Verb:TRACK: Difference between revisions

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{{TOCright}}[[Ranger]]s have an innate ability to {{boldmono|TRACK}} normally-spawning creatures within hunting grounds. This does not include [[bandit]]s or [[Grimswarm]]. It does, however, include grizzled creatures from the dangerous creature bounty. With grizzled creatures, the ranger should track the creature-type from their bounty and {{boldmono|TRACK}} will automatically choose the grizzled foe first. Successfully tracking any creature will move the ranger to a room where a live creature of that type is present and no other players are currently engaged with it.
{{saved-post
| category = Professions
| topic = Rangers
| messagenum = 1921246
| author = GS4-OSCURO
| date = 06/07/2020 05:33 PM
| subject = Ranger Tracking
}}
<pre{{log2}}>
Rangers now have the innate ability to TRACK creatures within hunting grounds. The syntax is TRACK {creature}, where {creature} is one that can normally be found in that area. Successfully tracking the creature will move the Ranger to a room where a live creature of that type is present and no other players are currently engaged with it. Tracking success is based on the Ranger's Intuition and Wisdom bonuses, their Survival and Perception skills, and the level difference between the Ranger and the target creature. Rangers gain a bonus to successful tracking if they currently have an Adventurer's Guild bounty for that creature. There is a one minute recovery period after tracking a creature, success or failure. Tracking results in some roundtime, which can be reduced by Survival training and having their animal companion present.


Rangers can improve their tracking success rate with higher [[Wisdom]] and [[Intuition]] bonuses, [[Survival]], and [[Perception]]. Another factor of success is the level difference between the ranger and the target creature. This level difference scales quadratically. One tip is to consider using [[Assume Aspect (650)]], particularly Yierka, for a good boost. Rangers also gain a bonus to successful tracking if they currently have an [[Adventurer's Guild]] bounty for that creature. Last, if you find yourself failing tracking attempts frequently against like-level creatures, the primary recommendation is to increase your Survival training.
Note that Rangers can also track while hidden to attempt to sneak up on their target, or, if they're leading a group, can lead their group members to the creature.


There is a one minute recovery period after tracking a creature, success or failure.
GameMaster Oscuro
</pre>


Successfully tracking a creature results in some [[roundtime]], which can be reduced by Survival training and having the ranger's [[animal companion]] present to as little as 2 seconds (or 1 second with incredible [[enhancives]]). At level 48 with 2x Survival and an animal companion, a ranger could get as low as 4 seconds of roundtime. The maximum amount of roundtime for a successful track is 12 seconds. Roundtime reduction is linear in skill bonus. This ability is meant to encourage further training in Survival.
== Messaging ==
'''Getting HELP with this verb:'''
<pre{{log2}}>
>help track


Note that rangers can also track while hidden to attempt to sneak up on their target, or, if they're leading a group, can lead their group members to the creature. If the ranger's companion assists the ranger with tracking, it will be brought along with the ranger immediately.
Usage:

TRACK {creature} - Tries to find the specified creature in the local environs
Using {{boldmono|TRACK AREA}} allows a ranger to display all creatures that will normally inhabit that room for which the Ranger has the possibility of succeeding at tracking. For players with point-and-click enabled, the list is able to be interacted with in that sense.
TRACK HELP - Display this menu
{{verbinfo
</pre>
|help=Usage:
TRACK {creature} - Tries to find the specified creature in the local environs
TRACK AREA - Tries to determine how many creatures and who are around
TRACK HELP - Display this menu
|vbinfo=None
}}
'''Attempting to track if you are not a ranger:'''
<pre{{log2}}>You should track down a ranger.</pre>


'''Attempting to track a type of creature from within a town:'''
'''Attempting to track a type of creature from within a town:'''
Line 120: Line 115:
You feel refreshed and ready to track again.
You feel refreshed and ready to track again.
</pre>
</pre>

==See also==
*[[/saved_posts|Saved posts]]


[[Category: Ranger]]
[[Category: Ranger]]

Revision as of 16:43, 30 January 2021

Rangers have an innate ability to TRACK normally-spawning creatures within hunting grounds. This does not include bandits or Grimswarm. It does, however, include grizzled creatures from the dangerous creature bounty. With grizzled creatures, the ranger should track the creature-type from their bounty and TRACK will automatically choose the grizzled foe first. Successfully tracking any creature will move the ranger to a room where a live creature of that type is present and no other players are currently engaged with it.

Rangers can improve their tracking success rate with higher Wisdom and Intuition bonuses, Survival, and Perception. Another factor of success is the level difference between the ranger and the target creature. This level difference scales quadratically. One tip is to consider using Assume Aspect (650), particularly Yierka, for a good boost. Rangers also gain a bonus to successful tracking if they currently have an Adventurer's Guild bounty for that creature. Last, if you find yourself failing tracking attempts frequently against like-level creatures, the primary recommendation is to increase your Survival training.

