Balance and Frenzy: Difference between revisions
(Moved some information from the saved posts onto article. This is still very much a stub article and is missing a LOT of information, including verb messaging, Tier 2/3 verbs (if any), and clarity on abilities. If you have more information about this item script, please add it!) |
(Added analyze for tier 1/OTS) |
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See [[#Additional Information|below]] for more detailed ability information. |
See [[#Additional Information|below]] for more detailed ability information. |
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|analyze= >anal broad |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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You take a closer look at a scarlet broadsword with a gold hilt. |
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You analyze the broadsword and sense that the creator has provided the following information: |
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Balance & Frenzy |
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Description: Balance and Frenzy weapons have the ability to be defensive or offensive. |
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ALTERATIONS |
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The alteration points can be done freely. Make sure you are comfortable |
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doing so prior to trying. Please still follow the general alteration rules. |
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Please stay within the guidelines of the script's theme. Always have the player |
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test their item before releasing them back into the wild. |
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LIGHTENING |
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Lightening is fine. |
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Verbs |
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TURN Changes the alignment between Balance or Frenzy. |
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SALUTE Fluff |
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TAP Fluff |
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BOW Fluff |
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Unlocked Abilities |
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Frenzy Flares |
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Increases AS and CS by the following amount scaling with tier: |
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AS: 4 |
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CS: 2 |
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Frenzy flares will accrue a counter per flare. |
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Total Flare Counters: 0/20 |
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Double Flares |
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Chance on flare to double the strength. Double flares will not occur if the flare counter reaches 20/20. |
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Current chance: 5% |
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Cost: 5 Stamina or 5 Mana taking the higher of the two. |
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Alignment Shift |
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Cycles the weapon between balanced and frenzied form providing a brief boost of power. This will remove all of the previous alignment's boosts. The weapon must cycle to the next before cycling back. |
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Cooldown: 2 Minutes |
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Status: Ready |
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Frenzied Alignment |
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Provides a guaranteed double strength flare on the next attack within the next 10 seconds. |
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8 AS and 4 CS |
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Balanced Alignment |
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Provides a barrier for 15 seconds boosting DS and TD. |
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Barrier Strength: 8 DS and 4 TD |
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Cost: 20 Stamina or 20 Mana taking the higher of the two. |
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General Information |
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Currently aligned with: Frenzy |
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Total Flare Counters: 0/20 |
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Tier: 1 |
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Customization |
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Frenzy flare color: scarlet Balance flare color: viridian |
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Frenzy Customization |
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Article: a scarlet |
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Adjective: |
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Long (Post Noun): with a gold hilt |
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Balance Customization |
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Article: a viridian |
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Adjective: |
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Long (Post Noun): with a gold hilt |
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{{addmetext}} |
{{addmetext}} |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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Latest revision as of 21:26, 15 August 2025
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Balance and Frenzy weapons debuted at the February 2024 Duskruin run and are sold in the shop by the same name, Balance and Frenzy. They were created by GM Retser. They are compatible with all weapons except UCS. Balance and Frenzy can be shifted between an offensive and defensive flare and set of abilities. They have additional customizations, which also vary depending on if the weapon is in Balance or Frenzy mode. Unlocks increase the potency of the flares and abilities.
Tier 1/OTSAt Tier 1, a Balance and Frenzy weapon has the following abilities: Analyze>anal broad
You take a closer look at a scarlet broadsword with a gold hilt.
You analyze the broadsword and sense that the creator has provided the following information:
Balance & Frenzy
Description: Balance and Frenzy weapons have the ability to be defensive or offensive.
ALTERATIONS
The alteration points can be done freely. Make sure you are comfortable
doing so prior to trying. Please still follow the general alteration rules.
Please stay within the guidelines of the script's theme. Always have the player
test their item before releasing them back into the wild.
LIGHTENING
Lightening is fine.
Usage
Tier 2At Tier 2, a Balance and Frenzy weapon improves/adds the following abilities:
Frenzy Flares: 8 AS / 4 CS Balance & Frenzy ability:
For 60 seconds you will receive the bonus of BALANCE and FRENZY on flare. Invigorate ability: AnalyzeThis section has not been added yet; please add to it now! Tier 3At Tier 3, a Balance and Frenzy weapon improves/adds the following abilities:
Frenzy Flares: 15 AS / 9 CS Fracture ability: Additional InformationFlares
Provides a boost in offense for the current flared attack.
Provides a boost in defense for 5 seconds (non-stacking) with an internal cooldown of 15 seconds.
Double FlaresThe flares have a chance scaling with the tier of the weapon to DOUBLE the strength of the flare.
Chance on standard flare to double the AS and CS.
Chance on standard flare to double the DS and TD.
Balance & FrenzyAvailable at Tier 2. For 60 seconds you will receive the bonus of BALANCE and FRENZY on flare. FractureAvailable at Tier 3. Frenzied & Balance Fracture
Fractures a piece of the weapon for 60 seconds to sacrifice DS/TD to gain AS/CS
Fractures a piece of the weapon for 120 seconds to sacrifice AS/CS to gain DS/TD
InvigorateAvailable at Tier 2. Frenzied OR Balanced. This effect cannot be stacked. This effect can only be present on a player once every 10 minutes. The weapon must be held in the hand for the effect to continue.
Restores 5 Health, 2 stamina, and 1 mana every 5 seconds for 60 seconds. (Will not overfill) 60 Health, 24 Stamina, 12 Mana total.
Restores 1 Health, 4 stamina, and 2 mana every 5 seconds for 60 seconds. (Will not overfill) 12 Health, 48 Stamina, and 24 Mana total. AlignmentAllows the weapon to change between balanced and frenzied form. The weapon must cycle to the next before cycling back.
Channels the weapon to be in a frenzy mode. This will remove all balanced abilities. For the next attack (within 15 seconds) you will receive a guaranteed flare at increased strength.
Channels the weapon to be in a balanced mode. This will remove all frenzy abilities. Enables a barrier for 15 seconds providing a bonus based on the tier.
See Also |
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