Duskruin Treasure Trove/prize list February 2022: Difference between revisions

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!style="width: 55%;"| '''ITEM DETAILS'''
!style="width: 55%;"| '''ITEM DETAILS'''
!style="width: 13%;"|'''ITEM STATUS'''
!style="width: 13%;"|'''ITEM STATUS'''

|- style="vertical-align:top;"
| a polychromatic aketon covered in alternating silver and ivory scales ('''[[Karma Armor]]''')
| <pre{{log2|margin-right=2em}}>It imparts a bonus of +30 more than usual.
It appears to weigh about 15 pounds.
The aketon is leather armor that covers the torso, arms, and legs.
The aketon can be worn around the chest. The aketon appears to serve some purpose.
It looks like this item has been mainly crafted out of leather.
This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire, Cold, Crush, Slash,
... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 10 times before needing to recharge. Recharging takes 24 hours.
Gear Difficulty:
Though you don't yet have a full understanding of the aketon's qualities, you get the impression it would be an involved project (297 difficulty) for an adventurer to modify.</pre>
| On the Shelf -- <b>(draws at 9:00 PM EST on Tuesday, February 22nd)</b>


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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<pre{{log2|margin-right=2em}}>In the Common language, it reads:
<pre{{log2|margin-right=2em}}>In the Common language, it reads:
Winter's Sting</pre>
Winter's Sting</pre>
| On the Shelf -- <b>(draws at 9:00 PM EST on Monday, February 21st)</b>
| Drawn on Monday, February 21st


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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Lunar Halo -
Lunar Halo -
encircling you like a frosty lunar halo predicting the seasons first ice a wintry melange of scent that is anything but biting and cold like the season itself. With a distinctive presence of nutmeg-muddled honeysuckle, winter daphne courses in, tangling with notes of sweetbox and paperbush, which offer hints of vanilla-jasmine and spice reminiscent of a lane-side bakery. That spice persists on a chord of viburnum, adding the complexity of allspice, before subsiding into a undercurrent of mahonia that ushers the fragrance into honeyed nectar sillage punctuated by a lemony tang.</pre>
encircling you like a frosty lunar halo predicting the seasons first ice a wintry melange of scent that is anything but biting and cold like the season itself. With a distinctive presence of nutmeg-muddled honeysuckle, winter daphne courses in, tangling with notes of sweetbox and paperbush, which offer hints of vanilla-jasmine and spice reminiscent of a lane-side bakery. That spice persists on a chord of viburnum, adding the complexity of allspice, before subsiding into a undercurrent of mahonia that ushers the fragrance into honeyed nectar sillage punctuated by a lemony tang.</pre>
| On the Tray

|- style="vertical-align:top;"
| a polychromatic aketon covered in alternating silver and ivory scales ('''[[Karma Armor]]''')
| <pre{{log2|margin-right=2em}}>It imparts a bonus of +30 more than usual.
It appears to weigh about 15 pounds.
The aketon is leather armor that covers the torso, arms, and legs.
The aketon can be worn around the chest. The aketon appears to serve some purpose.
It looks like this item has been mainly crafted out of leather.
This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire, Cold, Crush, Slash,
... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 10 times before needing to recharge. Recharging takes 24 hours.
Gear Difficulty:
Though you don't yet have a full understanding of the aketon's qualities, you get the impression it would be an involved project (297 difficulty) for an adventurer to modify.</pre>
| On the Tray
| On the Tray



Revision as of 20:02, 21 February 2022

Dates Open: Feb 13 - ??
Bloodriven Village, Duskruin, in the warehouse at Faida Lane (Lich room 26868)

Look for more about using the Trove at the Duskruin Treasure Trove page here on the wiki.

Instructions for Contributors

There's a commented template to add the Trove items at the very end of the page when you select to edit this page or the Trove section. That lets you put a new item into the table without fuss. Copy/Paste it for new items. Please edit missing information as needed. In the unlikely event there are multiple items, just list it once, and winners can be placed in a comma separated list in the Winner column.

