Gambling kit: Difference between revisions

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m (Removed stub stub)
(Updating per Gswiki:Style guide/Item scripts. Expanding some information to be more clear, especially with regard to Tiers and which are linear vs not.)
 
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
The '''Gambling kit''' originated with the merchant [[Gostahl's dicing|Gostahl]] who owned the [[Albatross]] gambling boat.
'''Gambling kits''' are highly scripted containers that come with a variety of unlock options, some of which are not necessarily linear in nature. The gambling kit originated with the merchant Gostahl who owned the [[Albatross]] gambling boat. Locked gambling kits are still sold on the boat in the [[Albatross Gift Shop]] for silvers while gambling kit with varying unlocks are sold at [[Duskruin]] in [[BVShop:Gamac's Goods|Gamac's Goods]].


Gambling kits at their core have a total of three tiers, starting at Tier 0, corresponding to Locked, Partially Unlocked, and Fully Unlocked according to their analyze information. Beyond that, "special features" references a variety of gambling games that can be played with a gambling kit, and is essentially a Tier 3 unlock. In addition, some gambling kits can hold varying amounts of coins inside them weightlessly. Prior to their availability at Duskruin, both "special features" and weightless coin storage were considered "auction" unlocks, however both are now substantially more accessible.
Basic gambling kits have 2 tiers to unlock. Tier 2 kits are fully unlocked. There is one level above this called "auction" level which may include additional games and hold coins weightlessly.


Fully unlocked "auction level" kits have been released that hold 50,000 silvers with two games, and other kits exist that hold various silver quantities in between, some have even been released with [[List of Enhancive Spell Knowledge Items|self-knowledge]] of various spells. Some of the games that might be installed on a gambling kit include [[Roulette]] and [[Adventure Wheel]]. Gambling kits, when unlocked, also unfold into a table that can be placed on the ground. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
Fully unlocked "auction level" kits have been released that hold 50,000 silvers with two games, and other kits exist that hold various silver quantities in between, some have even been released as [[spell knowledge item]]s with various spells. Some of the games that might be installed on a gambling kit include [[Roulette]] and [[Adventure Wheel]]. Tier 2 Gambling kits can unfold into a table that can be placed on the ground. This table can be customized by a merchant.
{{TOC limit|2}}
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= OTS<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 0/Locked <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Off the shelf verbs include {{boldmono|CLOSE}} and {{boldmono|OPEN}}. The kit cannot be placed on the ground nor changed into a table. In its current state, it can not hold any silvers, and does not have any games.<!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
Off the shelf verbs include {{boldmono|CLOSE}} and {{boldmono|OPEN}}. The kit cannot be placed on the ground nor changed into a table. In its current state, it can not hold any silvers, and does not have any games. It has special messaging for placing certain types of items inside or retrieving them.
|analyze= You analyze your red oak case and sense that the item is largely free from merchant alteration restrictions.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
You analyze your red oak case and sense that the item is largely free from merchant alteration restrictions.


The creator has also provided the following information:
The creator has also provided the following information:


The red oak case is a Gambling Kit. It isn't unlocked.
{{blue|The red oak case is a Gambling Kit. It isn't unlocked.}}


You could OPEN and COSE the case.
You could OPEN and COSE the case.
Line 19: Line 21:
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.


Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get.
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Tyoe
! scope="col" style="width:5em;"|Item
! scope="col"|First
! scope="col" style="width: 40%"|First
! scope="col"|Third
! scope="col" style="width: 40%"|Third
|-
|-
! scope="row" role="rowheader"|CLOSE||
! scope="row" role="rowheader"|CLOSE
! scope="row" role="rowheader"|
|<!-- First Person View --> You close the red oak case, securing the contents.
|<!-- Third Person View --> Vanah closes the red oak case, securing the contents.
| You close the red oak case, securing the contents.
| Vanah closes the red oak case, securing the contents.
|-
|-
! scope="row" role="rowheader"|OPEN||
! scope="row" role="rowheader" rowspan="7"|DROP / PUT
! scope="row" role="rowheader"|Bank Note
|<!-- First Person View --> You open the red oak case, being careful not to spill the contents.
| You tuck the ''promissory note'' into a narrow slot inside the red oak case.
|<!-- Third Person View --> Vanah opens the red oak case, being careful not to spill the contents.
| Vanah tucks ''a Wehnimer's promissory note'' into a narrow slot inside the red oak case.
|-
|-
! scope="row" role="rowheader"|DROP || Gambling Items
! scope="row" role="rowheader"|Dice
|<!-- First Person View --> You set the vine-framed cards into a small compartment inside the red oak case.
| You toss the ''ten-sided dic''e into a small compartment inside the red oak case.
|<!-- Third Person View --> Vanah sets a deck of vine-framed cards into a small compartment inside the red oak case.
| Vanah tosses ''a pair of ten-sided dice'' into a small compartment inside the red oak case.
|-
|-
! scope="row" role="rowheader"|GET || Gambling Items
! scope="row" role="rowheader"|Gambling Item
|<!-- First Person View --> You gather the vine-framed cards from a small compartment inside the red oak case.
| You set the ''vine-framed cards'' into a small compartment inside the red oak case.
|<!-- Third Person View --> Vanah gathers a deck of vine-framed cards from a small compartment inside the red oak case.
| Vanah sets ''a deck of vine-framed cards'' into a small compartment inside the red oak case.
|-
|-
! scope="row" role="rowheader"|DROP || Weapons
! scope="row" role="rowheader"|Gem
|<!-- First Person View --> You discreetly stow the vultite dagger into a secret compartment inside the red oak case.
| You carefully place the ''mistvein ruby'' into a cubbyhole inside the red oak case.
|<!-- Third Person View --> Vanah discreetly stows a vultite dagger inside the red oak case.
| Vanah carefully places ''a pale pink mistvein ruby'' into a cubbyhole inside the red oak case.
|-
|-
! scope="row" role="rowheader"|GET || Weapons
! scope="row" role="rowheader"|Skin
|<!-- First Person View --> You discreetly remove the vultite dagger from a secret compartment inside the red oak case.
| You carefully place the ''whale skin'' inside the red oak case.
|<!-- Third Person View --> Vanah discreetly removes a vultite dagger from inside the red oak case.
| Vanah carefully places ''a dark grey whale skin'' inside the red oak case.
|-
|-
! scope="row" role="rowheader"|DROP || Dice
! scope="row" role="rowheader"|Weapon
|<!-- First Person View --> You toss the ten-sided dice into a small compartment inside the red oak case.
| You discreetly stow the ''vultite dagger'' into a secret compartment inside the red oak case.
|<!-- Third Person View --> Vanah tosses a pair of ten-sided dice into a small compartment inside the red oak case.
| Vanah discreetly stows ''a vultite dagger'' inside the red oak case.
|-
|-
! scope="row" role="rowheader"|GET || Dice
! scope="row" role="rowheader"|Other
|<!-- First Person View --> You pick up the ten-sided dice from a small compartment inside the red oak case and cup the dice in your hand.
| You plop the ''acantha leaf'' into a large compartment inside the red oak case.
|<!-- Third Person View --> Vanah picks up a pair of ten-sided dice from a small compartment inside the red oak case and cups the dice in her hand.
| Vanah plops ''some acantha leaf'' into a large compartment inside the red oak case.
|-
|-
! scope="row" role="rowheader"|DROP || Bank Note
