Verb:CONVERT: Difference between revisions

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== History ==
== History ==
Originally rolled in when the [[Cleric Base]] spells Repel Undead 1-3 were combined into the single spell [[Smite (302)]], the
Originally rolled in when the [[Cleric Base]] spells Repel Undead 1-3 were combined into the single spell [[Smite (302)]], the
verb was used to determine if a [[Cleric]] would recieve ''Smite'' (which was mostly effective on the [[Undead]]) or ''Bane'', which was more effective on the living. It was also factored into the cost of the spell, making it more costly for those not CONVERTed to one of the "Major" Arkati.
verb was used to determine if a [[Cleric]] would receive ''Smite'' (which was mostly effective on the [[Undead]]) or ''Bane'', which was more effective on the living. It was also factored into the cost of the spell, making it more costly for those not CONVERTed to one of the "Major" Arkati.


Since being introduced, the selection of deity has seen a dramatic increase in implementation. Many [[Cleric Base|cleric]] and [[Paladin Base|paladin]] spells have different appearance and/or effect based upon the patron of the character. Certain items, such as the Ravias and Brother Weatherby holy symbols have special zests usable only by those that follow certain Gods. Additionally, it has been stated that tools exist to restrict entrance to rooms, offer better prices at merchants, and tailor a slew of other things to a character's conversion.
Since being introduced, the selection of deity has seen a dramatic increase in implementation. Many [[Cleric Base|cleric]] and [[Paladin Base|paladin]] spells have different appearance and/or effect based upon the patron of the character. Certain items, such as the Ravias and Brother Weatherby holy symbols have special zests usable only by those that follow certain Gods. Additionally, it has been stated that tools exist to restrict entrance to rooms, offer better prices at merchants, and tailor a slew of other things to a character's conversion.


== Mechanics ==
== Mechanics ==
Merely typing CONVERT while in game will bring up the usage list. To convert to a diety requires use of a numerical code, drawn from the following table (also available via CONVERT LIST):
Merely typing CONVERT while in game will bring up the usage list. To convert to a deity requires use of a numerical code, drawn from the following table (also available via CONVERT LIST):


(Major Arkati/Spirit) || Lesser Spirit/Arkati
(Major Arkati/Spirit) || Lesser Spirit/Arkati
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Typing CONVERT SET ## without CONFIRM provides a means to check oneself. CONFIRMing it will set your deity, if the character in question has CONVERTs remaining.
Typing CONVERT SET ## without CONFIRM provides a means to check oneself. CONFIRMing it will set your deity, if the character in question has CONVERTs remaining.


Each character begins the game with the ability to CONVERT to their chosen deity. Prior to the release of [[Intercession]], two conversions were available. The option for converting was removed if a diety was already chosen at that time. Forsaking the current god via CONVERT FORSAKE and an Intercession will allow for the choosing of a different deity.
Each character begins the game with the ability to CONVERT to their chosen deity. Prior to the release of [[Intercession]], two conversions were available. The option for converting was removed if a deity was already chosen at that time. Forsaking the current god via CONVERT FORSAKE and an Intercession will allow for the choosing of a different deity.


== Spells Effected ==
== Spells Effected ==
The following spells are effected by CONVERT status.
The following spells are effected by CONVERT status.
;[[Cleric Base|Cleric Spells]]
;[[Cleric Base|Cleric Spells]]
*[[Smite (302)]] - Determines whether a cleric recieves Smite or Bane.
*[[Smite (302)]] - Determines whether a cleric receives Smite or Bane.
*[[Well of Life (308)]] - Status is detectable by both cleric and corpse when the link is made.
*[[Well of Life (308)]] - Status is detectable by both cleric and corpse when the link is made.
*[[Prayer (313)]] - Determines messaging and color that flares in the cleric's eyes.
*[[Prayer (313)]] - Determines messaging and color that flares in the cleric's eyes.
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*[[Divine Strike (1615)]] - Determines messaging and damage type for secondary flares.
*[[Divine Strike (1615)]] - Determines messaging and damage type for secondary flares.
*[[Guard The Meek (1618)]] - Determines color of the aura that surrounds the group.
*[[Guard The Meek (1618)]] - Determines color of the aura that surrounds the group.
*[[Judgement (1630)]] - Determines messaging and damage type for secondary flares.
*[[Judgment (1630)]] - Determines messaging and damage type for secondary flares.


[[Category:Verbs]]
[[Category:Verbs]]
[[CAtegory:Cleric]]
[[Category:Cleric]]
[[Category:Paladin]]
[[Category:Paladin]]

Revision as of 23:17, 7 September 2009

The CONVERT verb allows a player to align a character to one of the Arkati or Greater Spirits in Elanthia.

History

Originally rolled in when the Cleric Base spells Repel Undead 1-3 were combined into the single spell Smite (302), the verb was used to determine if a Cleric would receive Smite (which was mostly effective on the Undead) or Bane, which was more effective on the living. It was also factored into the cost of the spell, making it more costly for those not CONVERTed to one of the "Major" Arkati.

Since being introduced, the selection of deity has seen a dramatic increase in implementation. Many cleric and paladin spells have different appearance and/or effect based upon the patron of the character. Certain items, such as the Ravias and Brother Weatherby holy symbols have special zests usable only by those that follow certain Gods. Additionally, it has been stated that tools exist to restrict entrance to rooms, offer better prices at merchants, and tailor a slew of other things to a character's conversion.

Mechanics

Merely typing CONVERT while in game will bring up the usage list. To convert to a deity requires use of a numerical code, drawn from the following table (also available via CONVERT LIST):

(Major Arkati/Spirit)                      || Lesser Spirit/Arkati
1) Koar                                       31) Niima
2) Lumnis                                     32) Aeia
3) Ronan                                      33) Leya
4) Lorminstra                                 34) Tilamaire
5) Imaera                                     35) Laethe
6) Phoen                                      36) Voaris
7) Kai                                        37) Kuon
8) Oleani                                     38) Jaston
9) Jastev                                     39) Voln
10) Eonak
11) Cholen
12) Zelia
13) Fash'lo'nae
14) Tonis

(Major Arkati/Spirit)                      || Lesser Spirit/Arkati
50) Eorgina                                   71) Arachne
51) Sheru                                     72) The Huntress
52) Luukos                                    73) Amasalen
53) V'tull                                    74) Onar
54) Mularos
55) Ivas
56) Marlu 
57) Andelas
58) Gosaena
59) Charl

999) Other
Syntax - convert set (number) [confirm]

Typing CONVERT SET ## without CONFIRM provides a means to check oneself. CONFIRMing it will set your deity, if the character in question has CONVERTs remaining.

Each character begins the game with the ability to CONVERT to their chosen deity. Prior to the release of Intercession, two conversions were available. The option for converting was removed if a deity was already chosen at that time. Forsaking the current god via CONVERT FORSAKE and an Intercession will allow for the choosing of a different deity.

Spells Effected

The following spells are effected by CONVERT status.

Cleric Spells
  • Smite (302) - Determines whether a cleric receives Smite or Bane.
  • Well of Life (308) - Status is detectable by both cleric and corpse when the link is made.
  • Prayer (313) - Determines messaging and color that flares in the cleric's eyes.
  • Censure (316) - Deity-specific messaging upon a failed warding.
  • Divine Fury (317) - Determines the type of flares for subsequent damage frames.
  • Divine Wrath (319) - Determines whether spell is more effective on living/undead/both, and types of damage flare.
  • Holy Receptacle (325) - For Tier 5, effects what deity/pantheon a cleric can convert another to.


Paladin Spells