Verb:AIM: Difference between revisions

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{{boldmono|AIM}} can be used to target a body location when using {{boldmono|[[ATTACK]]}} or {{boldmono|[[AMBUSH]]}} for melee weapons, {{boldmono|[[FIRE]]}} for ranged weapons, and unarmed combat ({{boldmono|[[JAB]]}}, {{boldmono|[[PUNCH]]}}, {{boldmono|[[KICK]]}}, {{boldmono|[[GRAPPLE]]}}). It will also cause [[Limb Disruption (708)]] to automatically target a specific limb if one is specified via {{boldmono|AIM}}.
{{boldmono|AIM}} can be used to target a body location when using {{boldmono|[[ATTACK]]}} or {{boldmono|[[AMBUSH]]}} for melee weapons, {{boldmono|[[FIRE]]}} for ranged weapons, and unarmed combat ({{boldmono|[[JAB]]}}, {{boldmono|[[PUNCH]]}}, {{boldmono|[[KICK]]}}, {{boldmono|[[GRAPPLE]]}}). It will also cause [[Limb Disruption (708)]] to automatically target a specific limb if one is specified via {{boldmono|AIM}}.

==Usage==
==Help==
'''Aim:'''
<small>'''''Note:''' This populates when using {{boldmono|AIM}} by itself, and does not work with {{boldmono|AIM HELP}}.''</small><section begin=verb />
<pre{{log2}}>
<pre{{log2}}>USAGE: AIM {location} Sets your default aiming preference
>aim
USAGE: AIM {location} Sets your default aiming preference
AIM CLEAR Clears your default aiming preference
AIM CLEAR Clears your default aiming preference
AIM RANDOM Same as AIM CLEAR
AIM RANDOM Same as AIM CLEAR
AIM LIST Produces a list of aimable locations
AIM LIST Produces a list of aimable locations


You're currently attempting to aim at the neck of your target on each firing or ambush.
You're currently attempting to aim at the neck of your target on each firing or ambush.</pre><section end=verb />
</pre>


==Usage==
Possible locations include: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye. Left and right may be omitted and will default to the right if not explicitly defined.
===Location===

{{boldmono|AIM {location}}} is used to specify a location for aiming preference. This will be the default location for all attacks, but may not be successful based on the mechanics success rate.
== Skills ==


<small>'''''Note:''' Left and right may be omitted and will default to the right if not explicitly defined.''</small>
The ability to hit an aimed location depends on skill training and other factors. For melee attacks, [[Combat Maneuvers]] and [[Ambush]] skills are needed. For ranged attacks, [[Perception]] is the main factor when firing in the open, and Perception and Ambush are weighted equally for hidden sniping. For Limb Disruption (708), [[Spell Aiming]] is used for targeting limbs.


; Messaging
== Roundtime (melee weapons) ==
<small>'''''Note:''' Messaging has not yet been updated to reflect changes to aim.''</small>
{{main|Base weapon speed}}
<pre{{log2}}>>aim neck
Whether one is attacking from hiding or in the open, aiming adds three seconds to an attacker's weapon BASE [[roundtime]]. This additional roundtime may be mitigated in the normal way via [[agility]] and [[dexterity]] bonuses down to the ''minimum aimed roundtime'' of the particular weapon used. The minimum aimed roundtime of a weapon differs from the normal minimum roundtime of that weapon as follows:
You're now aiming at the neck of your target when using a ranged weapon, or while ambushing.


>aim right leg
{| {{Prettytable|text-align:center;}}
You're now aiming at the right leg of your target when using a ranged weapon, or while ambushing.</pre>
|-bgcolor=lightblue
!Weapon base speed
!Normal Min. RT
!Min. Aimed RT
|-
| 1
| 3
| 4
|-
| 2, 3
| 4
| 5
|-
| 4+
| 5
| 6
|}


===CLEAR or RANDOM===
== Success and Failure (melee weapons) ==
{{boldmono|AMBUSH CLEAR}} and {{boldmono|AMBUSH RANDOM}} are synonymous in use and will cause the user's aim to be random.


