Sprite Weapon: Difference between revisions
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|The white sprite flying above Person's shoulder dives forward as it follows a helical path. |
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|The white sprite flitting over your shoulder leans over and whispers, "Do you know how fast an unladen sprite is?" |
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Revision as of 07:03, 24 June 2018
Sprite Weapons were first sold at Bloodriven Village in the Sprite Club in June 2018 by ASGM Retser. They can be blessed, ensorcelled, and enchanted, although the latter two are difficult (see below). Traditional flares can also be added. In 2018, they were sold off-the-shelf with a +20 (4x) enchant level. They have a special crush flare, known as a "sprite flare," that gets more potent as affinity grows.
Analyze
Tier 0, Affinity 0
You analyze the {item} and sense that the creator has provided the following information: Verb PUSH Activates/Deactivates Weapon PROD Turns on and off sprite flares PUNCH Clears attunement and owner. TOUCH Allows infusion of mana. PRAY Advance your bond or allows you to bind to the weapon. Unlocked Abilities General Information Tier: 0 Affinity Level: 0 Total Mana Bound: 0 Daily Mana Cap: 0/1000 24 Hour Mana Tracker: Expired Sprite Power: Locked Sprite Swarm: Locked Sprite Drain: Locked Sprite Ward: Locked Customization Sprite Color: white Inactive Weapon Customization Article: a marred Adjective: Long (Post Noun): Active Weapon Customization Article: a glowing Adjective: Long (Post Noun): -------------------------------------------------------------------------------------------------- You might be able to have a talented merchant lighten the {item} for you.
Affinity Levels
Total mana is cumulative; the count does not reset.
TIER | AFFINITY LEVEL |
TOTAL MANA BOUND |
NOTES |
---|---|---|---|
Tier 0 Off-the-Shelf |
Level 0 | 0 | |
Level 1 | 1000? | ||
Tier 1 | Level 2 | 2,500 | |
Level 3 | 5,000 | After reaching Level 3 affinity, any mana taken was not put towards the Daily Mana Cap | |
Tier 2 | Level 4 | 10,000 | Sprite Swarm: Attacks with a wave of sprites. Cooldown: 10 minutes. |
Level 5 | 25,000 | ||
Level 6 | 40,000 | Sprite Power: Calls upon sprite swarms instead of your standard sprite flare for 60 seconds. This can only happen once every 10 seconds during that time. | |
Tier 3 | Level 7 | 60,000 | |
Level 8 | 80,000 | ||
Level 9 | 100,000 |
Sprite Flares
All sprite weapons come with sprite flares, based on the crush critical table. These flares take up the script slot but leave the standard flare slot open, allowing for further upgrades or Consecrate (1604) flares.
Verb Traps
TIER | VERB | AFFINITY | FIRST | THIRD |
---|---|---|---|---|
Tier 0 Off-the-Shelf |
PROD (to turn Sprite Flares OFF)† |
You clench your runestaff and nod to the white sprite flying above your shoulder; it grumbles in response, "Awwwww, fine!" | Person clenches her runestaff and nods to the white sprite flying above her shoulder; it grumbles in response, "Awwwww, fine!" | |
PROD (to turn Sprite Flares ON)† |
You clench your runestaff and nod to the white sprite flying above your shoulder; it cheers in response, "Fight time!" | Person clenches her runestaff and nods to the white sprite flying above her shoulder; it cheers in response, "Fight time!" | ||
PUNCH | ||||
TOUCH | ||||
PUSH | ||||
Tier 1 | PRAY | Affinity 1 | A small voice whispers from within the broadsword, "Hey, wanta party? Lets be friends forever! Pray to me again within the next thirty seconds to agree to my undisclosed terms!" The cute voice turns strangely dark and deep, "... and now our souls are bound for an eternity! There is no escape from this mortal coil!" The voice starts to giggle uncontrollably before exclaiming, "Just kidding, let's be friends. Try PUSHing this <weapon>!" |
|
Affinity 2 | You reverently glance at the white sprite flying above your shoulder. It giggles at you and says, "We're becoming the two bestest friends ever! Keeeeeep giving me power and we'll be even stronger!" | |||
Affinity 3 | You reverently glance at the white sprite flying above your shoulder. It giggles at you and says, "As we get closer together in a not weird way, I won't draw as much power or as often!" | |||
Tier 2 | PRAY | Affinity 4 | You reverently glance at the ruby sprite flying above your shoulder. It giggles at you and says, "You can now RAISE the weapon once every ten minutes to call upon a sprite swarm and attack things in the area! The more bonded we are, the more targets I can hit!" | |
Affinity 5 | You reverently glance at the ruby sprite flying above your shoulder. It giggles at you and says, "Our power grows, our bond grows, our weirdness grows! Lets keep working together!" | |||
Affinity 6 | You reverently glance at the ruby sprite flying above your shoulder. It giggles at you and says, "I can now call upon the sprite swarm up to once every ten seconds, for sixty seconds! POW!" | |||
RAISE Sprite Swarm |
Affinity 4 | |||
PULL Sprite Power |
Affinity 6 | |||
Tier 3 | PRAY | Affinity 7 | ||
Affinity 8 | ||||
Affinity 9 |
Ambients
Sprite ambients begin around Tier 1, Affinity 3.
FIRST | THIRD |
---|---|
The white sprite flitting over your shoulder leans over and whispers, "Pssssst!" | |
The white sprite flitting over your shoulder leans over and whispers, "Do you like snacks? I looooove snacks!" | |
The white sprite flitting over your shoulder leans over and whispers, "What rhymes with sprite?" It giggles before saying, "Fight!" | The white sprite flying above Person's shoulder whispers something to her. |
The white sprite flying above your shoulder giggles. | |
The white sprite flying above your shoulder dives forward as it follows a helical path. | The white sprite flying above Person's shoulder dives forward as it follows a helical path. |
The white sprite flitting over your shoulder leans over and whispers, "Do you know how fast an unladen sprite is?" |
Customization
The following aspects of a Sprite Weapon can be customized:
- Sprite Color
- Inactive Weapon description
- Active Weapon description
Enchanting and Ensorcelling
Topic: Duskruin
Message #: 9017
Author: GS4-RETSER
Date: 06/05/2018 11:53 PM EST
Subject: Re: New Duskruin Weapons: Sprite Weapons
TLDR:
- Blessable, yes
- Ensorcellable, yes (penalty)
- Enchantable, yes (penalty)
Unbonding
Unbonding is instant. The affinity (bond level) of the weapon does not have to be worked off if one inherits or purchases someone else's sprite weapon.