Consecrate (1604)

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Consecrate (1604)
Mnemonic [CONSECRATE]
Duration 50% additional swings
plus special
Utility Magic  
Subtype Weapon Enhancement
plus special 
Components Blessable weapon/food/drink 
Availability Special 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Faith's Clarity (1603) Utility
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Beacon of Courage (1608) Offensive
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Champion's Might (1612) Offensive
Guard the Meek (1613) Defensive
Aura of the Arkati (1614) Attack
Divine Strike (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Crusade (1618) Offensive
Faith Shield (1619) Defensive
Aid the Fallen (1620) Utility
Sanctify (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

Calling on the favor of his patron, the Paladin can Consecrate weapons as a preparatory measure, as well as to enhance their effectiveness against the undead. When cast upon a holy weapon (sanctified), the Paladin may channel her spiritual energy into the weapon, causing it to randomly flare with plasma criticals up to two times against a foe. The spell will also allow the Paladin to reduce or eliminate the amount of spoil in certain food and drink items.

Shields and armor can also be consecrated, similar to weapons, either for blessing against undead or to apply flares to sanctified items. Consecrated holy armor does not have reactive flares but can flare on offensive combat maneuvers.

Consecrate will also open the Graveyard gate near Wehnimer's Landing!

Ordinary Weapons

When cast on a non-sanctified weapon, Consecrate will increase the duration (number of swings) of the next cast of Bless Item (304), as well as the Order of Voln's Symbol of Blessing, by 50% when cast beforehand, within 10 minutes of the blessing. Furthermore, it can be cast upon weapons that are normally unblessable to make them blessed for one swing or one minute, whichever is expended first.

Consecrate is also used to prepare a non-sanctified weapon for Sanctify (1625).

To use Consecrate in this manner:

  1. Cast Consecrate (1604) at the weapon
  2. Cast Bless Item (304), Symbol of Blessing, or Sanctify (1625) at the weapon within the next 10 minutes

Lore Benefits 1

Spiritual Lore, Blessings provides a +5% blessing duration increase per rank (added to the base 50%), up to a maximum of 100% duration increase at 10 ranks.

Spiritual Lore, Blessings ranks 0 1 2 3 4 5 6 7 8 9 10
Total % blesses added 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

Holy Weapons (Guiding Light)

When cast on a sanctified weapon, Consecrate bestows Guiding Light flares on the weapon, causing random plasma criticals. Consecrate may even be cast upon magical sanctified weapons if the caster's Paladin Spell ranks + Spiritual Lore, Blessing ranks = 15 or greater. The plasma criticals will flare on any type of creature, but only for Paladins and Clerics who wield the holy weapon.

The spell has a base duration of 50 swings. Paladin Base spell training will increase the number of swings by +1 for every Paladin spell rank over 8 to a maximum of 25 additional swings (75 total swings).

Each time the weapon fails to flare, the base percent chance it will flare increases each successful hit until a flare occurs.

Restrictions

Generally, a sanctified weapon only receives "Guiding Light" flares if the weapon does not already possess flares or weighting above heavy. While most flares interfere with "Guiding Light" flares, the following script-based flares do not: Blink, Bubble flares, Knockout flares, Poleaxe flares, Parasitic weapon, Rotflares, and Ethereal weapons. Flares or weighting resulting from Creature Bane will not interfere with "Guiding Light" flares.

If the weapon has critical or damage weighting, the potency of the Guiding Light flares will be diminished. This effect starts at 1 point of effective combat weighting, and essentially caps out at 10 points of weighting ("heavily weighted"). Trying to apply Guiding Light flares on something heavy or over will block it outright.

Lore Benefits

Spiritual Lore, Blessings increases the duration, adding +1 swing for every rank. The base chance for a second flare increases by 4% per seed 3 summation, from an additional 4% chance at 3 ranks to a maximum bonus of 68% at 187 ranks.

Spiritual Lore, Summoning increases the potency of the secondary lore flares by increasing the critical rank by 0.2 per seed 6 summation. For example, 40 ranks in Spiritual Lore, Summoning will increase the critical rank by +1. Intermediate training also helps. If the Paladin's lore ranks would give a 0.8 increase in critical rank, then the critical rank level would be increased by +1 80% of the time. This critical rank increase only affects the second flare (whose chance of occurring is determined by Spiritual Lore, Blessings as described above).

Food and Drink

Spoiling food and drink items will be renewed. Spiritual Lore, Blessings training keeps food/drink fresh for a longer period of time.

Consecrate will have diminished returns when reducing the spoilage of Manna bread, determined by the Paladin's skill. The mana regeneration rate will be set to 3 + seed 2 summation of Spiritual Lore, Blessings. The maximum mana lore bonus will be set to 10 + (5 * seed 5 summation of Spiritual Lore, Blessings). If the existing effectiveness is less than the Paladin's skill set, then the stats are not affected, but the food is no longer spoiled.

Messaging

Preparing an ordinary weapon for Bless Item or Sanctify
Cast
Silvery tendrils rise up and wreathe their way around the (weapon) before sinking into its surface.
Applying Guiding Light flares to a sanctified weapon
Cast
A violet tongue of flame enfolds the (weapon) for a moment and then appears to become incorporated into it.
Look at weapon
Heatless violet flames burn across the (weapon).
Failure or attempt to recast before effect expires
A sullen violet flame burns briefly around the (weapon), but it quickly returns to normal.
Double flare
You swing a maple-hafted eonake flail at a cave troll!
  AS: +205 vs DS: +136 with AvD: +39 + d100 roll: +25 = +133
   ... and hit for 20 points of damage!
   Torn muscle in the cave troll's right leg!

 ** Your eonake flail pulses with a burst of plasma energy! **

   ... 10 points of damage!
   Stinging burn to the cave troll's hand.

 ** Your eonake flail sprays with a burst of plasma energy! **

   ... 25 points of damage!
   Stinging burn to the cave troll's hand.
Roundtime: 5 sec.
Expiration
Your (weapon) returns to normal.
Purifying food/drink or manna bread
Cast
Silvery tendrils rise up and wreathe their way around your crusty ale bread.  As they continue to swirl, you notice some of the bread's blemishes completely disappear.

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