Scroll: Difference between revisions

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* To determine the number of [[charges]] remaining, [[wave]] an [[odeir'cos (rune)|odeir'cos]] runestone at the scroll. Only sorcerers may detect charges in this manner.
* To determine the number of [[charges]] remaining, [[wave]] an [[odeir'cos (rune)|odeir'cos]] runestone at the scroll. Only sorcerers may detect charges in this manner.
* [[Phase (704)]] can be used to detect if a scroll can be unlocked. Locked scrolls resist attempts at phasing.
* [[Phase (704)]] can be used to detect if a scroll can be unlocked. Locked scrolls resist attempts at phasing.

== Self-knowledge scroll ==
{{side box|The intent of this enhancement is to add some diversity in the scroll system. It's our intent that players will be able to use these to mix in some options into their hunting regimes - example having ewave an entire hunt, in addition we anticipate being able to allow more powerful options on these versions of scrolls than are traditionally allowed on their more permanent cousins. -GM Viduus}}
<section begin=SK /><noinclude>[[Spell knowledge item|</noinclude>Self-knowledge<noinclude>]] (SK)</noinclude> scrolls debuted in April 2018 and are identifiable by the vibrant ink the spells are written in. Each spell on a scroll can only be invoked once, and spells not typically appearing on standard scrolls may appear on SK scrolls.

When a spell is invoked from such a scroll, it will grant the user temporary knowledge of the spell. The duration lasts a base of 5 minutes for buffs, and 10 minutes for offensive spells. Any spells cast off these spells can be cast infinitely in those windows, but buffs will fade when the window closes - meaning they will only last a base of 5 minutes. This base window can be increased to around a max of 60 minutes for buffs, and 120 minutes for offensive spells via Scroll Infusion. These spells will be treated as native cast for [[spell burst]] and [[The Rift|Rift]] dispel.

Buffs from these scrolls are self-cast only. Offensive spells will benefit from the [[Casting_strength#Magic_Items_and_Scrolls|generic CS/spell rank system]].

Scrolls may not be used with [[Magic Item Creation (420)]].

'''Example'''
<pre{{log2}}>
It takes you a moment to focus on the glittering palimpsest.
On the glittering palimpsest you see
(214) Bind in vibrant ink
(115) Fasthr's Reward in vibrant ink
(212) Interference in vibrant ink
(105) Poison Resistance in vibrant ink
(114) UnPoison in vibrant ink
(1712) Spirit Guard in vibrant ink</pre>

Knowledge of spells will be shown in {{mono|[[SPELL (verb)|SPELL ACTIVE]]}}
<pre{{log2}}>
>spell active
You currently have the following active spells:
Knowledge - Bind ................... 0:09:58
Knowledge - Spirit Guard ........... 0:04:17</pre><section end=SK />


==Messaging==
==Messaging==

Revision as of 09:26, 6 April 2018

Scrolls are printed materials with the magic of one or more spells written upon them. Vellum, paper, papyrus, parchment, and palimpsest are also common nouns for a scroll.

  • To prepare a spell from a scroll, invoke it.
  • To determine which spells are on the scroll, read it.
  • Both of these actions are subject to Arcane Symbols skill checks.

Possible Spells

Scrolls may contain most spells up to level 19 in each spell circle, as well as the high-level Arcane spells Arcane Barrier (1720) and Fash'lo'nae's Gift (1750).

The treasure system will not generate the following spells on scrolls:

The above spells may occasionally be available from special merchants, or from very old scrolls that predate the treasure system changes.

Scroll Infusion

Sorcerers with knowledge of Scroll Infusion may unlock fresh (never invoked) scrolls, allowing more mana to be infused into them, thus increasing the charges. Each spell as well as the entire scroll itself will possess a finite mana capacity, which is tied to the value of the scroll.

  • To determine the number of charges remaining, wave an odeir'cos runestone at the scroll. Only sorcerers may detect charges in this manner.
  • Phase (704) can be used to detect if a scroll can be unlocked. Locked scrolls resist attempts at phasing.

Self-knowledge scroll

The intent of this enhancement is to add some diversity in the scroll system. It's our intent that players will be able to use these to mix in some options into their hunting regimes - example having ewave an entire hunt, in addition we anticipate being able to allow more powerful options on these versions of scrolls than are traditionally allowed on their more permanent cousins. -GM Viduus

Self-knowledge (SK) scrolls debuted in April 2018 and are identifiable by the vibrant ink the spells are written in. Each spell on a scroll can only be invoked once, and spells not typically appearing on standard scrolls may appear on SK scrolls.

When a spell is invoked from such a scroll, it will grant the user temporary knowledge of the spell. The duration lasts a base of 5 minutes for buffs, and 10 minutes for offensive spells. Any spells cast off these spells can be cast infinitely in those windows, but buffs will fade when the window closes - meaning they will only last a base of 5 minutes. This base window can be increased to around a max of 60 minutes for buffs, and 120 minutes for offensive spells via Scroll Infusion. These spells will be treated as native cast for spell burst and Rift dispel.

Buffs from these scrolls are self-cast only. Offensive spells will benefit from the generic CS/spell rank system.

Scrolls may not be used with Magic Item Creation (420).

Example

It takes you a moment to focus on the glittering palimpsest.
On the glittering palimpsest you see
(214) Bind in vibrant ink
(115) Fasthr's Reward in vibrant ink
(212) Interference in vibrant ink
(105) Poison Resistance in vibrant ink
(114) UnPoison in vibrant ink
(1712) Spirit Guard in vibrant ink

Knowledge of spells will be shown in SPELL ACTIVE

>spell active
You currently have the following active spells:
Knowledge - Bind ................... 0:09:58
Knowledge - Spirit Guard ........... 0:04:17

Messaging

The messaging of a successful invocation is as follows:

>invoke 205
1d100: 24 + Modifiers: 151 == 175
You raise the ancient scroll and gesture to invoke the Light spell.
Sparks begin to fly between the ancient scroll and your fingers.  With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you.

When the last charge of a particular spell is invoked, the spell name fades from the scroll. An example of this messaging is as follows:

>invoke 205
1d100: 94 + Modifiers: 151 == 245
You raise the ancient scroll and gesture to invoke the Light spell.
Sparks begin to fly between the ancient scroll and your fingers.  With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you.
As your voice fades, so too does the ink on the scroll, leaving a blank space where the Light spell had previously been written.

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