There is a one minute recovery period after tracking a creature, success or failure.

Successfully tracking a creature results in some roundtime, which can be reduced by Survival training and having the ranger's animal companion present to as little as 2 seconds (or 1 second with incredible enhancives). At level 48 with 2x Survival and an animal companion, a ranger could get as low as 4 seconds of roundtime. The maximum amount of roundtime for a successful track is 12 seconds. Roundtime reduction is linear in skill bonus. This ability is meant to encourage further training in Survival.

Note that rangers can also track while hidden to attempt to sneak up on their target, or, if they're leading a group, can lead their group members to the creature. If the ranger's companion assists the ranger with tracking, it will be brought along with the ranger immediately.

Using TRACK AREA allows a ranger to display all creatures that will normally inhabit that room for which the Ranger has the possibility of succeeding at tracking. For players with point-and-click enabled, the list is able to be interacted with in that sense.

{{{verb}}}

Attempting to track if you are not a ranger:

You should track down a ranger.

Attempting to track a type of creature from within a town:

>track rolton
You don't know how to track creatures within town.

Attempting to track a type of creature that does not even live near your location:

>track rolton
While you carefully study the area looking for tracks, you find no trace of what you are looking for.  You briefly wonder if that can even be found in this location.

Attempting to track a type of creature that does live in your location, but has not passed by your room recently:

>track rolton
You carefully study the area, searching for signs of a rolton's presence.  You find some evidence that a rolton was here, but the trail is clearly too old to be worth following.

A successful attempt to track a creature:

[Lower Dragonsclaw, Forest - 219]
Looking through the trees here in the outskirts of the forest you can barely make out the grasslands in the distance.  You also see a velnalin, a trail leading into the woods, an overgrown path and some withered grey trees.
Obvious paths: east, south

>track rolton
You carefully study the area, searching for signs of a rolton's presence.  Your keen eye spots the beginnings of a trail and you rush to follow it.

[Lower Dragonsclaw, Grasslands - 444]
Bright multi-hued patches of wildflowers fill the grassy plain to the south as far as you can see.  The simple beauty afforded by the vibrant colors astounds you.  You also see a rolton, a long metal-plated wagon, a long metal-plated wagon and a long metal-plated wagon.
Obvious paths: north, southeast
Roundtime: 10 sec.

A successful attempt to track a creature while hidden:

[Wehnimer's, Exterior - 419]
As you progress on this north-south path, the dark forest to the west catches your eye.  A little forbidding in its primeval appearance, it is sure to offer a good source of small-game hunting.  You also see a reinforced wooden defense tower, a withered patch of grass and a mottled rolton hide tent.
Obvious paths: north, south, west

>hide
Roundtime: 10 sec.
You attempt to blend with the surroundings, and feel confident that no one has noticed your doing so.

>track rolton
You carefully study the area, searching for signs of a rolton's presence.  Your keen eye spots the beginnings of a trail and you rush to follow it while taking care to remain hidden.

[Wehnimer's, Exterior - 439]
Through a crack in the wooden palisade to the north, you can see the bustling traffic of Wehnimer.  It is a stark contrast to the open path that you walk.  You also see a rolton and a rolton.
Obvious paths: east, west
Roundtime: 11 sec.

>hide
A tad paranoid, aren't we?

Successful attempt to track a type of creature while hidden by the spell Camouflage (608):

Note: You lose the Camouflage AS Boost while tracking, just like you do when moving or sneaking normally, but you do not get automatically revealed from hiding like normal. When tracking, you stay hidden unless a creature discovers you.

[Wehnimer's, Exterior - 419]
As you progress on this north-south path, the dark forest to the west catches your eye.  A little forbidding in its primeval appearance, it is sure to offer a good source of small-game hunting.  You also see a reinforced wooden defense tower, a withered patch of grass and a mottled rolton hide tent.
Obvious paths: north, south, west

>prepare 608
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.

>cast
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.

>track rolton
You carefully study the area, searching for signs of a rolton's presence.  Your keen eye spots the beginnings of a trail and you rush to follow it while taking care to remain hidden.

[Lower Dragonsclaw, Grasslands - 445]
Growing among the warm grasses are a few scattered trees.  It is hard to tell if the forest you can see to the west is encroaching upon the grasslands or if it is slowly being harvested and replaced for grazing.  You also see a rolton, a long metal-plated wagon, a long metal-plated wagon, a long metal-plated wagon, a huge imperial wagon, a black-vein covered stone outpost, a withered patch of grass, a withered patch of grass and a withered patch of grass.
Obvious paths: south, northwest
Roundtime: 9 sec.
You feel your ambush opportunity slip away.

>hide
A tad paranoid, aren't we?

Attempting to track a type of creature when you only just recently tracked one:

>track rolton
You haven't yet recovered from your previous tracking exploit.

Message you see after your cooldown period ends and you are able to track once again:

You feel refreshed and ready to track again.

See also