Verb:EVOKE: Difference between revisions

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(→‎Spells Using Evoke: add Celerity)
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*[[Hand of Tonis (505)]]
*[[Hand of Tonis (505)]]
:Prep 505|Evoke {target}, with 20 ranks of [[Elemental Lore, Air]], will cast a bolt version of the spell.
:Prep 505|Evoke {target}, with 20 ranks of [[Elemental Lore, Air]], will cast a bolt version of the spell.

*[[Celerity (506)]]
:Evoke will cast a group version of the spell, unlocked with 50 ranks of [[Elemental Lore, Air]].


*[[Cone of Elements (518)]]
*[[Cone of Elements (518)]]

Revision as of 21:35, 17 January 2016

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EVOKE casts an alternative version of a spell from the standard CAST verb.

Many spells with an evoke version require advanced training in certain skills such as lores. Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast.

To automatically evoke a spell when using INCANT (which combines PREPARE and CAST into a single command): INCANT SET EVOKE {spell}.

Spells Using Evoke

Prep 118|Evoke {target}, with 20 ranks of Spiritual Lore, Summoning, will cast a bolt version of the spell costing 9 mana.
Evoking increases the maximum number of targets but makes the spell non-player friendly unless the player is converted to the same pantheon as the caster.
Prep 505|Evoke {target}, with 20 ranks of Elemental Lore, Air, will cast a bolt version of the spell.
Evoke will cast a group version of the spell, unlocked with 50 ranks of Elemental Lore, Air.
Evoke will cast a group-friendly version of the spell that will hit more targets based on Elemental Mana Control skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or attunement (see spell page for full details).
Evoke at a container to attempt to grab a random item from inside.
Prep 705|Evoke {target}, with 20 ranks of Sorcerous Lore, Necromancy, will cast a bolt version of the spell.
Prep 903|Evoke {target}, with 20 ranks Elemental Lore, Fire, converts this spell to Minor Steam (1707).
Prep 904|Evoke {target}, with 30 ranks Elemental Lore, Water, converts this spell to Major Acid (1710).
Prep 909|Evoke will give the caster 5 or more (based on Elemental Lore, Earth) self-cast charges of Tremors. STOMPing will spend a charge to cause a single round of Tremors. Each STOMP costs up to 5 mana, decreasing with Elemental Mana Control.
Prep 916|Evoke, with 50 ranks of Elemental Lore, Air, will cast a group version with a two-minute duration for each member.

See Also