Spin Attack: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
(Updated for PSM3 release. Previous information retained but has not been checked for accuracy.)
Line 1: Line 1:
{{Player System Manager
{{Player System Manager
|mnemonic = sattack
|mnemonic = sattack
|verb = [[CMAN]]
|category = Warrior Guild
|type = Attack
|type = Attack
|roundtime = ATTACK-2
|roundtime = ATTACK-2
|stamina = 15
|stamina = 15
|requirements = None
|offensivegear = Both hands
|attributes = Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus
|attributes = <br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
|availableto = [[Warrior]]s, [[Rogue]]s, [[Bard]]s, [[Monk]]s
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s
|availablein = Combat Maneuvers
|availablein2 = Guild Skills
}}
}}
{{PSM3.0costs
{{PSMcosts
|sq1 = 2|se1 = 3|pu1 = -
|rank1 = 2
|sq2 = 4|se2 = 6
|rank2 = 4
|sq3 = 6|se3 = 9
|rank3 = 6
|sq4 = 8|se4 = 12
|rank4 = 8
|sq5 = 10|se5 = 15
|rank5 = 10
}}
}}
{{TOC limit|2}}
{{TOC limit|2}}
{{PSMinfo
{{PSMinfo
|description = Make a flashy, spinning attack against your target.
|mechanics = The user of this combat maneuver will see an increase to their [[Attack Strength]] (AS) and [[Dodge]] Skill of +3 per rank for the duration of one attack. Can be used in an unarmed attack by specifying the unarmed attack type (e.g. "cman sattack kick kobold").
|mechanics = Grants a bonus of (Rank * 3) to [[attack strength|Attack Strength (AS)]] for the duration of one attack. Applies [[Enhance (effect)|Enhance Dodge]] with a power of (3 * Rank) for 10 seconds.
|additionalinfo = A Spin Attack is two seconds faster than a traditional attack.
|additionalinfo = This maneuver is also available through the [[Warrior Guild]] as a [[Warrior Tricks|warrior trick]].

This maneuver is also available through the [[Warrior Guild]] as a [[Warrior Tricks|warrior trick]].

===[[Stamina]] cost===
===[[Stamina]] cost===

The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.
The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.
*For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
*For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
*For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
*For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
*For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.
*For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.

==Resources==
*[[List of combat maneuvers by profession]]
}}
}}
==Resources==
* [[/saved posts|Saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
[[Category:Combat Maneuvers]]
[[Category:Warrior Guild Skills]]
[[Category:Warrior Guild Skills]]

Revision as of 16:52, 31 July 2021

Spin Attack
Mnemonic [sattack]
Activating Verb CMAN
Category Warrior Guild
Type Attack
Roundtime ATTACK-2
Stamina Cost 15
Offensive Gear Both hands
Attributes
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Rangers, Bards, Monks, Paladins
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Make a flashy, spinning attack against your target.

Mechanics

Grants a bonus of (Rank * 3) to Attack Strength (AS) for the duration of one attack. Applies Enhance Dodge with a power of (3 * Rank) for 10 seconds.

Additional Information

This maneuver is also available through the Warrior Guild as a warrior trick.

Stamina cost

The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.

  • For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
  • For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
  • For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.

Resources