Raffle Items and Winners

ITEM NAME ITEM DETAILS ITEM STATUS
a polychromatic aketon covered in alternating silver and ivory scales (Karma Armor)
It imparts a bonus of +30 more than usual.
It appears to weigh about 15 pounds.
The aketon is leather armor that covers the torso, arms, and legs.
The aketon can be worn around the chest.  The aketon appears to serve some purpose.
It looks like this item has been mainly crafted out of leather.
This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash).  Your armor is currently set up to potentially absorb:
Fire, Cold, Crush, Slash, 
... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type.  For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode.  In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force).  There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target.  If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert.  Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 10 times before needing to recharge.  Recharging takes 24 hours.
Gear Difficulty:
Though you don't yet have a full understanding of the aketon's qualities, you get the impression it would be an involved project (297 difficulty) for an adventurer to modify.
On the Shelf -- (draws at 9:00 PM EST on Tuesday, February 22nd)
an ice white sephwir longbow with sharply pointed balenite nocks
It imparts a bonus of +25 more than usual.
It provides a boost of 10 to Dodging Bonus.
It provides a boost of 10 to Ranged Weapons Bonus.
The longbow looks to have a huge number of charges remaining.
It will persist after its last charge is depleted.
It appears to weigh about 3 pounds.
It is heavily sighted to assist in aiming than a normal weapon of its type.
The longbow is a long bow that requires skill in ranged weapons to use effectively.
It looks like this item has been mainly crafted out of sephwir.

Enhancive: rechargeable
Gear Difficulty:
Though you don't yet have a full understanding of the longbow's qualities, you get the impression it would be a complicated project (302 difficulty) for an adventurer to modify.
In the Common language, it reads:
Winter's Sting
Drawn on Monday, February 21st
a heavy cloak of snow white wool draped in frost-hardened pelts (Dramatic Drapery)
It is moderately resistant to frigid attacks.
It appears to weigh about 6 pounds.
It is estimated that a heavy cloak of snow white wool draped in frost-hardened pelts can store a huge amount with enough space for any number of items.
The cloak can be worn, hanging it from the shoulders.  The cloak appears to serve some purpose.
It looks like this item has been mainly crafted out of cloth.

This is a tier 5 Dramatic Drapery.

Tier
  1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity.  Base 6 minute cooldown, reduced by 1 minute per tier.
  2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the cloak around yourself, temporarily becoming invisible for 10 seconds.  Base 30 minute cooldown, reduced by 5 minutes per tier.
  3: Masquerade [SHAKE|PINCH] - Conceal your attire fully beneath the dramatic folds of your drapery.  In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first.  Base 30 minute cooldown, reduced by 5 minutes per tier.
   Appearance: Off [SHAKE]
           Dispel: On [PINCH]
  4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place.  Even while invisible!
      Setting: Lines of Energy
  5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.

Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn

Customization settings:

        Material: crystal shard-covered fabric
           Color: frost blue
      Cover Type: cowl
 Cover Adjective: layered ivory leather
   Sigil Article: an intricate
     Sigil Color: frost blue (defaults to the cloak color if not set)
      Sigil Noun: sigil

Alteration Guidelines:

Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe.  It billows, it swirls, it drapes, so nothing short or cut close.  The material can be heavy like leather or canvas, but it must be pliable.

Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.

Keep customizations to a few words to best flow with the messaging that uses them.  One is ideal, two or three may be acceptable.

Color customizations should only be describing a color itself, not a quality.  'Peacock blue' is fine; 'brilliant peacock blue' is not.

Covering customizations should be an adjective describing the hood, cowl, or collar.

Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun.  The noun should be a sigil, symbol, rune, glyph, or similar.
Drawn on Sunday, February 20th
some glowing cerulean gloves with crushed sapphires at each knuckle
(Elemental gloves)
It imparts a bonus of +40 more than usual.
It provides a boost of 10 to Strength Base.
It provides a boost of 10 to Brawling Ranks.
The gloves looks to have a huge number of charges remaining.
It will persist after its last charge is depleted.
It is a small item, under a pound.
The cerulean gloves are suitable for use in unarmed combat.
The gloves can be worn on the hands.  The gloves appear to serve some purpose.
It looks like this item has been mainly crafted out of leather.
These are "Elemental Gloves", and are intended to be UCS Equipment which allows for temporary SMRv2 attacks a certain number of times per day.

