SimuCoin private property: Difference between revisions

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* Main entry to the property (gate, trail, path, door, etc)
* Main entry to the property (gate, trail, path, door, etc)
* 250 lbs of secure, lockable storage
* 250 lbs of secure, lockable storage
* 5 custom food items, 3 custom drinks
* 5 custom food items, 3 custom drinks (you can create custom taste messaging for both types)
** Food and drink containers allow for custom GET messaging
* 1 trash can per room (if wanted)
* 1 trash can per room (if wanted)
* Property related post name [[title]]
* Property related post name [[title]]
* 1 earth [[node]]
* 1 earth [[node]]
* 3 pre-existing scripts. Previous scripts that have been used and may possibly be used again include:<br>
* 3 pre-existing scripts. Previous scripts that have been used and may possibly be used again include:<br>Fireworks Press, [[EZ_script|EZ-Scripts]] (up to 6 verbs that can be distributed among up to 3 props), Archery/Darts, Permanent Meditation Mats, Duplicating Humidors, Tea Stoves, Custom Trees you can carve your initials in and get bark/leaves from, Dance Floors, Ice Skating, Swimming, Ambients in all rooms (5-6 messages per room)<br>*other scripts possibly available, there is no definitive list. Requires working with GM in charge to see if a script you wish to use is compatible/usable with Private Properties.
** Fireworks Press
* The trash can script allows for custom messaging when items are thrown away
** [[EZ_script|EZ-Scripts]] (up to 6 verbs that can be distributed among up to 3 props)
* The 'bench' script allows for custom SIT messaging
** Archery/Darts
* Food and drink containers allow for custom GET messaging
** Permanent Meditation Mats
** Humidors (unlimited cigars)
** Tea Stoves
** Custom Trees you can carve your initials in and get bark/leaves from
** Dance Floors
** Ice Skating
** Swimming
** Ambients in all rooms (5-6 messages per room, 4-5 messages for day and 4-5 for night if room has messaging for both)
<br>
<br>
*other scripts possibly available, there is no definitive list. Requires working with GM in charge to see if a script you wish to use is compatible/usable with Private Properties.
<br>

;Choice of ONE of the following (future additional purchases may be possible)
;Choice of ONE of the following (future additional purchases may be possible)
* [[magical workshop|enchanting workshop]]
* [[magical workshop|enchanting workshop]]
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* a fishing area stocked with fish and a cook fire
* a fishing area stocked with fish and a cook fire
<BR>
<BR>

;Free Scripts (not counted toward 3 pre-existing)
;Free Scripts (not counted toward 3 pre-existing)
* 'Bench' script (can have custom 'sit' messaging for 1st, 3rd, and invisible views)
* 'Bench' script (can have custom 'sit' messaging for 1st, 3rd, and invisible views)

Revision as of 14:35, 8 January 2018

Simucoin private properties are only available through the SimuCoin Store on a limited basis. They are different from private properties in the features available to them, the method of obtaining them, the lack of monthly rent due, the fact that the purchaser designs one from the ground up, and other features.

A private property will cost $1,111 to a Premium subscriber purchasing batches of 13,500 Simucoins.

Purchasers will always have access to their home, as it will not be repossessed.

AN ACCOUNT MAY ONLY HAVE ONE PRIVATE PROPERTY, REGARDLESS OF IF IT IS SIMUCOIN OR TRADITIONAL.

Properties will not be built in areas such as OTF, the Rift, or Nelemar. Building may be restricted in other areas as well.

Features

All included
  • 6 rooms with up to 5 props per room (portals and trash cans do not count as props)
  • The key to the property (plus extras for alts/friends)
    • Keys may be neck, waist, or belt worn as long as the long description shows they're suspended accordingly
  • Custom day and night room text for each room
  • Main entry to the property (gate, trail, path, door, etc)
  • 250 lbs of secure, lockable storage
  • 5 custom food items, 3 custom drinks (you can create custom taste messaging for both types)
    • Food and drink containers allow for custom GET messaging
  • 1 trash can per room (if wanted)
  • Property related post name title
  • 1 earth node
  • 3 pre-existing scripts. Previous scripts that have been used and may possibly be used again include:
    • Fireworks Press
    • EZ-Scripts (up to 6 verbs that can be distributed among up to 3 props)
    • Archery/Darts
    • Permanent Meditation Mats
    • Humidors (unlimited cigars)
    • Tea Stoves
    • Custom Trees you can carve your initials in and get bark/leaves from
    • Dance Floors
    • Ice Skating
    • Swimming
    • Ambients in all rooms (5-6 messages per room, 4-5 messages for day and 4-5 for night if room has messaging for both)


  • other scripts possibly available, there is no definitive list. Requires working with GM in charge to see if a script you wish to use is compatible/usable with Private Properties.


Choice of ONE of the following (future additional purchases may be possible)
  • enchanting workshop
  • summoning chamber
  • shrine to any one deity
  • Cross-realm/intrarealm transport by owner to property (town-to-home, unlimited, no groups, goes on owner's key, cannot be used to travel to/from/on FWI)
  • a fishing area stocked with fish and a cook fire


Free Scripts (not counted toward 3 pre-existing)
  • 'Bench' script (can have custom 'sit' messaging for 1st, 3rd, and invisible views)
  • Trash can script (can have custom messaging for 1st, 3rd, and invisible views when trash is placed IN the container)
  • Mirrors
  • Lanterns (use light/extinguish and add a few ambients to the room)
  • Beds (zesty 'Wavedancer' style beds that can have zesty sheets/blankets)
  • Fireplaces

Restrictions

  • Only full citizens may build within the walls of Ta'Illistim and Ta'Vaalor
  • Any home in a town must be built on the outskirts and not near any node
  • Homes within Ta'Vaalor or Ta'Illistim must fit with that city's specific image (white/pale stone in Ta'Illistim, no run-down structures in either town, etc.)
  • No military structures in or around Ta'Illistim or Ta'vaalor
  • No building in dangerous hunting grounds or areas that require skill checks (OTF, Nelemar, Rift, Aradhul Road, etc.)
  • Final building location is subject to approval by the local town guru
  • No building within existing structures or rooms that already have existing homes
  • Other restrictions may apply

Known Properties

Resources