Spell Cleave: Difference between revisions

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|available=[[Warrior]]s, [[Monk]]s
|available=[[Warrior]]s, [[Monk]]s
|mnemonic=SCLEAVE
|mnemonic=SCLEAVE
|roundtime=3
|cost=Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3) [[Stamina]]
|cost=Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3) [[Stamina]]
|requirements=An [[ensorcell]]ed or anti-magical weapon
|requirements=An [[ensorcell]]ed or anti-magical weapon
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|}}
|}}


{{TOC limit}}
'''Spell Cleaving''' is a [[combat maneuver]] available to [[Warrior]]s and [[Monk]]s


Attempt to use the unnatural energy of an ensorcelled or anti-magical weapon to cleave away a spell from a target. It is easier to cleave a spell away from a heavily spelled up target than it is from a lightly spelled up one (base -25 penalty to success, reduced by +1 per magical spell/effect on the target). This is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank.
'''Spell Cleaving''' is a [[combat maneuver]] available to [[Warrior|warriors]] and [[Monk|monks]] that attempts to use the unnatural energy of an [[Ensorcell (735)|ensorcelled]] or anti-magical weapon to cleave away a spell from a target. It is easier to cleave a spell away from a heavily spelled-up target than it is from a lightly spelled up-one. This is represented by a base -25 penalty to success, reduced by +1 per magical spell/effect on the target.

'''Spell Cleaving''' is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank. This recovery period occurs after successful and unsuccessful cleaves alike.

==Messaging==

===Successful Spell Cleaving===
<pre{{log2|margin-right=35%}}>
>cman scleave
[Roll result: 151 (open d100: 88) Penalties: 7]
You hang back for a moment and concentrate on the magical wards surrounding a hunch-backed dogmatist, before unleashing your attack upon them!

You manage to cleave away a magical ward!
The dim aura fades from around a hunch-backed dogmatist.

Roundtime: 3 sec.
</pre>

===Unsuccessful Spell Cleaving===
====Low Endroll====
<pre{{log2|margin-right=35%}}>
>cman scleave
[Roll result: 78 (open d100: 10) Penalties: 7]
You hang back for a moment and concentrate on the magical wards surrounding a hunch-backed dogmatist, before unleashing your attack upon them!

You fail to connect solidly with any magical ward.

Roundtime: 3 sec.
</pre>
====No Spells on Target====
<pre{{log2|margin-right=35%}}>
R>cman scleave
You hang back for a moment and attempt to concentrate on the magical wards surrounding a dhu goleras, but are unable to discern the presence of any at all.
Roundtime: 3 sec.
</pre>
====Not Using an Ensorcelled/Anti-Magic Weapon====
<pre{{log2|margin-right=35%}}>
>cman scleave
[Roll result: 171 (open d100: 80) Bonus: 13]
You hang back for a moment and concentrate on the magical wards surrounding an emaciated hierophant, before unleashing your attack upon them!

Your attack passes harmlessly through the magical wards.

Roundtime: 3 sec.
</pre>
====Still in Recovery Period====
<pre{{log2|margin-right=35%}}>
R>cman scleave
You remain mentally drained from your last attempt to perceive the threads that connect a magical ward to its bearer.
</pre>

===Recovery Period Ending===
<pre{{log2|margin-right=35%}}>
You feel mentally ready to attempt a Spell Cleaving again.
</pre>


==See Also==
==See Also==
*[[Spell Thieve]], the more powerful [[rogue]] equivalent of this maneuver.
*[[List of combat maneuvers by profession]]
*[[List of combat maneuvers by profession]]

Revision as of 11:44, 13 April 2016

Spell Cleave
Available To Warriors, Monks
Mnemonic [SCLEAVE]
Cost Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3) Stamina
Roundtime 3
Requirements An ensorcelled or anti-magical weapon
Prerequisites None
Rank Square
1 2  
2
3
4
5 10

Spell Cleaving is a combat maneuver available to warriors and monks that attempts to use the unnatural energy of an ensorcelled or anti-magical weapon to cleave away a spell from a target. It is easier to cleave a spell away from a heavily spelled-up target than it is from a lightly spelled up-one. This is represented by a base -25 penalty to success, reduced by +1 per magical spell/effect on the target.

Spell Cleaving is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank. This recovery period occurs after successful and unsuccessful cleaves alike.

Messaging

Successful Spell Cleaving

>cman scleave
[Roll result: 151 (open d100: 88) Penalties: 7]
You hang back for a moment and concentrate on the magical wards surrounding a hunch-backed dogmatist, before unleashing your attack upon them!

You manage to cleave away a magical ward!
The dim aura fades from around a hunch-backed dogmatist.

Roundtime: 3 sec.

Unsuccessful Spell Cleaving

Low Endroll

>cman scleave
[Roll result: 78 (open d100: 10) Penalties: 7]
You hang back for a moment and concentrate on the magical wards surrounding a hunch-backed dogmatist, before unleashing your attack upon them!

You fail to connect solidly with any magical ward.

Roundtime: 3 sec.

No Spells on Target

R>cman scleave
You hang back for a moment and attempt to concentrate on the magical wards surrounding a dhu goleras, but are unable to discern the presence of any at all.
Roundtime: 3 sec.

Not Using an Ensorcelled/Anti-Magic Weapon

>cman scleave
[Roll result: 171 (open d100: 80) Bonus: 13]
You hang back for a moment and concentrate on the magical wards surrounding an emaciated hierophant, before unleashing your attack upon them!

Your attack passes harmlessly through the magical wards.

Roundtime: 3 sec.

Still in Recovery Period

R>cman scleave
You remain mentally drained from your last attempt to perceive the threads that connect a magical ward to its bearer.

Recovery Period Ending

You feel mentally ready to attempt a Spell Cleaving again.

See Also