Elemental Mana Control: Difference between revisions

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m (Corrected incorrect "tertiary" reference; clarified Hybrid profession gains.)
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The Elemental Mana Control [[skill]] serves the same purpose as [[Spiritual Mana Control]] and [[Mental Mana Control]]; it determines the efficiency with which a player can share [[mana]] with other players. [[Wizard]]s and [[Sorcerer]]s are the [[pure]] professions that benefit the most from EMC, along with [[Bard]]s. The maximum benefit for sharing mana is achieved at twenty-four (24) ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player's low skill. It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.
The Elemental Mana Control [[skill]] serves the same purpose as [[Spiritual Mana Control]] and [[Mental Mana Control]]; it determines the efficiency with which a player can share [[mana]] with other players. [[Wizard]]s and [[Sorcerer]]s are the [[pure]] professions that benefit the most from EMC, along with [[Bard]]s. The maximum benefit for sharing mana is achieved at twenty-four (24) ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player's low skill. It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.


This skill directly increases the amount of [[mana]] gained per pulse.
This skill directly increases the amount of [[mana]] gained per pulse. If this is your primary mana control skill, if you have more ranks in it than [[Mental Mana Control]] or [[Spiritual Mana Control]], then you will receive a bonus of one (1) [[mana]] per pulse for every ten (10) ranks. If this is a secondary or tertiary mana control skill, if you have fewer ranks of elemental mana control than you do of one of the other two mana controls, then you will receive a bonus of one (1) [[mana]] per pulse for every twenty (20) ranks. These bonuses stack with the bonuses you receive from any other mana control training.
* If this is your primary mana control skill, then you will receive a bonus of one [[mana]] per pulse for every ten (10) ranks. For Hybrid (multi-Realm) professions, your "primary" realm for mana control is defined as "that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control."
* If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) [[mana]] per pulse for every twenty (20) ranks.


== Ranks and Training Costs ==
== Ranks and Training Costs ==

Revision as of 07:26, 5 August 2009

The Elemental Mana Control skill serves the same purpose as Spiritual Mana Control and Mental Mana Control; it determines the efficiency with which a player can share mana with other players. Wizards and Sorcerers are the pure professions that benefit the most from EMC, along with Bards. The maximum benefit for sharing mana is achieved at twenty-four (24) ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player's low skill. It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.

This skill directly increases the amount of mana gained per pulse.

  • If this is your primary mana control skill, then you will receive a bonus of one mana per pulse for every ten (10) ranks. For Hybrid (multi-Realm) professions, your "primary" realm for mana control is defined as "that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control."
  • If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) mana per pulse for every twenty (20) ranks.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 1 1 - 1 1 1 1 1 - 2 2
Training Point Cost 0/10 0/10 - 0/6 0/15 0/15 0/12 0/12 - 0/3 0/4