Verb:CONVERT: Difference between revisions
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Each character begins the game with the ability to CONVERT to their chosen deity. Prior to the release of [[Intercession]], two conversions were available. The option for converting was removed if a deity was already chosen at that time. Forsaking the current god via CONVERT FORSAKE and an Intercession will allow for the choosing of a different deity. |
Each character begins the game with the ability to CONVERT to their chosen deity. Prior to the release of [[Intercession]], two conversions were available. The option for converting was removed if a deity was already chosen at that time. Forsaking the current god via CONVERT FORSAKE and an Intercession will allow for the choosing of a different deity. |
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== Spells |
== Spells Affected == |
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The following spells are effected by CONVERT status. |
The following spells are effected by CONVERT status. |
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;[[Cleric Base|Cleric Spells]] |
;[[Cleric Base|Cleric Spells]] |
Revision as of 10:03, 23 January 2011
The CONVERT verb allows a player to align a character to one of the Arkati or Greater Spirits in Elanthia.
History
Originally rolled in when the Cleric Base spells Repel Undead 1-3 were combined into the single spell Smite (302), the verb was used to determine if a Cleric would receive Smite (which was mostly effective on the Undead) or Bane, which was more effective on the living. It was also factored into the cost of the spell, making it more costly for those not CONVERTed to one of the "Major" Arkati.
Since being introduced, the selection of deity has seen a dramatic increase in implementation. Many cleric and paladin spells have different appearance and/or effect based upon the patron of the character. Certain items, such as the Ravias and Brother Weatherby holy symbols have special zests usable only by those that follow certain Gods. Additionally, it has been stated that tools exist to restrict entrance to rooms, offer better prices at merchants, and tailor a slew of other things to a character's conversion.
Mechanics
Merely typing CONVERT while in game will bring up the usage list. To convert to a deity requires use of a numerical code, drawn from the following table (also available via CONVERT LIST):
(Major Arkati/Spirit) || Lesser Spirit/Arkati 1) Koar 31) Niima 2) Lumnis 32) Aeia 3) Ronan 33) Leya 4) Lorminstra 34) Tilamaire 5) Imaera 35) Laethe 6) Phoen 36) Voaris 7) Kai 37) Kuon 8) Oleani 38) Jaston 9) Jastev 39) Voln 10) Eonak 11) Cholen 12) Zelia 13) Fash'lo'nae 14) Tonis (Major Arkati/Spirit) || Lesser Spirit/Arkati 50) Eorgina 71) Arachne 51) Sheru 72) The Huntress 52) Luukos 73) Amasalen 53) V'tull 74) Onar 54) Mularos 55) Ivas 56) Marlu 57) Andelas 58) Gosaena 59) Charl 999) Other
- Syntax - convert set (number) [confirm]
Typing CONVERT SET ## without CONFIRM provides a means to check oneself. CONFIRMing it will set your deity, if the character in question has CONVERTs remaining.
Each character begins the game with the ability to CONVERT to their chosen deity. Prior to the release of Intercession, two conversions were available. The option for converting was removed if a deity was already chosen at that time. Forsaking the current god via CONVERT FORSAKE and an Intercession will allow for the choosing of a different deity.
Spells Affected
The following spells are effected by CONVERT status.
- Smite (302) - Determines whether a cleric receives Smite or Bane.
- Well of Life (308) - Status is detectable by both cleric and corpse when the link is made.
- Prayer (313) - Determines messaging and color that flares in the cleric's eyes.
- Censure (316) - Deity-specific messaging upon a failed warding.
- Divine Fury (317) - Determines the type of flares for subsequent damage frames.
- Divine Wrath (319) - Determines whether spell is more effective on living/undead/both, and types of damage flare.
- Holy Receptacle (325) - For Tier 5, effects what deity/pantheon a cleric can convert another to.
- Divine Vengeance (1613) - Determines messaging and damage type.
- Divine Strike (1615) - Determines messaging and damage type for secondary flares.
- Guard The Meek (1618) - Determines color of the aura that surrounds the group.
- Judgment (1630) - Determines messaging and damage type for secondary flares.