Duck and Weave: Difference between revisions

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{{Player System Manager
{{Combat maneuver
|mnemonic = weave
|available=[[Rogue]]s and [[Monk]]s
|type = Active Buff
|mnemonic=WEAVE
|stamina = 30. There is a 5 minute cooldown period during which the reactivation cost triples to 90.
|cost=30 [[Stamina]] + special
|requirements = Training in Dodging and Multi-Opponent Combat is recommended.
|requirements=None
|availableto = [[Rogue]]s, [[Monk]]s
|roundtime = N/A
|availablein = Combat Maneuvers
|prereqs=[[Evade Mastery]] Rank 2
}}
{{PSMcosts
|sq1 = 4|se1 = -|pu1 = -
|sq2 = 8
|sq3 = 12
}}
{{TOC limit|2}}
{{PSMinfo
|mechanics = A 30 second boost to one's evasion chance, with lighter armor granting a higher bonus. Upon evading an attack, there is a chance that the attack can be redirected against another enemy in the same room. This redirection chance is based upon ranks in this maneuver, dodge ranks, multi-opponent combat ranks, agility and influence bonuses, and being in a more offensive stance.
|additionalinfo = '''Duck and Weave''' is a [[combat maneuver]] available to [[rogue]]s and [[monk]]s that provides a 30 second boost to [[evade]] chance. The increase is higher when wearing lighter armor groups. When you evade an attack, there's a chance that you can redirect that attack against a different enemy. The redirection chance is higher in more offensive stances and is also based on [[influence]] and [[agility]]. Training in the [[Dodging]] and [[Multi Opponent Combat]] skills is recommended. There is a 5 minute cooldown period during which the reactivation cost triples to 90 stamina.


===Messaging===
|sq1=4 |se1=- |pu1= -
|sq2=8
|sq3=12
|sq4=-
|sq5=-
|}}
__NOTOC__
'''Duck and Weave''' is a [[combat maneuver]] available to [[rogue]]s and [[monk]]s that provides a 30 second boost to [[evade]] chance. The increase is higher when wearing lighter armor groups. When you evade an attack, there's a chance that you can redirect that attack against a different enemy. The redirection chance is higher in more offensive stances and is also based on [[influence]] and [[agility]]. Training in the [[Dodging]] and [[Multi Opponent Combat]] skills is recommended. There is a 5 minute cooldown period during which the reactivation cost triples to 90 stamina.

==Messaging==
<pre{{log2|margin-right=27em}}>
<pre{{log2|margin-right=27em}}>
A human robber removes a plain wooden arrow from in his quiver.
A human robber removes a plain wooden arrow from in his quiver.
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*[[/saved posts|Saved posts]]
*[[/saved posts|Saved posts]]
*[[List of combat maneuvers by profession]]
*[[List of combat maneuvers by profession]]
}}

Revision as of 16:38, 25 January 2021

Duck and Weave
Mnemonic [weave]
Type Active Buff
Stamina Cost 30. There is a 5 minute cooldown period during which the reactivation cost triples to 90.
Requirements Training in Dodging and Multi-Opponent Combat is recommended.
Available To Rogues, Monks
Available In Combat Maneuvers
Rank Square
1 4  
2
3 12 
4
5 -

Mechanics

A 30 second boost to one's evasion chance, with lighter armor granting a higher bonus. Upon evading an attack, there is a chance that the attack can be redirected against another enemy in the same room. This redirection chance is based upon ranks in this maneuver, dodge ranks, multi-opponent combat ranks, agility and influence bonuses, and being in a more offensive stance.

Additional Information

Duck and Weave is a combat maneuver available to rogues and monks that provides a 30 second boost to evade chance. The increase is higher when wearing lighter armor groups. When you evade an attack, there's a chance that you can redirect that attack against a different enemy. The redirection chance is higher in more offensive stances and is also based on influence and agility. Training in the Dodging and Multi Opponent Combat skills is recommended. There is a 5 minute cooldown period during which the reactivation cost triples to 90 stamina.

Messaging

A human robber removes a plain wooden arrow from in his quiver.
A human robber fires a plain wooden arrow at you!
You manage to maneuver yourself such that when you dodge aside at the last moment, a human robber finds himself attacking an elven thug, much to their mutual surprise!
AS: +424 vs DS: +337 with AvD: +30 + d100 roll: +68 = +185
  ... and hits for 33 points of damage!
  Nice puncture to the back, just grazed the spine!
The wooden arrow breaks apart and crumbles away.

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