Spike Thorn (616)

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Spike Thorn (616)
Duration Immediate
Attack Magic - Damage - Disabling  
Subtype Maneuver (SMRv2) 
Target(s) Individual 
Interval One-shot 
Damage Type Hitpoint 
State(s) Inflicted Knockdown (usually) 
Critical Type Puncture 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility

Spike Thorn (616) will cause large, spiked thorns to grow underneath the target and very likely cause damage.

The amount of damage inflicted depends not only on the ranger's level and dedication to the ranger spell circle, but also the target's level, and the conditions under which it was cast. Overtraining in Ranger base increases the effectiveness of the spell. Targets much higher in level than the caster may completely dodge this attack altogether. Both Dexterity and Agility bonuses aid in defending against Spike Thorn.

While this spell will work indoors, it is more powerful when used where there is already vegetation present in the area. The spell Nature's Touch (625) will alleviate the penalties for casting the spell indoors.

Lore Benefits

Training in Spiritual Lore, Summoning provides a percent chance for one extra damage cycle, using (Summoning Lore skill bonus/2)-30.

Spiritual Lore, Summoning ranks 13 15 17 20 24 30 40 60 80 100 120 140 151
% chance for extra damage cycle 1% 5% 9% 15% 21% 30% 40% 50% 60% 70% 80% 90% 95%
Skill bonus converted to ranks, not all thresholds shown

Luck Rolls

When casting Spike Thorn, there is a small chance that there will be an offset added to the d100 to determine the final result, which can be either positive or negative depending on the initial roll. It is an open roll with a maximum of one iteration in either direction. For example, a 1 or 2 would have a negative die roll added to it, and a 99 or 100 would have a positive one.

The unlucky messaging will only be shown to the target, while the caster receives the lucky messaging. When the caster gets a low roll, the target will get the lucky messaging, but there will not be any unlucky messaging for the caster. Basically, the unlucky messaging is only seen by the target when they are about to lose a leg/life.

Magical Items and Scrolls

Spike Thorn (616) has increased effect with Ranger Base spell ranks.

If cast from a magic item or a scroll, the effective spell rank is determined by the larger of either the user's natively trained Ranger Base spell ranks, or a phantom spell rank calculated based on Magic Item Use or Arcane Symbols, respectively. This calculated rank is identical for all activation verbs.

Semi-Profession Effective Spell Rank (MIU/AS)
0.25 per MIU/AS rank up to caster level
0.165 per MIU/AS rank up to 2x caster level
0.05 per MIU/AS rank above 2x caster level

Such items and scrolls are very rare.


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