Spell sever: Difference between revisions

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(Adding info about Arcane sphere exception)
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<section begin=description/>'''Spell sever''' is a balancing mechanic for hunting areas to manage the amount of outside spells a character can wear in the affected areas. Spell sever will strip any beneficial spells that a character does not know over a maximum allowed limit per area. The order in which the spells are stripped is in random order.
<section begin=description/>'''Spell sever''' is a balancing mechanic for hunting areas to manage the amount of outside spells a character can wear in the affected areas. Spell sever will strip any beneficial spells that a character does not know over a maximum allowed limit per area. The order in which the spells are stripped is in random order.


Spells in the [[Arcane]] circle(such as [[Spirit Guard (1712)]]) are not removed or counted by Spell sever.
Spells in the [[Arcane]] circle (such as [[Spirit Guard (1712)]]) are not removed or counted by Spell sever.
<section end=description/>
<section end=description/>



Revision as of 11:44, 21 June 2025

Spell sever is a balancing mechanic for hunting areas to manage the amount of outside spells a character can wear in the affected areas. Spell sever will strip any beneficial spells that a character does not know over a maximum allowed limit per area. The order in which the spells are stripped is in random order.

Spells in the Arcane circle (such as Spirit Guard (1712)) are not removed or counted by Spell sever.


Area Name Allowed
Unknown Spells
Atoll 2
Crawling Shore 2
Forgotten Vineyard 2
Hinterwilds 2
Moonsedge 2
Stormpeak 2
The F'Eyrie 2
The Hive 2

See Also