Dizzying Swing: Difference between revisions

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m (Removed extraneous line break and changed letter casing.)
(updated status effect to state applies Confused not Confusion)
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{{PSMinfo
{{PSMinfo
|description = Smash a target in the head, confusing them.
|description = Smash a target in the head, confusing them.
|mechanics = Maneuver a target, dealing minor concussion damage. Applies [[Confusion]] to the target with a power of {{mono|(Success Margin / 10)}} for {{mono|(15 + (Rank * 5))}} seconds.
|mechanics = Maneuver a target, dealing minor concussion damage. Applies [[Confused]] to the target with a power of {{mono|(Success Margin / 10)}} for {{mono|(15 + (Rank * 5))}} seconds.
|additionalinfo = This weapon technique is available upon training 10 ranks of [[Blunt Weapons]], and ranks in the technique will go up with further training.
|additionalinfo = This weapon technique is available upon training 10 ranks of [[Blunt Weapons]], and ranks in the technique will go up with further training.
}}
}}

Revision as of 07:59, 27 May 2022

Dizzying Swing
Mnemonic [dizzyingswing]
Activating Verb WEAPON
Category Blunt Weapons
Type Setup
Roundtime 2s
Stamina Cost 7
Targets Head
Offensive Gear Right hand
Attributes Flares/Spikes Enabled
Height Check
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Rangers, Bards, Monks, Paladins
Rank Cost/acquired at
1 Free  
2 Free 
3 Free 
4 Free 
5 Free

Description

Smash a target in the head, confusing them.

Mechanics

Maneuver a target, dealing minor concussion damage. Applies Confused to the target with a power of (Success Margin / 10) for (15 + (Rank * 5)) seconds.

Additional Information

This weapon technique is available upon training 10 ranks of Blunt Weapons, and ranks in the technique will go up with further training.

Resources