Agility: Difference between revisions
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*Staying on the ledge in [[Thanatoph]] |
*Staying on the ledge in [[Thanatoph]] |
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== |
== Resources == |
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*[http://www.play.net/gs4/info/stats.asp#agility Stats: Agility], on Play.net |
*[http://www.play.net/gs4/info/stats.asp#agility Stats: Agility], on Play.net |
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{{Statistic}} |
{{Statistic}} |
Revision as of 23:01, 2 November 2015
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Agility is a physical statistic that is a significant part in determining the additional defensive strength derived from the evade portion of the Evade/Block/Parry system. Additionally, it is a factor in determining melee roundtime reduction.
Systems and Skills Affected By Agility
- Dodging/Evade
- Melee roundtime
- Provides a bonus against detection while hidden
- Defense against Grasp of the Grave (709)
- Staying on the ledge in Thanatoph
Resources
- Stats: Agility, on Play.net
Statistics - edit |
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Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |