Spell Cleave: Difference between revisions
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(Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)) |
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|available=[[Warrior]]s, [[Monk]]s |
|available=[[Warrior]]s, [[Monk]]s |
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|mnemonic=SCLEAVE |
|mnemonic=SCLEAVE |
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|roundtime= |
|roundtime= 2s |
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|cost=Base |
|cost=Base 7, can POP muscles (-5 Rank 1, -5 Rank 2, -3 Rank 3) [[Stamina]] |
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|requirements=An [[ensorcell]]ed or anti-magical weapon |
|requirements=An [[ensorcell]]ed or anti-magical weapon |
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|prereqs=None |
|prereqs=None |
Revision as of 10:55, 15 October 2020
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Spell Cleaving is a combat maneuver available to warriors and monks that attempts to use the unnatural energy of an ensorcelled or anti-magical weapon to cleave away a spell from a target. It is easier to cleave a spell away from a heavily spelled-up target than it is from a lightly spelled up-one. This is represented by a base -25 penalty to success, reduced by +1 per magical spell/effect on the target.
Spell Cleaving is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank. This recovery period occurs after successful and unsuccessful cleaves alike.
Messaging
Successful Spell Cleaving
>cman scleave [Roll result: 151 (open d100: 88) Penalties: 7] You hang back for a moment and concentrate on the magical wards surrounding a hunch-backed dogmatist, before unleashing your attack upon them! You manage to cleave away a magical ward! The dim aura fades from around a hunch-backed dogmatist. Roundtime: 3 sec.
Unsuccessful Spell Cleaving
Low Endroll
>cman scleave [Roll result: 78 (open d100: 10) Penalties: 7] You hang back for a moment and concentrate on the magical wards surrounding a hunch-backed dogmatist, before unleashing your attack upon them! You fail to connect solidly with any magical ward. Roundtime: 3 sec.
No Spells on Target
R>cman scleave You hang back for a moment and attempt to concentrate on the magical wards surrounding a dhu goleras, but are unable to discern the presence of any at all. Roundtime: 3 sec.
Not Using an Ensorcelled/Anti-Magic Weapon
>cman scleave [Roll result: 171 (open d100: 80) Bonus: 13] You hang back for a moment and concentrate on the magical wards surrounding an emaciated hierophant, before unleashing your attack upon them! Your attack passes harmlessly through the magical wards. Roundtime: 3 sec.
Still in Recovery Period
R>cman scleave You remain mentally drained from your last attempt to perceive the threads that connect a magical ward to its bearer.
Recovery Period Ending
You feel mentally ready to attempt a Spell Cleaving again.
See Also
- Spell Thieve, the more powerful rogue equivalent of this maneuver.
- List of combat maneuvers by profession