Cold Snap (512): Difference between revisions

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(Updated infobox and spell description.)
Line 6: Line 6:
| subtype = [[Warding]] & [[Maneuver]]
| subtype = [[Warding]] & [[Maneuver]]
| target = Room or Single-target
| target = Room or Single-target
| interval = None
| dtype = [[Health]]
| status = [[Rooted]]
| ctype = [[Cold critical table|Cold]]
| navigation = {{Major elemental navigation}}
| navigation = {{Major elemental navigation}}
}}
}}
When this spell is cast untargetted, it allows a caster to create a large patch of slippery ice, covering much of the surrounding area. Characters and creatures trying to engage in melee or thrown weapon combat on the ice patch will find that they may slip either before or after an attack is made. Training in Elemental Lore, Water increases both the duration of the patch and how effective it is at making the opponent slip and fall, with possible damage.
When this spell is cast untargeted, it allows a caster to create a large patch of slippery ice, covering much of the surrounding area. Characters and creatures trying to engage in melee or thrown weapon combat on the ice patch will find that they may slip either before or after an attack is made. Training in [[Elemental Lore, Water]] increases both the duration of the patch and how effective it is at making the opponent slip and fall, with possible damage.


In rooms with a watery surface, the spell mimics the effects of [[Water Walking (112)]] for all characters in the room.
If Ice Patch is directed at a specific target, it will root them in place, hindering combat. Then, with [[Elemental Lore, Water]] training, it is possible to cast [[Minor Water]] (903) at the target and it will convert to [[Minor Cold]] (1709) (the spell found in a [[slender blue wand]]). 10 ranks of [[Elemental Lore, Water]] will allow one cast of 903-converted [[Minor Cold]], increasing by 1 additional cast at 20, 31, 43, 56, 70, 85, 101, 118, 136, 155, 175, and 196 ranks.

If Ice Patch is directed at a specific target, on a successful warding roll it will deal immediate cold critical damage and apply the [[rooted]] condition, hindering combat and movement. Then, with Elemental Lore, Water training, it is possible to cast [[Minor Water (903)]] at the target and it will convert to [[Minor Cold (1709)]]. 10 ranks of Elemental Lore, Water will allow one cast of 903-converted [[Minor Cold]], increasing by 1 additional cast at 20, 31, 43, 56, 70, 85, 101, 118, 136, 155, 175, and 196 ranks.


== Spell Usage ==
== Spell Usage ==

Revision as of 12:07, 28 August 2015

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Cold Snap (512)
Mnemonic [ICEPATCH]
Duration Determined by warding failure
Attack Magic - Damage - Disabling  
Subtype Warding & Maneuver 
Target(s) Room or Single-target 
Damage Type Health 
State(s) Inflicted Rooted 
Critical Type Cold 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

When this spell is cast untargeted, it allows a caster to create a large patch of slippery ice, covering much of the surrounding area. Characters and creatures trying to engage in melee or thrown weapon combat on the ice patch will find that they may slip either before or after an attack is made. Training in Elemental Lore, Water increases both the duration of the patch and how effective it is at making the opponent slip and fall, with possible damage.

In rooms with a watery surface, the spell mimics the effects of Water Walking (112) for all characters in the room.

If Ice Patch is directed at a specific target, on a successful warding roll it will deal immediate cold critical damage and apply the rooted condition, hindering combat and movement. Then, with Elemental Lore, Water training, it is possible to cast Minor Water (903) at the target and it will convert to Minor Cold (1709). 10 ranks of Elemental Lore, Water will allow one cast of 903-converted Minor Cold, increasing by 1 additional cast at 20, 31, 43, 56, 70, 85, 101, 118, 136, 155, 175, and 196 ranks.

Spell Usage

CS Check, followed by:

The mist leaves the entire lower half of Target's body encased in a thick block of ice.
Cast Roundtime 3 Seconds.
  • CAST without a target:
An airy mist gathers around you and quickly spreads to cover much of the surrounding area.  When the mist dissipates, you notice a slippery ice patch has formed.

Alchemy Recipes

A translucent pale blue dust
Eastern version Western version
  1. Add powder solution
  2. Add 3 doses of tegu tailspike from three-toed tegus
  3. Add powdered polished blue coral
  4. Boil
  5. Add 2 doses of s'ayanad crystal
  6. Add blue mist-shrouded crystal
  7. Simmer
  8. Infuse
  9. Chant Cold Snap (512)
  1. Add powder solution
  2. Add myklian scale from myklians
  3. Add powdered polished blue coral
  4. Boil
  5. Add 2 doses of s'ayanad crystal
  6. Add blue mist-shrouded crystal
  7. Simmer
  8. Infuse
  9. Chant Cold Snap (512)

External Links