Spin Attack: Difference between revisions
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(Updated for PSM3 release. Previous information retained but has not been checked for accuracy.) |
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{{Player System Manager |
{{Player System Manager |
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|mnemonic = sattack |
|mnemonic = sattack |
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|verb = [[CMAN]] |
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|category = Warrior Guild |
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|type = Attack |
|type = Attack |
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|roundtime = ATTACK-2 |
|roundtime = ATTACK-2 |
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|stamina = 15 |
|stamina = 15 |
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|offensivegear = Both hands |
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|attributes = Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus |
|attributes = <br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br> |
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|availableto = [[Warrior]]s, [[Rogue]]s, [[Bard]]s, [[Monk]]s |
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s |
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|availablein2 = Guild Skills |
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{{PSM3.0costs |
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{{PSMcosts |
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|rank1 = 2 |
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|rank2 = 4 |
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|rank3 = 6 |
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|rank4 = 8 |
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|rank5 = 10 |
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}} |
}} |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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{{PSMinfo |
{{PSMinfo |
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|description = Make a flashy, spinning attack against your target. |
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|mechanics = The user of this combat maneuver will see an increase to their [[Attack Strength]] (AS) and [[Dodge]] Skill of +3 per rank for the duration of one attack. Can be used in an unarmed attack by specifying the unarmed attack type (e.g. "cman sattack kick kobold"). |
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|mechanics = Grants a bonus of (Rank * 3) to [[attack strength|Attack Strength (AS)]] for the duration of one attack. Applies [[Enhance (effect)|Enhance Dodge]] with a power of (3 * Rank) for 10 seconds. |
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|additionalinfo = A Spin Attack is two seconds faster than a traditional attack. |
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===[[Stamina]] cost=== |
===[[Stamina]] cost=== |
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The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver. |
The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver. |
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*For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. |
*For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. |
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*For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is. |
*For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is. |
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*For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result. |
*For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result. |
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*[[List of combat maneuvers by profession]] |
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* [[/saved posts|Saved posts]] |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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[[Category:Warrior Guild Skills]] |
[[Category:Warrior Guild Skills]] |
Revision as of 16:52, 31 July 2021
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Description
Make a flashy, spinning attack against your target.Mechanics
Grants a bonus of (Rank * 3) to Attack Strength (AS) for the duration of one attack. Applies Enhance Dodge with a power of (3 * Rank) for 10 seconds.Additional Information
This maneuver is also available through the Warrior Guild as a warrior trick.
Stamina cost
The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.
- For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
- For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
- For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.