Elemental Deflection (507): Difference between revisions
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'''Elemental Deflection''' provides a +20 bonus to [[defensive strength]] (DS), with an additional +1 DS for every two [[Major Elemental]] spells known over 507. The increased bonus results in an increased mana cost. The mana cost is{{mono| 7 + 1 per 3 bonus}}. |
'''Elemental Deflection''' provides a +20 bonus to [[defensive strength]] (DS), with an additional +1 DS for every two [[Major Elemental]] spells known over 507. The increased bonus results in an increased mana cost. The mana cost is{{mono| 7 + 1 per 3 bonus}}. |
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The spell will protect the user from a [[standard maneuver roll|maneuver]] if the maneuver is able to be defended against by a [[shield]]. For example, [[soul golem]]s pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection. |
The spell will protect the user from a [[standard maneuver roll|maneuver]] if the maneuver is able to be defended against by a [[shield]]. For example, [[soul golem]]s pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection. Maneuvers that can be deflected by a shield include all Area of Effect maneuvers, Concentration maneuvers, Attack maneuvers and most setup maneuvers. |
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== Lore Benefit == |
== Lore Benefit == |
Revision as of 14:16, 31 January 2022
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Elemental Deflection provides a +20 bonus to defensive strength (DS), with an additional +1 DS for every two Major Elemental spells known over 507. The increased bonus results in an increased mana cost. The mana cost is 7 + 1 per 3 bonus.
The spell will protect the user from a maneuver if the maneuver is able to be defended against by a shield. For example, soul golems pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection. Maneuvers that can be deflected by a shield include all Area of Effect maneuvers, Concentration maneuvers, Attack maneuvers and most setup maneuvers.
Lore Benefit
15 ranks of Elemental Lore, Earth unlocks the ability to reflect bolt attacks. The reflected bolt will hit a random (group/player friendly) target in the room with a -20 AS (of the original attacker) applied to the reflected attack. Success of the initial attack is not considered in whether the reflected bolt occurs. Hidden and invisible creatures will not be hit by a reflected bolt.
Elemental Lore, Earth ranks 15 25 35 45 55 65 75 85 95 105 115 125 Chance for bolt reflection 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% Elemental Lore, Earth ranks 135 145 155 165 175 185 195 205 215 225 235 245 Chance for bolt reflection 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28%
Messaging
- Start
You are surrounded by a shimmering field of energy.
- End
- First Person
You feel a slight tingling as the shimmering field fades away.
- Third Person
Wizard is no longer protected by the shimmering field of energy.
- Reflected Bolt
A wraith gestures at you! A wraith hurls a powerful lightning bolt at you! **A shimmering field of energy flashes around you, reflecting the magic at a wraith!** AS: +107 vs DS: +60 with AvD: +50 + d100 roll: +31 = +128 ... and hits for 31 points of damage! Glancing blow to the stomach. Good thing it won't be eating soon.
Alchemy Recipe
A shimmering silver potion |
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