! scope="row" role="rowheader" rowspan="7"|GET
! scope="row" role="rowheader"|Bank Note
|<!-- First Person View --> You tuck the promissory note into a narrow slot inside the red oak case.
|<!-- Third Person View --> Vanah tucks a Wehnimer's promissory note into a narrow slot inside the red oak case.
| Reaching inside a narrow slot, you remove ''a Wehnimer's promissory note'' from inside the red oak case.
| Reaching inside a narrow slot, Vanah removes ''a Wehnimer's promissory note'' from inside the red oak case.
|-
|-
! scope="row" role="rowheader"|GET || Bank Note
! scope="row" role="rowheader"|Dice
| You pick up the ''ten-sided dice'' from a small compartment inside the red oak case and cup the dice in your hand.
|<!-- First Person View --> Reaching inside a narrow slot, you remove a Wehnimer's promissory note from inside the red oak case.
|<!-- Third Person View --> Reaching inside a narrow slot, Vanah removes a Wehnimer's promissory note from inside the red oak case.
| Vanah picks up ''a pair of ten-sided dice'' from a small compartment inside the red oak case and cups the dice in her hand.
|-
|-
! scope="row" role="rowheader"|DROP || Gem
! scope="row" role="rowheader"|Gambling Item
|<!-- First Person View --> You carefully place the mistvein ruby into a cubbyhole inside the red oak case.
| You gather the ''vine-framed cards'' from a small compartment inside the red oak case.
|<!-- Third Person View --> Vanah carefully places a pale pink mistvein ruby into a cubbyhole inside the red oak case.
| Vanah gathers ''a deck of vine-framed cards'' from a small compartment inside the red oak case.
|-
|-
! scope="row" role="rowheader"|GET || Gem
! scope="row" role="rowheader"|Gem
|<!-- First Person View --> You procure the mistvein ruby from a cubbyhole inside the red oak case.
| You procure the ''mistvein ruby'' from a cubbyhole inside the red oak case.
|<!-- Third Person View --> Vanah procures a pale pink mistvein ruby from a cubbyhole inside the red oak case.
| Vanah procures ''a pale pink mistvein ruby'' from a cubbyhole inside the red oak case.
|-
|-
! scope="row" role="rowheader"|DROP || Skin
! scope="row" role="rowheader"|Skin
|<!-- First Person View --> You carefully place the whale skin inside the red oak case.
| You procure the ''whale skin'' from inside the red oak case.
|<!-- Third Person View --> Vanah carefully places a dark grey whale skin inside the red oak case.
| Vanah procures ''a dark grey whale skin'' from inside the red oak case.
|-
|-
! scope="row" role="rowheader"|GET || Skin
! scope="row" role="rowheader"|Weapon
|<!-- First Person View --> You procure the whale skin from inside the red oak case.
| You discreetly remove the ''vultite dagger'' from a secret compartment inside the red oak case.
|<!-- Third Person View --> Vanah procures a dark grey whale skin from inside the red oak case.
| Vanah discreetly removes ''a vultite dagger'' from inside the red oak case.
|-
|-
! scope="row" role="rowheader"|DROP || Other
! scope="row" role="rowheader"|Other
|<!-- First Person View --> You plop the acantha leaf into a large compartment inside the red oak case.
| You collect the ''acantha leaf'' from a large compartment inside the red oak case.
|<!-- Third Person View --> Vanah plops some acantha leaf into a large compartment inside the red oak case.
| Vanah collects ''some acantha leaf'' from a large compartment inside the red oak case.
|-
! scope="row" role="rowheader"|GET || Other
|<!-- First Person View --> You collect the acantha leaf from a large compartment inside the red oak case.
|<!-- Third Person View --> Vanah collects some acantha leaf from a large compartment inside the red oak case.
|-
|-
! scope="row" role="rowheader"|OPEN
! scope="row" role="rowheader"|
| You open the red oak case, being careful not to spill the contents.
| Vanah opens the red oak case, being careful not to spill the contents.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 1/Partially Unlocked <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
{{blue|The black leather kit is unlocked, but not fully unlocked.}}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->