Alteration instructions:

These cerulean gloves MUST remain gloves (the noun cannot be changed for any reason, or the script will fail).  While the script can handle alterations aside from that (to include a SHOW), it's important to note that the script will always show (and use in the messaging) a buckle used to cinch the gloves around the wrist.  This means no forearm- or elbow-length gloves.  The material of the buckle can be changed by any merchant willing to do so.

These cerulean gloves are attuned to water.  If your elemental ATTUNEment matches this, then your gloves will be more mechanically effective.  Note that water attunement syncs with cold flares, and both air and lightning attunement sync with electricity flares.

These gloves can be activated 10 times a day using CLENCH.  When activated, the gloves can execute elemental attacks using WAVE.  This ability remains active for 45 seconds.  Once the last charge has been expended,  the gloves will be fully recharged the following day.

These cerulean gloves currently have 10 charges remaining.

SNAP and CLAP are fluff verbs which only function when the wearer's attunement matches the element of the gloves.

Enhancive: rechargeable
Gear Difficulty:
Though you don't yet have a full understanding of the gloves's qualities, you get the impression it would be a complex project (638 difficulty) for an adventurer to modify.
Drawn on Saturday, February 19th
some sculpted ivory vultite vambraces covered in shards of rhimar
an ivory cartridge etched with a katar
a flat blue steel blade covered in crystal icicles
a bright white steel blade covered in garnet droplets
(Mechanical Cartridge Vambraces)
(Twin Weapons)
It imparts a bonus of +20 more than usual.
It appears to weigh about 3 pounds.
The vambraces is miscellaneous armor that covers the arms.
The vambraces can be worn around the arms.  The vambraces appear to serve some purpose.
It looks like this item has been mainly crafted out of vultite.

========== MECHANICAL CARTRIDGE VAMBRACES ==========
The ivory vultite vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The ivory cartridge is not attuned to anyone and may be used.
The ivory vultite vambraces is not attuned to anyone and may be used.

The vambraces currently have an ivory cartridge etched with a katar attached to it.

========== WEAPON CARTRIDGE ==========
An ivory cartridge etched with a katar contains the Weapon Cartridge script for Mechanical Cartridge Vambraces.
This cartridge allows you to make attacks and parry empty-handed using the weapon inside.
You must PUT cartridge IN vambraces for it to function.

The cartridge contains a steel blade which is a katar.

The steel blade is in the cartridge and functioning normally.

The cartridge is UNLOCKED for two-weapon combat.
The cartridge is LOCKED for parrying attacks while unarmed.

The blade may be altered but the noun must remain "blade" and the alter must not indicate that the shape of the blade would not slide properly.  All improvements should be made to the blade itself AND NOT THE CARTRIDGE OR VAMBRACES!

The weapon contained in the cartridge should never be made of anything other than metal!

You can GET the blade FROM the cartridge at any time.  Doing so will prevent the cartridge from functioning.
While detached, the blade may be PUT IN the cartridge.

The ivory cartridge is not attuned to anyone and may be used.


=================================== WEAPON CARTRIDGE WEAPON =====================================
The blue steel blade contains the Weapon Cartridge Weapon script for Mechanical Cartridge Vambraces.
It can be altered by any merchant but the noun MUST remain blade.

This weapon should never be altered to anything other than metal!


                           Jorshan's Twin Weapons
 Description: This script is designed around two weapon combat.  They will not function unless you're using two weapons of the same script in your hands.  The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
 ALTERATIONS
  The alteration points can be done freely.
 LIGHTENING
  Yes, or lightning.
--------------------------------------------------------------------------------------------------
 OTS Verbs
  RUB
  PULL
  PUSH
  TURN

Abilities

Passives
 Twin Rising
   Hitting an opponent with these weapons applies a counter.  Consecutive strikes
   against the target increase the effects of these counters which in turn increases
   the weapon's flare strength.  The counters last for 15 seconds before falling off.  This effect
   works with both weapons and will only work if wielding two weapons.  Wielding two weapons
   of the same flare type will increase the counter application rate.
   Current Flare Type: Cold

 Twin Detonation
 Locked

 Twin Stance
   Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
   Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.

