Armored Evasion: Difference between revisions
Jump to navigation
Jump to search
m (Added the “trunc” valuation to the calculation) |
m (per Ixix & Estild) |
||
Line 11: | Line 11: | ||
'''Armored evasion''' adjusts a character's [[armor]] so that it is better fitted for dodging attacks by reducing the [[Armor Action Penalty]] by '''trunc([Rank * (7 - Armor Group)] / 2)'''. Armored evasion increases defense against (but not limited to) [[Spike Thorn]], [[Quake]], [[Roa'ter]] Burrows, [[Earthen Fury]], [[lava golem]] blob attacks, [[minotaur]] charges, and anything involving a [[standard maneuver roll]]. |
'''Armored evasion''' adjusts a character's [[armor]] so that it is better fitted for dodging attacks by reducing the [[Armor Action Penalty]] by '''trunc([Rank * (7 - Armor Group)] / 2)'''. Armored evasion increases defense against (but not limited to) [[Spike Thorn]], [[Quake]], [[Roa'ter]] Burrows, [[Earthen Fury]], [[lava golem]] blob attacks, [[minotaur]] charges, and anything involving a [[standard maneuver roll]]. |
||
Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the [[Evade]] DS calculation. |
Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the [[Evade]] DS calculation. An armor’s action penalty cannot be a positive value. Reducing the armor’s action penalty to 0 is the best that can be achieved. |
||
{| class="wikitable" style="table-layout:fixed; text-align:center;" |
{| class="wikitable" style="table-layout:fixed; text-align:center;" |
Revision as of 11:24, 14 March 2018
| ||||||||||||
|
Armored evasion adjusts a character's armor so that it is better fitted for dodging attacks by reducing the Armor Action Penalty by trunc([Rank * (7 - Armor Group)] / 2). Armored evasion increases defense against (but not limited to) Spike Thorn, Quake, Roa'ter Burrows, Earthen Fury, lava golem blob attacks, minotaur charges, and anything involving a standard maneuver roll.
Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the Evade DS calculation. An armor’s action penalty cannot be a positive value. Reducing the armor’s action penalty to 0 is the best that can be achieved.
Armor Action Penalty Reduction | |||||
---|---|---|---|---|---|
Armor Group | Rank | ||||
1 | 2 | 3 | 4 | 5 | |
(1) Cloth | 3 | 6 | 9 | 12 | 15 |
(2) Leather | 2 | 5 | 7 | 10 | 12 |
(3) Scale | 2 | 4 | 6 | 8 | 10 |
(4) Chain | 1 | 3 | 4 | 6 | 7 |
(5) Plate | 1 | 2 | 3 | 4 | 5 |
Messaging
- Application
>armor evasion milque You adjust your gold chainmail kirtle, improving its comfort and maneuverability. Roundtime: 5 sec.
- Ending
As you remove your gold chainmail kirtle, it falls out of alignment.