Spell Cleave: Difference between revisions
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⚫ | '''Spell Cleaving''' is a [[combat maneuver]] available to [[warrior]]s and [[monk]]s that attempts to use the unnatural energy of an [[Ensorcell (735)|ensorcelled]] or anti-magical weapon to cleave away a spell from a target. It is easier to cleave a spell away from a heavily spelled-up target than it is from a lightly spelled up-one. This is represented by a base -25 penalty to success, reduced by +1 per magical spell/effect on the target. |
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⚫ | '''Spell Cleaving''' is a [[combat maneuver]] available to [[ |
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==Messaging== |
==Messaging== |
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Revision as of 20:29, 18 June 2017
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Spell Cleaving is a combat maneuver available to warriors and monks that attempts to use the unnatural energy of an ensorcelled or anti-magical weapon to cleave away a spell from a target. It is easier to cleave a spell away from a heavily spelled-up target than it is from a lightly spelled up-one. This is represented by a base -25 penalty to success, reduced by +1 per magical spell/effect on the target.
Spell Cleaving is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank. This recovery period occurs after successful and unsuccessful cleaves alike.
Messaging
Successful Spell Cleaving
>cman scleave [Roll result: 151 (open d100: 88) Penalties: 7] You hang back for a moment and concentrate on the magical wards surrounding a hunch-backed dogmatist, before unleashing your attack upon them! You manage to cleave away a magical ward! The dim aura fades from around a hunch-backed dogmatist. Roundtime: 3 sec.
Unsuccessful Spell Cleaving
Low Endroll
>cman scleave [Roll result: 78 (open d100: 10) Penalties: 7] You hang back for a moment and concentrate on the magical wards surrounding a hunch-backed dogmatist, before unleashing your attack upon them! You fail to connect solidly with any magical ward. Roundtime: 3 sec.
No Spells on Target
R>cman scleave You hang back for a moment and attempt to concentrate on the magical wards surrounding a dhu goleras, but are unable to discern the presence of any at all. Roundtime: 3 sec.
Not Using an Ensorcelled/Anti-Magic Weapon
>cman scleave [Roll result: 171 (open d100: 80) Bonus: 13] You hang back for a moment and concentrate on the magical wards surrounding an emaciated hierophant, before unleashing your attack upon them! Your attack passes harmlessly through the magical wards. Roundtime: 3 sec.
Still in Recovery Period
R>cman scleave You remain mentally drained from your last attempt to perceive the threads that connect a magical ward to its bearer.
Recovery Period Ending
You feel mentally ready to attempt a Spell Cleaving again.
See Also
- Spell Thieve, the more powerful rogue equivalent of this maneuver.
- List of combat maneuvers by profession