 Twin Apprentice
   Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
   Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.

 Twin Grip
General Information
 Tier: 0
 Twin Strikes: Locked
 Twin Lunge: Locked

Customization
 Custom Color: pale blue         Custom Color 2: icy white
--------------------------------------------------------------------------------------------------
Gear Difficulty:
Though you don't yet have a full understanding of the vambraces's qualities, you get the impression it would be an involved project (200 difficulty) for an adventurer to modify.
Drawn on Friday, February 18th
a jagged blue orase staff draped in petrified claw fetishes
(Animalistic Spirit Weapon - Polar Bear)
It imparts a bonus of +35 more than usual.
It appears to weigh about 2 pounds.
The staff is a rune staff that requires skill in twohanded weapons to use effectively.
It looks like this item has been mainly crafted out of orase.

Special Property Details:

This staff is +35 with the Animalistic Spirit script at Tier 4.  It has unlocked Revenge flares, unlocked Wild Backlash, and Tier 5 Savage Power.
Drawn on Thursday, February 17th
a crystal-frosted cage of pale linden branches
a feather-bustled skirt of blue-grey lace cut in intricate snowflake patterns
a slender silvery haon spyglass trailing snowy white owl feathers
a frosted blue glass relic

(Buxom Buccaneers)
(Illusion prop)

It is a small item, under a pound.
It is estimated that a crystal-frosted cage of pale linden branches can store a fairly large amount with enough space for any number of items.
The cage can not be worn.
It looks like this item has been mainly crafted out of wood.

Special Property Details:

This cage contains a set of three items from the Yarrrpee Shoppe consisting of a Buccaneer Skirt that adds +6 to Edged Weapons bonus and +4 to Brawling bonus, a Buccaneer Spyglass that adds +1 to Stamina Recovery and +10 to Perception bonus, and a unique illusion relic that adds "Waves of crystalline blue water appear and crash down with his/her every step, freezing in place before shattering into a fine, cool mist" after your appearance.
Peeking out from beneath the blue-grey lace fabric of the skirt, you glimpse a snowy white silk thigh-sheath.
Drawn on Wednesday, February 16th
a gradient midnight-to-sky blue oilskin satchel embossed with snowflakes
(Snowball satchel)
It appears to weigh about 4 pounds.
It is estimated that a gradient midnight-to-sky blue oilskin satchel embossed with snowflakes can store a slightly large amount with enough space for any number of items.
The satchel can be worn, slinging it across the shoulders and back.
It looks like this item has been mainly crafted out of cloth.
This oilskin satchel is specially designed to hold snowballs, and only snowballs.
It can be altered at will, so long as it makes sense as a container.
It is currently raffle quality.  You can PROD, TAP, STARE, GAZE, GLANCE, and SHUFFLE snowballs while wearing it.  Once a day, you can make a temporary snowbank via SHAKE.
Drawn on Tuesday, February 15th
a frosty gossamer shroud
It appears to weigh about 5 pounds.
It is estimated that a frosty gossamer shroud can store an exceptional amount with enough space for any number of items.
The shroud can be worn, hanging it from the shoulders.  The shroud appears to serve some purpose.
It looks like this item has been mainly crafted out of cloth.

This gossamer shroud is designed to work in conjunction with a Moonshard Pendant that houses a Legendary Bloodrune.

If you have the Snow-Spectre Legendary Bloodrune active in your Moonshard Pendant, then you will receive special messaging when you use the following verbs:

Blink, Chuckle, Get, Glance, Pinch, Point, Preen, Pull, Put, Rub, Scratch, Shake, Snap, Stretch, Thump, Wave.

If you do not have a corresponding Bloodrune active, then you will get generic messaging for the above verbs.

This gossamer shroud may have a long or show description, but its adjective should never change.

