Heroism (215): Difference between revisions
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The subject gains +25 [[attack strength]], both physical and [[bolt spell]]. The subject also gains an refresh effect similar to that granted from the [[Manna]] spell: the subject will regenerate 1 [[MP]] and 1 [[HP]] every minute. |
The subject gains +25 [[attack strength]], both physical and [[bolt spell]]. The subject also gains an refresh effect similar to that granted from the [[Manna]] spell: the subject will regenerate 1 [[MP]] and 1 [[HP]] every minute. |
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Heroism adds 3 [[level]]s for the purpose of warding the fear-based attacks from [[Undead]] creatures. |
Heroism adds 3 [[level]]s for the purpose of warding the fear-based attacks from [[Undead]] creatures. |
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The spell will protect the user from a [[Combat Maneuvers|maneuver]] if the maneuver is able to be [[evade]]d. |
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== Lore Benefits == |
== Lore Benefits == |
Revision as of 18:46, 28 April 2009
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The subject gains +25 attack strength, both physical and bolt spell. The subject also gains an refresh effect similar to that granted from the Manna spell: the subject will regenerate 1 MP and 1 HP every minute.
Heroism adds 3 levels for the purpose of warding the fear-based attacks from Undead creatures.
The spell will protect the user from a maneuver if the maneuver is able to be evaded.
Lore Benefits
- 65 ranks of Spiritual Lore, Blessings allows one to cast Heroism on others for a duration of 1 minute.
- Spiritual Lore, Blessings increases the self-cast attack strength granted by this spell by +1 AS per 10 ranks. For every +3 additional AS, the mana cost of the spell rises by 1 MP. The caster receives his full bonus even when casting the group version of the spell.
External Links
- Major Spiritual Spell Circle: Heroism, on play.net