Heroism (215): Difference between revisions
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(added information about Heroism helping some general maneuver attacks) |
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The subject gains +25 [[attack strength]], both physical and [[bolt spell]]. The subject also gains an refresh effect similar to that granted from the [[Manna]] spell: the subject will regenerate 1 [[MP]] and 1 [[HP]] every minute. |
The subject gains +25 [[attack strength]], both physical and [[bolt spell]]. The subject also gains an refresh effect similar to that granted from the [[Manna]] spell: the subject will regenerate 1 [[MP]] and 1 [[HP]] every minute. |
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Heroism also helps with <i>some</i> general maneuver attacks; even ones that are not "fear-based" attacks. |
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== Lore Benefits == |
== Lore Benefits == |
Revision as of 06:32, 26 May 2007
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The subject gains +25 attack strength, both physical and bolt spell. The subject also gains an refresh effect similar to that granted from the Manna spell: the subject will regenerate 1 MP and 1 HP every minute.
Heroism also helps with some general maneuver attacks; even ones that are not "fear-based" attacks.
Lore Benefits
- Training in Spiritual Lore, Blessings allows one to cast Heroism on others for a duration of 1 minute. 100 ranks of Spiritual Lore, Blessings are required for this effect.
- Spiritual Lore, Blessings increases the self-cast attack strength granted by this spell by +1 AS per 10 ranks. For every +3 additional AS, the mana cost of the spell rises by 1 MP.
External Links
- Major Spiritual Spell Circle: Heroism, on play.net