Spells
Blood Burst (701) Attack
Mana Disruption (702) Attack
Corrupt Essence (703) Attack
Phase (704) Utility
Disintegrate (705) Attack
Mind Jolt (706) Attack
Eye Spy (707) Utility
Limb Disruption (708) Attack
Grasp of the Grave (709) Attack
Energy Maelstrom (710) Attack
Pain (711) Attack
Cloak of Shadows (712) Defensive
Balefire (713) Attack
Scroll Infusion (714) Utility
Curse (715) Attack
Pestilence (716) Attack
Evil Eye (717) Attack
Torment (718) Attack
Dark Catalyst (719) Attack
Implosion (720) Attack
Minor Summoning (725) Utility
Animate Dead (730) Utility
Ensorcell (735) Utility
Planar Shift (740) Utility

The Quake spell creates an earthquake in the location of the caster, in addition to every adjacent room. The earthquake can cause anyone in these rooms to potentially fall prone and suffer roundtime. The earthquake created by this spell is not real, and is actually a hallucination suffered by everyone in the area of effect, except for the caster and his or her group.

Although this spells functions similarly to the Wizard spell Tremors (909), it is more disruptive in that it affects adjacent rooms.

Messaging

You concentrate on projecting the illusion of a violent quake.
A greater spider loses its balance and falls to the ground.
A greater spider loses its balance and falls to the ground.

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