; Messaging
The factors that influence the chance of successfully attacking the body part aimed for include:
<pre{{log2}}>>aim clear
* difficulty of the particular body part targeted (smaller and more critical parts of the body are harder to aim for)
You're now no longer aiming at anything in particular.
* the difficulty modifier for the weapon used (larger weapons are harder to aim)
* difference in attacker and target [[level]]
* the attacker's [[Ambush]] skill
* the attacker's [[Combat Maneuvers]] skill (when aiming from the open, as opposed to from hiding)
* any eye or bleeding head [[wound]]s the attacker may have
* formula for aiming success: [[Aiming Success]]


>aim random
Failure to hit the desired body part will result in attacking a different part of the target's body, or, at low skill levels, may result in the attacker being unable to find an opening for an attack yet still incurring roundtime.
You're now no longer aiming at anything in particular.</pre>
== Other Limitations ==


===LIST===
Any condition that prevents a character from attacking normally will prevent this verb from working, as will attempting to aim at a nonexistent (''e.g.'', the legs of a worm) or already severed body part.
{{boldmono|AIM LIST}} will populate a list of valid areas to aim when attacking.


; Messaging
Size disparity can also prevent aiming at specific body parts. Large [[character]]s will not be able to aim at specific parts of small critters (''e.g.'', a [[human]] cannot aim at specific parts of a spiked cavern urchin). Furthermore, no character can aim at a part of a [[creature]] that, because of size limitations, is out of his or her reach (''e.g.'', a [[dwarf]] cannot aim at the head or neck of a [[giant]] that is standing up). The use of longer weapons can somewhat mitigate this.
<pre{{log2}}>Areas at which you may AIM:
HEAD NECK
RIGHT ARM LEFT ARM
RIGHT LEG LEFT LEG
RIGHT HAND LEFT HAND
CHEST ABDOMEN
BACK RIGHT EYE
LEFT EYE
CLEAR AIMING</pre>


== Resources ==
==See Also==
*[[Aim]] mechanics
*[[Ambush]] mechanics
*[[AMBUSH]] verb
*[[AMBUSH]] verb
*[[Ambush]]
*[[Open ambushing]]
*[[Unaimed Body Location Assignment (saved post)]]
*[[Unaimed Body Location Assignment (saved post)]]
*[[Aiming Success]]

Revision as of 14:19, 1 January 2023

AIM
Type System
System Combat

AIM can be used to target a body location when using ATTACK or AMBUSH for melee weapons, FIRE for ranged weapons, and unarmed combat (JAB, PUNCH, KICK, GRAPPLE). It will also cause Limb Disruption (708) to automatically target a specific limb if one is specified via AIM.

Help

Note: This populates when using AIM by itself, and does not work with AIM HELP.

USAGE: AIM {location}    Sets your default aiming preference
       AIM CLEAR         Clears your default aiming preference
       AIM RANDOM        Same as AIM CLEAR
       AIM LIST          Produces a list of aimable locations

You're currently attempting to aim at the neck of your target on each firing or ambush.

Usage

Location

AIM {location} is used to specify a location for aiming preference. This will be the default location for all attacks, but may not be successful based on the mechanics success rate.

Note: Left and right may be omitted and will default to the right if not explicitly defined.

Messaging

Note: Messaging has not yet been updated to reflect changes to aim.

>aim neck
You're now aiming at the neck of your target when using a ranged weapon, or while ambushing.

>aim right leg
You're now aiming at the right leg of your target when using a ranged weapon, or while ambushing.

CLEAR or RANDOM

AMBUSH CLEAR and AMBUSH RANDOM are synonymous in use and will cause the user's aim to be random.

Messaging
>aim clear
You're now no longer aiming at anything in particular.

>aim random
You're now no longer aiming at anything in particular.

LIST

AIM LIST will populate a list of valid areas to aim when attacking.

Messaging
Areas at which you may AIM:
HEAD            NECK
RIGHT ARM       LEFT ARM
RIGHT LEG       LEFT LEG
RIGHT HAND      LEFT HAND
CHEST           ABDOMEN
BACK            RIGHT EYE
LEFT EYE
CLEAR AIMING

See Also