Dodging: Difference between revisions
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| Clericranks = 1 || Clericcost = 20/20 |
| Clericranks = 1 || Clericcost = 20/20 |
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| Empathranks = 1 || Empathcost = 20/20 |
| Empathranks = 1 || Empathcost = 20/20 |
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| Monkranks = 3 || Monkcost = 1/1 |
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| Paladinranks = 2 || Paladincost = 5/3 |
| Paladinranks = 2 || Paladincost = 5/3 |
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| Rangerranks = 2 || Rangercost = 7/5 |
| Rangerranks = 2 || Rangercost = 7/5 |
Revision as of 01:16, 7 May 2012
Dodge is the primary skill of the Evade portion of the Evade/Block/Parry system which helps determine a character's overall Defensive Strength (DS) against melee, ranged and bolt AS attacks. Although the terms dodge and evade are often used interchangebly they are not the same. Dodge is a trainable skill that is one of the factors used to determine a character's evade defensive bonus.
Because of the training point costs and skill ranks available per level, dodge is often a staple of the more physical professions while magic users will often forego it entirely. The decision for how much dodge training a character will have is usually a function of a character's particular training path.
Note: The DS formula that uses dodge as a primary skill can be found on the Evade page along with other information regarding evading attacks.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 3 | 3 | 3 | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 2/1 | 4/2 | 1/1 | 6/6 | 5/3 | 7/5 | 20/20 | 20/20 | - | 20/20 | 20/20 |
Dodge Ranks and Evade
The Dodge skill is a primary factor in evading an attack entirely. While in stance offensive, a character, singled trained (1 rank per level) in dodge, has approximately a 5% chance of evading an attack against a like-level foe. A character double trained (2 ranks per level) has a 10% chance and a character triple trained (3 ranks per level) has a 15% chance for an outright evasion. These percentages increase as a character moves to more defensive stances. The chance of an outright evasion also depends on a character's agility/intuition skill bonuses, encumbrance, and certain spells such as Mass Blur (911), Mobility (618) and Song of Mirrors (1019).