|show= <!-- ONLY for when an item has a hard-coded show. -->
This item must stay a case or kit of some sort. When altering, keep in mind that the kit's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.

You can tell that the kit is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|PULL
! scope="row" role="rowheader"|PULL
|You pull at the secret compartment door inside your red oak case, concealing any weaponry.
| You pull at the secret compartment door inside your red oak case, concealing any weaponry.
|<!-- Third Person View --> Vanah warily pulls at something inside her red oak case.
| Vanah warily pulls at something inside her red oak case.
|-
|-
! scope="row" role="rowheader"|PUSH
! scope="row" role="rowheader"|PUSH
|You push at the secret compartment door inside your red oak case, exposing any weaponry.
| You push at the secret compartment door inside your red oak case, exposing any weaponry.
|<!-- Third Person View --> Vanah warily pushes at something inside her red oak case.
| Vanah warily pushes at something inside her red oak case.
|-
! scope="row" role="rowheader"|WEAR
|<!-- First Person View --> You unfasten the strap on the side of the red oak case and sling it over your shoulder.
|<!-- Third Person View --> Vanah unfastens the strap on the side of a red oak case and slings it over her shoulder.
|-
|-
! scope="row" role="rowheader"|REMOVE
! scope="row" role="rowheader"|REMOVE
|<!-- First Person View --> You sling the red oak case off from over your shoulder and fasten the strap to the side of the case.
| You sling the red oak case off from over your shoulder and fasten the strap to the side of the case.
|<!-- Third Person View --> Vanah slings a red oak case off from over her shoulder and fastens the strap to the side of the case.
| Vanah slings a red oak case off from over her shoulder and fastens the strap to the side of the case.
|-
! scope="row" role="rowheader"|WEAR
| You unfasten the strap on the side of the red oak case and sling it over your shoulder.
| Vanah unfastens the strap on the side of a red oak case and slings it over her shoulder.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 2/Fully Unlocked <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= {{boldmono|LOOK}}ing in a kit will tell how many silvers are inside. {{boldmono|TOSS}}ing the kit will put silvers into the kit from a character's pockets, {{boldmono|GATHER}}ing the kit will put the silvers back into a character's pocket. <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
Unlocked gambling kits are capable of storing silvers inside. Unless the kit has an additional [[#Weightless Coin Storage|weightless coin storage]] applied to it, the silvers inside are '''not''' weightless. Unlocked gambling kits are also capable of having a custom table description, which shows up in the room when the kit is opened up and {{boldmono|PLACEd}} onto the floor. '''Gambling kits are not janitor-proof when placed out as a table.'''

{{boldmono|LOOK}}ing in a kit will tell how many silvers are inside. {{boldmono|TOSS}}ing the kit will put silvers into the kit from a character's pockets, {{boldmono|GATHER}}ing the kit will put the silvers back into a character's pocket.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
{{blue|The bloodwood case is fully unlocked.}}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->

|show= <!-- ONLY for when an item has a hard-coded show. -->
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.

This item can have a custom description when placed on the ground and can hold 5000 silvers.
You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|TOSS
! scope="row" role="rowheader"|TOSS
|<!-- First Person View --> You toss 55 of your coins inside the red oak case.
| You toss 55 of your coins inside the red oak case.
|<!-- Third Person View --> Vanah tosses some silvers into a red oak case.}
| Vanah tosses some silvers into a red oak case.}
|-
|-
! scope="row" role="rowheader"|GATHER
! scope="row" role="rowheader"|GATHER
|You dig inside the red oak case, gathering 55 coins and stashing them inside your pockets.
| You dig inside the red oak case, gathering 55 coins and stashing them inside your pockets.
|<!-- Third Person View -->Vanah digs inside the red oak case, gathering any loose silver.
| Vanah digs inside the red oak case, gathering any loose silver.
|-
|-
! scope="row" role="rowheader"|GET (as table item)
! scope="row" role="rowheader" rowspan="2"|GET {TABLE}
|<!-- First Person View --> You adjust the sideboard, preparing it to become a case.
| You adjust the sideboard, preparing it to become a case.<br><br>You lift the quartz stone case from the floor and collapse a set of narrow legs underneath it.
| Vanah lifts a red oak case from the ground and collapses a set of narrow legs underneath it.

You lift the quartz stone case from the floor and collapse a set of narrow legs underneath it.
|<!-- Third Person View --> Vanah lifts a red oak case from the ground and collapses a set of narrow legs underneath it.
|-
|-
| colspan="2" style="text-align:center"|Retrieve the table and convert it back into the kit form.
! scope="row" role="rowheader"|PLACE (convert to table item)
|-
|<!-- First Person View --> You adjust your case, preparing it to become a table.
! scope="row" role="rowheader" rowspan="2"|PLACE {KIT}
|<!-- Third Person View --> Vanah extends a set of narrow legs from under her red oak case and carefully places the case on the ground.
| You adjust your case, preparing it to become a table.
| Vanah extends a set of narrow legs from under her red oak case and carefully places the case on the ground.
|-
| colspan="2" style="text-align:center"|Convert the gambling kit into a table on the ground.
|-
|-
! scope="row" role="rowheader"|LATCH
! scope="row" role="rowheader"|LATCH
|You latch the linden case, safeguarding its contents.
| You latch the linden case, safeguarding its contents.
|<!-- Third Person View --> Vanah latches her red oak case, safeguarding its contents.
| Vanah latches her red oak case, safeguarding its contents.
|-
|-
! scope="row" role="rowheader"|UNLATCH
! scope="row" role="rowheader"|UNLATCH
|You unlatch the linden case, allowing it to be opened.
| You unlatch the linden case, allowing it to be opened.
|<!-- Third Person View --> Vanah unlatches her red oak case, allowing it to be opened.
| Vanah unlatches her red oak case, allowing it to be opened.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Auction<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 3/Special Features <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Auction-level gambling kits may include additional games and hold coins weightlessly. <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
Previously referenced as an "auction" tier unlock, the addition of "speical features" for a gambling kit involves a variety of gambling games that can be played with it when placed out in table form.
|analyze= You analyze your quartz stone case and sense that the item is largely free from merchant alteration restrictions.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
You analyze your quartz stone case and sense that the item is largely free from merchant alteration restrictions.


