Hamstring: Difference between revisions

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(Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703))
(updated templates, removed outdated play.net link)
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{{Player System Manager
{{Combat maneuver
|mnemonic = hamstring
|available=[[Warrior]], [[Rogue]], [[Ranger]], [[Bard]]
|type = Setup
|mnemonic=HAMSTRING
|roundtime = 3s
|cost=9, can POP muscles
|stamina = 9
|requirements=A one-handed slashing weapon
|targets = Right leg, and left leg
|prereqs=None
|offensivegear = Both hands
|roundtime = 3s
|requirements = A slashing weapon (that is not twohanded).
|sq1=2 |se1=3 |pu1= -
|attributes = Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Racial Size Modifiers<br>Target Stance Bonus
|sq2=4 |se2=6
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s
|sq3=6 |se3=9
|availablein = Combat Maneuvers
|sq4=8 |se4=12
}}
|sq5=10|se5=15}}
{{PSMcosts
When a character uses the '''hamstring''' [[Combat Maneuvers|combat maneuver]], they attempt to knock an opponent over by cutting the tendons behind the knee. A successful use of the skill results in a prone opponent with a level 2 wound to the leg. Additionally, if the weapon used has [[flare]]s, there is a chance that the weapon will flare when the hamstring is successful, thus making [[feras]] weapons particularly deadly when combined with hamstring, as this skill bypasses the [[attack roll]] system and instead relies on the combat maneuver system. Hamstring takes [[critical weighting]] or [[damage weighting]] on the weapon used into account.
|sq1 = 2|se1 = 3|pu1 = -
|sq2 = 4|se2 = 6
|sq3 = 6|se3 = 9
|sq4 = 8|se4 = 12
|sq5 = 10|se5 = 15
}}
{{PSMinfo
|description = Attempt to slice a target's hamstring muscle and knock them to the ground.
|mechanics = A successful use of the skill results in a prone opponent with a level 2 wound to the leg. Additionally, if the weapon used has flares, there is a chance that the weapon will flare when the hamstring is successful. Hamstring takes critical weighting or damage weighting on the weapon used into account. Since the primary function of hamstring is to bypass the target's armor in order to do highly specific damage to the hamstring muscles, padding, resistances, flares, armor divisors, and the like are all bypassed when the maneuver succeeds.
|additionalinfo = [[Feras]] weapons can be particularly deadly when combined with hamstring, as this skill bypasses the [[attack roll]] system and instead relies on the combat maneuver system. Hamstring takes [[critical weighting]] or [[damage weighting]] on the weapon used into account.


While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up. Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again.
While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up. Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again.


The minimum [[RT]] for hamstring is 3 seconds.
The minimum [[RT]] for hamstring is 3 seconds.

Since the primary function of hamstring is to bypass the target's armor in order to do highly specific damage to the hamstring muscles, [[padding]], [[resistance]]s, [[flare]]s, armor divisors, and the like are all bypassed when the maneuver succeeds.


Having two weapons provides a sizeable bonus to this maneuver, while targeting an enemy with more than two legs provides a penalty.
Having two weapons provides a sizeable bonus to this maneuver, while targeting an enemy with more than two legs provides a penalty.
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==Resources==
==Resources==
*[[List of combat maneuvers by profession]]
*[[List of combat maneuvers by profession]]
}}
* [http://www.play.net/gs4/info/maneuvers/list.asp#hamstring Combat Maneuver List: Hamstring], on Play.net

Revision as of 18:22, 25 January 2021

Hamstring
Mnemonic [hamstring]
Type Setup
Roundtime 3s
Stamina Cost 9
Targets Right leg, and left leg
Offensive Gear Both hands
Requirements A slashing weapon (that is not twohanded).
Attributes Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Racial Size Modifiers
Target Stance Bonus
Available To Warriors, Rogues, Rangers, Bards
Available In Combat Maneuvers
Rank Square Semi
1 2
2 4
3 6
4 8 12 
5 10 15

Description

Attempt to slice a target's hamstring muscle and knock them to the ground.

Mechanics

A successful use of the skill results in a prone opponent with a level 2 wound to the leg. Additionally, if the weapon used has flares, there is a chance that the weapon will flare when the hamstring is successful. Hamstring takes critical weighting or damage weighting on the weapon used into account. Since the primary function of hamstring is to bypass the target's armor in order to do highly specific damage to the hamstring muscles, padding, resistances, flares, armor divisors, and the like are all bypassed when the maneuver succeeds.

Additional Information

Feras weapons can be particularly deadly when combined with hamstring, as this skill bypasses the attack roll system and instead relies on the combat maneuver system. Hamstring takes critical weighting or damage weighting on the weapon used into account.

While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up. Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again.

The minimum RT for hamstring is 3 seconds.

Having two weapons provides a sizeable bonus to this maneuver, while targeting an enemy with more than two legs provides a penalty.

Resources