Lastly, a frosty gossamer shroud must only ever be a cloak-worn item.
Laced with a pattern of hoarfrost and rimed with delicate ice crystals, the gossamer shroud is more ornamental than a protective garment against the elements.  Fraying along the edges is a testament to its age, while various windows of transparency along its length are witnesses to its repeated usage.  Despite its somewhat haggard appearance, there is an undercurrent of beauty to the piece that is brought to life by pewter-hued threading.
Drawn on Monday, February 14th
a lacquered blue tanik case latticed with ivory ribbons
an ivory-hazed high steel sica
an onyx-inlaid low steel sica

(Siolan weapon)
(Low steel)
(High steel)

It appears to weigh about 2 pounds.
It is estimated that a lacquered blue tanik case latticed with ivory ribbons can store a medium amount with enough space for any number of items.
The case can be worn, attaching it to the belt.  The case appears to serve some purpose.
It looks like this item has been mainly crafted out of wood.

Special Property Details:

This case contains a set of two Siolan scripted short swords, one of low steel, one of high steel.  Each blade is +5 to TWC ranks and +5 to Edged Weapon ranks.
A hazy glaze of ivory dye has been dappled along the blade of the sica, creating a textured pattern from tip to shoulder.  At the center of the blunted, onyx guard is inlaid an ivory dome, pitted and aged to resemble a full moon, and beneath, the hilt is wrapped with pale ivory suede.  Etched in an arc on the base of the rounded onyx pommel and filled with silver enamel is a single scripted word:  "Lunar."  You also notice a small enchanter's glyph.
A smattering of onyx chips have been inlaid along the blunt edge of the blade of the sica, creating a whorled pattern that coils its way in dark crescents from tip to shoulder.  The motif follows in the onyx crescent embedded into a circular divot in the blunted, silver guard above the black suede-wrapped hilt.  Etched in an arc on the base of the rounded silver pommel and filled with ebony enamel is a single scripted word:  "Eclipse."  You also notice a small enchanter's glyph.
On the Tray
a balenite-beaded velvet pouch with silken silver drawstrings
It appears to weigh about 2 pounds.
It is estimated that a balenite-beaded velvet pouch with silken silver drawstrings can store a medium amount with enough space for any number of items.
The pouch can be worn, attaching it to the belt.  The pouch appears to serve some purpose.
It looks like this item has been mainly crafted out of cloth.

Special Property Details:

This pouch contains a set of two different winter-themed, bottomless, unique perfumes.
In the pouch: a hunter green glass bottle with a bronze-capped lid ("Winter Huntsman"), a lustrous spherical white glass bottle encircled by a frosted silver band ("Lunar Halo")
Winter Huntsman - 
warm on your skin the redolence of a night spent fireside, away from the chill of winter's bite.  Lightly spiced, vanillic agarwood, hearth-heated and fragrant, melds with the variant resinous notes found in crushed juniper berries and shavings of blackened sandalwood.  The complex concordance ties into a heart of pepper-cured tobacco smoke before sinking into a base rife with animalic musk and labdanum, leaving lingering breaths of leather and amber to fade like a whisper

Lunar Halo - 
encircling you like a frosty lunar halo predicting the seasons first ice a wintry melange of scent that is anything but biting and cold like the season itself.  With a distinctive presence of nutmeg-muddled honeysuckle, winter daphne courses in, tangling with notes of sweetbox and paperbush, which offer hints of vanilla-jasmine and spice reminiscent of a lane-side bakery.  That spice persists on a chord of viburnum, adding the complexity of allspice, before subsiding into a undercurrent of mahonia that ushers the fragrance into honeyed nectar sillage punctuated by a lemony tang.
On the Tray
a droplet of icy blue sapphire covered in crystalline rime (Forehead gem)
It is a small item, under a pound.
The sapphire can be worn on the head.
It looks like this item has been mainly crafted out of gemstone.

This is a forehead gem that can be worn between the eyes.  You can WEAR, REMOVE, RUB, and TAP it.  TAP will toggle the ambient messaging on and off.  It is currently OFF.

Alterations may be made by a talented jeweler, but it must remain a type of gem capable of sparkling.  It adheres to the forehead magically; no reference to chains or adornments should be made.  It can have both a long and show description.  A corresponding color for the gem's sheen can also be chosen; it is currently bluish white.
On the Tray