Dizzying Swing: Difference between revisions

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|targets = Head
|targets = Head
|offensivegear = Right hand
|offensivegear = Right hand
|attributes = <br>Flares/Spikes Enabled<br>Height Check<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
|attributes =Flares/Spikes Enabled<br>Height Check<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s
}}
}}
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}}
}}
==Resources==
==Resources==
* [[/saved posts|saved posts]]
* [[/saved posts|Saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
[[Category:Weapon Techniques]]
[[Category:Weapon Techniques]]

Revision as of 14:10, 11 August 2021

Dizzying Swing
Mnemonic [dizzyingswing]
Activating Verb WEAPON
Category Blunt Weapons
Type Setup
Roundtime 2s
Stamina Cost 7
Targets Head
Offensive Gear Right hand
Attributes Flares/Spikes Enabled
Height Check
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Rangers, Bards, Monks, Paladins
Rank Cost/acquired at
1 Free  
2 Free 
3 Free 
4 Free 
5 Free

Description

Smash a target in the head, confusing them.

Mechanics

Maneuver a target, dealing minor concussion damage. Applies Confusion to the target with a power of (Success Margin / 10) for (15 + (Rank * 5)) seconds.

Additional Information

This weapon technique is available upon training 10 ranks of Blunt Weapons, and ranks in the technique will go up with further training.

Resources