Adamantine: Difference between revisions

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| use = Weapons, Armor, Shields
| use = Weapons, Armor, Shields
| rarity = Extremely Rare
| rarity = Extremely Rare
| special = Disarm
| special = Disarm/Shatter
| color = Blackish-brown
| color = Blackish-brown
| dye = Yes
| dye = Yes
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Considered to be the strongest material in Elanthia, '''adamantine''' has maxed out breakage statistics and has a chance to disarm opponents upon a successful parry or if the attacker strikes the defender's armor. If the weapon used is non-magical, it may break instead. The chance for disarming is said to be one in nine.
Considered to be the strongest material in Elanthia, '''adamantine''' has maxed out breakage statistics and has a chance to disarm opponents upon a successful parry or if the attacker strikes the defender's armor. If the weapon used is non-magical, it may break instead. The chance for disarming is said to be one in nine.


A character must be at least [[level]] 65 before being able to hold and use adamantine weapons and armor. That adamantine tends to overpower the less experienced is derived from the fact that is it not just very strong, it is essentially supernaturally indestructable. In order to shape that kind of toughness into a useable form (like a weapon or a suit of armor), some pretty powerful magic has to be used continually over the long and slow process of crafting. That kind of mana expenditure leaves behind a very strong magical residue on the resulting item, which takes a fair bit of training to overcome.
Adamantine weapons and armor were released during [[Ebon Gate 2006|Ebon Gate]], in the year 5106. So far, these include a [[bastard sword]] and a suit of full plate, both of which were extremely heavy, and the bastard sword is jet black in color (the full plate had no specific color), and a breastplate released at EG 2008. It is assumed the weight of adamantine is 170% to 180% that of steel. The [[enchant]]ment of the bastard sword was +17 while the full plate was stated to be just over 1x. Adamantine can be further enchanted.


==Items==
A character must be at least level 65 before being able to hold and use adamantine weapons and armor. That adamantine tends to overpower the less experienced is derived from the fact that is it not just very strong, it is essentially supernaturally indestructable. In order to shape that kind of toughness into a useable form (like a weapon or a suit of armor), some pretty powerful magic has to be used continually over the long and slow process of crafting. That kind of mana expenditure leaves behind a very strong magical residue on the resulting item, which takes a fair bit of training to overcome.
Adamantine weapons and armor were first released during [[Ebon Gate 2006|Ebon Gate]], in the year 5106. So far, these include:
*a[[bastard sword]] from Ebon Gate 2006
*a suit of full plate from Ebon Gate 2006
*two breastplates from EG 2008


It is assumed the weight of adamantine is 170% to 180% that of steel. The [[enchant]]ment of the bastard sword was +17 while the full plate was stated to be just over 1x. Both of the original items were extremely heavy. The bastard sword is jet black in color, and the full plate had no specific color.

==Enhancements==
Adamantine can be further enchanted. To enchant adamantine with [[Premium point]]s, the cost of the regular enchantment price is doubled. For example, if it cost 1,500 PPs to enchant from +7 to +12, it will require 3,000 PPs for adamantine. It can be [[wizard]] enchanted, but the chance for failure increases significantly due to the metal's nature.
Adamantine is able to take spikes and flares, a precedent set at the [[Convocation of Coraesine Field]] when the adamantine plate had both spikes and disintigration flares added to it.
Adamantine is able to take spikes and flares, a precedent set at the [[Convocation of Coraesine Field]] when the adamantine plate had both spikes and disintigration flares added to it.



Revision as of 16:58, 28 April 2009

Adamantine
Use Weapons, Armor, Shields
Bonus Unknown"Unknown" is not a number."Unknown" is not a number.
ST/DU {{{str}}}/{{{dur}}}
Rarity Extremely Rare
Weight Modifier Unknown
Special Properties Disarm/Shatter
Primary Color Blackish-brown
Dyeable Yes

Considered to be the strongest material in Elanthia, adamantine has maxed out breakage statistics and has a chance to disarm opponents upon a successful parry or if the attacker strikes the defender's armor. If the weapon used is non-magical, it may break instead. The chance for disarming is said to be one in nine.

A character must be at least level 65 before being able to hold and use adamantine weapons and armor. That adamantine tends to overpower the less experienced is derived from the fact that is it not just very strong, it is essentially supernaturally indestructable. In order to shape that kind of toughness into a useable form (like a weapon or a suit of armor), some pretty powerful magic has to be used continually over the long and slow process of crafting. That kind of mana expenditure leaves behind a very strong magical residue on the resulting item, which takes a fair bit of training to overcome.

Items

Adamantine weapons and armor were first released during Ebon Gate, in the year 5106. So far, these include:

  • abastard sword from Ebon Gate 2006
  • a suit of full plate from Ebon Gate 2006
  • two breastplates from EG 2008

It is assumed the weight of adamantine is 170% to 180% that of steel. The enchantment of the bastard sword was +17 while the full plate was stated to be just over 1x. Both of the original items were extremely heavy. The bastard sword is jet black in color, and the full plate had no specific color.

Enhancements

Adamantine can be further enchanted. To enchant adamantine with Premium points, the cost of the regular enchantment price is doubled. For example, if it cost 1,500 PPs to enchant from +7 to +12, it will require 3,000 PPs for adamantine. It can be wizard enchanted, but the chance for failure increases significantly due to the metal's nature.

Adamantine is able to take spikes and flares, a precedent set at the Convocation of Coraesine Field when the adamantine plate had both spikes and disintigration flares added to it.

Adamantine can be lightened, though the minimum that it can be lightened to is still quite heavy when compared to a similar non-adamantine item.

Messaging

Shattering a non-magical weapon:

A quick flick of Dhask's wrist sends a pearl-handled bronze dagger into flight!
Dhask throws a pearl-handled bronze dagger at you!
Dhask hits you, but his dagger shatters into a thousand pieces against the incredibly hard surface of your adamantine breastplate!

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