Verb:EVOKE: Difference between revisions
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*[[Cone of Elements (518)]] |
*[[Cone of Elements (518)]] |
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:Evoke will cast a group-friendly version of the spell that will hit more targets based on [[Elemental Mana Control]] skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or [[attunement]] (see spell page for full details). |
:Evoke will cast a group-friendly version of the spell that will hit more targets based on [[Elemental Mana Control]] skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or [[attunement]] (see spell page for full details). |
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*[[Immolation (519)]] |
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:Evoke will cast a less damaging version of the spell for 15 mana intended to disable a target. Successful hits will apply [[roundtime]] to the target during cycles. |
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*[[Phase (704)]] |
*[[Phase (704)]] |
Revision as of 10:50, 19 January 2016
Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.
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Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
EVOKE casts an alternative version of a spell from the standard CAST verb.
Many spells with an evoke version require advanced training in certain skills such as lores. Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast.
To automatically evoke a spell when using INCANT (which combines PREPARE and CAST into a single command): INCANT SET EVOKE {spell}.
Spells Using Evoke
- Prep 118|Evoke {target}, with 20 ranks of Spiritual Lore, Summoning, will cast a bolt version of the spell costing 9 mana.
- Evoking increases the maximum number of targets but makes the spell non-player friendly unless the player is converted to the same pantheon as the caster.
- Prep 505|Evoke {target}, with 20 ranks of Elemental Lore, Air, will cast a bolt version of the spell.
- Evoke will cast a group version of the spell, unlocked with 50 ranks of Elemental Lore, Air.
- Evoke will cast a group-friendly version of the spell that will hit more targets based on Elemental Mana Control skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or attunement (see spell page for full details).
- Evoke will cast a less damaging version of the spell for 15 mana intended to disable a target. Successful hits will apply roundtime to the target during cycles.
- Evoke at a container to attempt to grab a random item from inside.
- Prep 705|Evoke {target}, with 20 ranks of Sorcerous Lore, Necromancy, will cast a bolt version of the spell.
- Prep 903|Evoke {target}, with 20 ranks Elemental Lore, Fire, converts this spell to Minor Steam (1707).
- Prep 904|Evoke {target}, with 30 ranks Elemental Lore, Water, converts this spell to Major Acid (1710).
- Prep 909|Evoke will give the caster 5 or more (based on Elemental Lore, Earth) self-cast charges of Tremors. STOMPing will spend a charge to cause a single round of Tremors. Each STOMP costs up to 5 mana, decreasing with Elemental Mana Control.
- Prep 916|Evoke, with 50 ranks of Elemental Lore, Air, will cast a group version with a two-minute duration for each member.