Lightening: Difference between revisions
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Most items have set standards for how light they are able to get depending on what they are, and, in the case of [[#Containers|containers]], where they are worn. An item's base material may cause it to start at a higher base weight, but it will be able to be lightened to the lower limit. |
Most items have set standards for how light they are able to get depending on what they are, and, in the case of [[#Containers|containers]], where they are worn. An item's base material may cause it to start at a higher base weight, but it will be able to be lightened to the lower limit. |
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Merchants typically lighten items in 10% increments of an item's base weight. Maximum lightness is typically 50% of base weight. [[Adamantine]] is an exception, which is rumored |
Merchants typically lighten items in 10% increments of an item's base weight. Maximum lightness is typically 50% of base weight. [[Adamantine]] is an exception, which is rumored to be limited to 50% of its starting weight, rather than base weight. |
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''' Example |
''' Example |
Revision as of 20:12, 7 February 2019
Lightening is a common merchant service in which excess weight is removed from an item. Players can usually tell if an item is able to be lightened using the ANALYZE verb.
Yes, item can be lightened:
You might be able to have a talented merchant lighten the felt pouch for you or have its pockets deepened.No, item cannot be lightened:
You can tell that the vestment is as light as it can get and that its pockets could not possibly get any deeper.
Most items have set standards for how light they are able to get depending on what they are, and, in the case of containers, where they are worn. An item's base material may cause it to start at a higher base weight, but it will be able to be lightened to the lower limit.
Merchants typically lighten items in 10% increments of an item's base weight. Maximum lightness is typically 50% of base weight. Adamantine is an exception, which is rumored to be limited to 50% of its starting weight, rather than base weight.
Example
Step Calculation Final Weight Full leathers base weight N/A 13 Lighten 1 13 - Ceiling(13 * 0.1) 11 Lighten 2 11 - Ceiling(13 * 0.1) 9 Lighten 3 9 - Ceiling(13 * 0.1) 7 [Max light reached]
Containers
Prior to February 2016, containers had to be fully deepened before being lightened in order to maximize the capacity of the container, but that is only the case now if one lightens an item below the minimum weight for the item's set maximum capacity for its worn location. For example, a cloak's minimum weight is 6 lbs for the maximum allowed standard of 140 lbs. If the item is taken to 5 lbs, then the maximum capacity will be lower and, thus, the order matters now only once the minimum weight for maximum capacity is reached. Epic deepening does not have any minimum weight restrictions, and during that service maximum capacity may be taken above the standard maximums.
Standard Lightening and Deepening Levels Worn Location Minimum
Weight (lbs)Maximum Capacity (lbs) Cloak & back-worn 6 140 Cloak & back-worn 5 120 Cloak & back-worn 4 90 Shoulder-slung 3 60 All others 2 varies based on location All others <1 ≤5
Automated Lightening Certificates
At the June 2017 run of Return to Delirium Manor, certificates were introduced to automate the lightening of items. REDEEM the ticket with the item in hand to use. They cannot be used to take an item below its minimum weight.
Denied Scripts
The following list is provided by GM Haliste. Do not request these items for the certificates again; they are denied for both lightening and deepening, as applicable. The "Clarifying Description" column is a simple description of the item, in case the GM name is different from how players refer to it, or the item does not have its own page. All other items the certificates do not work with can be BUGITEMed (the item, not the certificate) to request review.
Item (GM Name) Clarifying Description Armor concealing garments BodiceBlades Vanishing Point Disarming Kits Locksmith's toolkit Dwarffest shields Shields with built-in sheaths Feature concealers (pin worn) Gem-eater Eisenrucks Morphing containers Containers with different "sides" that have to be lightened/deepened individually SimpleBooks Books with a pocket Smuggling sacks SwordBelts Dual-scabbard two weapon sword belt Toasting Steins Weight reducing containers Takes a % of encumbrance off the contents WoundedWear Magical armoire
Examples
a light yellow note >read my note In the Common language, it reads: This note can be REDEEMed to reduce an appropriate item's encumbrance by 1 pound. Most worn containers, armor, and weapons are eligible for this service.
Note Lightening Amount a glimmering silver note (jackpot) 10 lbs a hazy white note (jackpot) 5 lbs a deep black note 3 lbs a bright orange note 2 lbs a light yellow note 1 lb a hazy ebon note (account bound) 1 lb