Blunt Weapons: Difference between revisions
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(→Weapon Damage Type Ratios: Updated damage ratios per Naijin on discord #mechanics channel, 8/7/2020) |
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| Bardranks = 2 || Bardcost = 4/1 |
| Bardranks = 2 || Bardcost = 4/1 |
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| Clericranks = 1 || Clericcost = |
| Clericranks = 1 || Clericcost = 6/1 |
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| Empathranks = 1 || Empathcost = 6/2 |
| Empathranks = 1 || Empathcost = 6/2 |
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| Monkranks = 2 || Monkcost = 3/1 |
| Monkranks = 2 || Monkcost = 3/1 |
Revision as of 10:12, 7 December 2020
Blunt weapons came into common use due to plate armors which were commonly worn by nobility on the battlefields. Lighter weapons such as short swords usually could not puncture or crush plate armors effectively, so heavier blunt weapons or spiked weapons such as the crowbill, war hammer, and morning star came into common use. Although designed to be used against those in plate or chainmail armor, the weapons are still very effective against those who are not.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 3/1 | 2/1 | 3/1 | 4/1 | 3/1 | 4/1 | 6/1 | 6/2 | - | 6/2 | 6/1 |
Damage Factors and Attack vs. Defense
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||||
Leather whip | DF | .275 | .150 | .090 | .100 | .035 | 2 | 3 | Crush | 10/75 | ||||||||||||
AvD | 35 | 25 | 24 | 23 | 22 | 20 | 18 | 16 | 14 | 25 | 21 | 17 | 13 | 15 | 9 | 3 | -3 | |||||
Crowbill | DF | .350 | .250 | .200 | .150 | .125 | 3 | 3 | Puncture/Crush | 65/250 | ||||||||||||
AvD | 40 | 36 | 35 | 34 | 33 | 30 | 28 | 26 | 24 | 30 | 26 | 22 | 18 | 20 | 14 | 8 | 2 | |||||
Cudgel | DF | .350 | .275 | .200 | .225 | .150 | 4 | 4 | Crush | 8/130 | ||||||||||||
AvD | 20 | 20 | 19 | 18 | 17 | 25 | 23 | 21 | 19 | 25 | 21 | 17 | 13 | 30 | 24 | 18 | 12 | |||||
Mace | DF | .400 | .300 | .225 | .250 | .175 | 4 | 4 | Crush | 65/250 | ||||||||||||
AvD | 31 | 32 | 31 | 30 | 29 | 35 | 33 | 31 | 29 | 42 | 38 | 34 | 30 | 36 | 30 | 24 | 18 | |||||
Ball and chain | DF | .400 | .300 | .230 | .260 | .180 | 6 | 4 | Crush | 75/175 | ||||||||||||
AvD | 15 | 20 | 19 | 18 | 17 | 27 | 25 | 23 | 21 | 35 | 31 | 27 | 23 | 30 | 24 | 18 | 12 | |||||
War hammer | DF | .410 | .290 | .250 | .275 | .200 | 4 | 4 | Puncture/Crush | 60/155 | ||||||||||||
AvD | 25 | 30 | 29 | 28 | 27 | 32 | 30 | 28 | 26 | 41 | 37 | 33 | 29 | 37 | 31 | 25 | 19 | |||||
Morning star | DF | .425 | .325 | .275 | .300 | .225 | 5 | 4 | Crush/Puncture | 65/250 | ||||||||||||
AvD | 33 | 35 | 34 | 33 | 32 | 34 | 32 | 30 | 28 | 42 | 38 | 34 | 30 | 37 | 31 | 25 | 19 |
Weapon Damage Type Ratios
This table contains the blunt weapon critical damage type percentages for successful attacks (based on player research). As an example, the mace will result in 100% crush critical damage for all attacks. The mace does not do slash critical damage or puncture critical damage.
Weapon | Slash % | Crush % | Puncture% |
---|---|---|---|
Leather whip | 0 | 100 | 0 |
Crowbill | 0 | 50 | 50 |
Cudgel | 0 | 100 | 0 |
Mace | 0 | 100 | 0 |
Ball and Chain | 0 | 100 | 0 |
War hammer | 0 | 66.7 | 33.3 |
Morning star[1] | 0 | 66.7 | 33.3 |