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Disarming Kit: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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Player locksmiths can visit the local town locksmith shop (or occasionally festival shops) to purchase a '''disarm kit''' containing many of the tools needed to disarm trapped boxes via the {{boldmono|[[DISARM]]}} verb. |
Player locksmiths can visit the local town locksmith shop (or occasionally festival shops) to purchase a '''disarm kit''' containing many of the tools needed to disarm trapped boxes via the {{boldmono|[[DISARM]]}} verb. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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|<!-- Third Person View --> N/A |
|<!-- Third Person View --> N/A |
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! scope=" |
! scope="row" role="rowheader"|LOOK in toolkit |
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|<!-- First Person View --> Peering into the locksmith's toolkit, you see a lump of squishy white putty with about 67 pinches left, 100 little balls of cotton, a set of narrow metal grips, a thin metal file and a thick steel needle. |
|<!-- First Person View --> Peering into the locksmith's toolkit, you see a lump of squishy white putty with about 67 pinches left, 100 little balls of cotton, a set of narrow metal grips, a thin metal file and a thick steel needle. |
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|<!-- Third Person View --> N/A |
|<!-- Third Person View --> N/A |
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==Additional Information== |
==Additional Information== |
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*A disarming kit can have the noun |
*A disarming kit can have the noun ''kit'' as well as the noun ''toolkit''. |
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*None of the items in the kit as usable as a stand-alone tool. |
*None of the items in the kit as usable as a stand-alone tool. |
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*Tools can only be used from the kit when it is open. |
*Tools can only be used from the kit when it is open. |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|restrictions= Should remain some kind of relatively small tool kit<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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{{itemverb |
{{itemverb |
Latest revision as of 08:34, 28 November 2022
Player locksmiths can visit the local town locksmith shop (or occasionally festival shops) to purchase a disarm kit containing many of the tools needed to disarm trapped boxes via the DISARM verb. AnalyzeYou analyze your locksmith's toolkit and sense that the creator has provided the following information: This locksmith's toolkit is a locksmith's disarming kit, used to store the various implements and tools locksmiths utilize while disarming trapped treasure boxes. You can BUNDLE MY TOOLKIT WITH MY <SECOND KIT NOUN> to move the the putty, cotton balls, and vials from the second kit into your TOOLKIT, up to a maximum of 100 of each. You can LOOK IN MY TOOLKIT to see the totals of each. It may be freely altered, with a long and/or show description, but should remain some kind of relatively small tool kit. You can tell that the toolkit is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you. Usage
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