Spell Cleave: Difference between revisions
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(Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)) |
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{{Player System Manager |
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{{Combat maneuver |
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|type = Setup |
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|roundtime= 2s |
|roundtime = 2s |
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|stamina = 7 |
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|cost=Base 7, can POP muscles (-5 Rank 1, -5 Rank 2, -3 Rank 3) [[Stamina]] |
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|offensivegear = Both hands |
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|requirements=An |
|requirements = An ensorcelled or anti-magical (veil iron/krodera/kroderine) weapon. |
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|prereqs=None |
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|attributes = Flares/Spikes Enabled<br>Hostile< |
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|availablein = Combat Maneuvers |
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{{PSMcosts |
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}} |
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{{PSMinfo |
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|description = Attempt to use the unnatural energy of your weapon to cleave away a spell from your target. |
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|mechanics = It is easier to cleave a spell away from a heavily spelled up target than it is from a lightly spelled up one (base -25 penalty to success, reduced by +1 per magical spell/effect on the target). This is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank. |
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'''Spell Cleaving''' is a [[combat maneuver]] available to [[warrior]]s and [[monk]]s that attempts to use the unnatural energy of an [[Ensorcell (735)|ensorcelled]] or anti-magical weapon to cleave away a spell from a target. It is easier to cleave a spell away from a heavily spelled-up target than it is from a lightly spelled up-one. This is represented by a base -25 penalty to success, reduced by +1 per magical spell/effect on the target. |
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Spell Cleaving is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank. This recovery period occurs after successful and unsuccessful cleaves alike. |
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===Successful Spell Cleaving=== |
====Successful Spell Cleaving==== |
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<pre{{log2|margin-right=35%}}> |
<pre{{log2|margin-right=35%}}> |
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>cman scleave |
>cman scleave |
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</pre> |
</pre> |
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===Unsuccessful Spell Cleaving=== |
====Unsuccessful Spell Cleaving==== |
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;Low Endroll |
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<pre{{log2|margin-right=35%}}> |
<pre{{log2|margin-right=35%}}> |
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>cman scleave |
>cman scleave |
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Roundtime: 3 sec. |
Roundtime: 3 sec. |
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</pre> |
</pre> |
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;No Spells on Target |
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<pre{{log2|margin-right=35%}}> |
<pre{{log2|margin-right=35%}}> |
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R>cman scleave |
R>cman scleave |
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Roundtime: 3 sec. |
Roundtime: 3 sec. |
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</pre> |
</pre> |
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;Not Using an Ensorcelled/Anti-Magic Weapon |
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<pre{{log2|margin-right=35%}}> |
<pre{{log2|margin-right=35%}}> |
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>cman scleave |
>cman scleave |
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Roundtime: 3 sec. |
Roundtime: 3 sec. |
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</pre> |
</pre> |
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;Still in Recovery Period |
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<pre{{log2|margin-right=35%}}> |
<pre{{log2|margin-right=35%}}> |
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R>cman scleave |
R>cman scleave |
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</pre> |
</pre> |
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===Recovery Period Ending=== |
====Recovery Period Ending==== |
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<pre{{log2|margin-right=35%}}> |
<pre{{log2|margin-right=35%}}> |
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You feel mentally ready to attempt a Spell Cleaving again. |
You feel mentally ready to attempt a Spell Cleaving again. |
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*[[Spell Thieve]], the more powerful [[rogue]] equivalent of this maneuver. |
*[[Spell Thieve]], the more powerful [[rogue]] equivalent of this maneuver. |
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*[[List of combat maneuvers by profession]] |
*[[List of combat maneuvers by profession]] |
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Revision as of 20:28, 26 January 2021
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Description
Attempt to use the unnatural energy of your weapon to cleave away a spell from your target.Mechanics
It is easier to cleave a spell away from a heavily spelled up target than it is from a lightly spelled up one (base -25 penalty to success, reduced by +1 per magical spell/effect on the target). This is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank.
Messaging
Successful Spell Cleaving
>cman scleave [Roll result: 151 (open d100: 88) Penalties: 7] You hang back for a moment and concentrate on the magical wards surrounding a hunch-backed dogmatist, before unleashing your attack upon them! You manage to cleave away a magical ward! The dim aura fades from around a hunch-backed dogmatist. Roundtime: 3 sec.
Unsuccessful Spell Cleaving
- Low Endroll
>cman scleave [Roll result: 78 (open d100: 10) Penalties: 7] You hang back for a moment and concentrate on the magical wards surrounding a hunch-backed dogmatist, before unleashing your attack upon them! You fail to connect solidly with any magical ward. Roundtime: 3 sec.
- No Spells on Target
R>cman scleave You hang back for a moment and attempt to concentrate on the magical wards surrounding a dhu goleras, but are unable to discern the presence of any at all. Roundtime: 3 sec.
- Not Using an Ensorcelled/Anti-Magic Weapon
>cman scleave [Roll result: 171 (open d100: 80) Bonus: 13] You hang back for a moment and concentrate on the magical wards surrounding an emaciated hierophant, before unleashing your attack upon them! Your attack passes harmlessly through the magical wards. Roundtime: 3 sec.
- Still in Recovery Period
R>cman scleave You remain mentally drained from your last attempt to perceive the threads that connect a magical ward to its bearer.
Recovery Period Ending
You feel mentally ready to attempt a Spell Cleaving again.
See Also
- Spell Thieve, the more powerful rogue equivalent of this maneuver.
- List of combat maneuvers by profession