The creator has also provided the following information:
The creator has also provided the following information:
Line 185: Line 203:
The current description when placed on the ground is a bejeweled quartz stone sideboard with a show/long description of a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter.
The current description when placed on the ground is a bejeweled quartz stone sideboard with a show/long description of a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter.


You might be able to have a talented merchant lighten the quartz stone case for you or have its pockets deepened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
You might be able to have a talented merchant lighten the quartz stone case for you or have its pockets deepened.
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width:5em;"|Game
! scope="col"|Third
! scope="col" style="width: 40%"|First
! scope="col" style="width: 40%"|Third
|-
! scope="row" role="rowheader"|PEER
! scope="row" role="rowheader"|
| As you peer at the red oak case, you see a small piece of paper containing the rules for roulette and adventure wheel.<br><br>{{blue|Roulette}}<br>The game of roulette consists of a wheel with 38 stops and a silver ball. Each stop is slotted so that the ball can rest after the wheel spins. The slots are numbered from 1 to 36, with zero and double zero slots as well. Each number has a color assigned to it, either red or black, except for both zero spots.<br><br>{{blue|Adventure Wheel}}<br>The adventure wheel consists of a wheel with 100 spots, a lever, and a red arrow. Once you turn the lever, the wheel will spin, and once the wheel comes to a stop, the red arrow will point at a symbol on the wheel. There are four types of symbols -- creature, treasure, a jackpot, and the infamous thief. The creature symbols include kobolds, roltons, goblins, orcs, trolls, thraks, krolvin, shan, trali, hisskra, grutik, centaur, burgee, wyverns, minotaurs, elementals, griffins, and undead. The treasure symbols include silvers, gemstones, artifacts, and scrolls. The jackpot of riches and the infamous thief are only a single spot on the wheel.
| Vanah peers over a small piece of paper within the red oak case.
|-
|-
! scope="row" role="rowheader"|SPIN
! scope="row" role="rowheader"|SPIN
! scope="row" role="rowheader"|[[Roulette]]
|You give the roulette wheel within the linden case placed alongside you a spin, which causes the silver ball to roll around the outer ring of the wheel. As the roulette wheel begins slowing down, the silver ball clangs over several numbered slots. Once the wheel comes to a stop, the ball settles on red 12.
| You give the roulette wheel within the linden case placed alongside you a spin, which causes the silver ball to roll around the outer ring of the wheel. As the roulette wheel begins slowing down, the silver ball clangs over several numbered slots. Once the wheel comes to a stop, the ball settles on ''red 12''.
Roundtime: 2 sec.
Roundtime: 2 sec.
|<!-- Third Person View --> Vanah gives the roulette wheel within the red oak case a spin, which causes the silver ball to roll around the outer ring of the wheel. As the roulette wheel begins slowing down, the silver ball clangs over several numbered slots. Once the wheel comes to a stop, the ball settles on red 12.
| Vanah gives the roulette wheel within the red oak case a spin, which causes the silver ball to roll around the outer ring of the wheel. As the roulette wheel begins slowing down, the silver ball clangs over several numbered slots. Once the wheel comes to a stop, the ball settles on ''red 12''.
|-
|-
! scope="row" role="rowheader"|TURN
! scope="row" role="rowheader"|TURN
! scope="row" role="rowheader"|[[Adventure Wheel]]
|You turn a lever on the side of the linden case placed alongside you, causing the adventure wheel within the case to spin wildly. The wheel is slowed down by a large red arrow that rests at the top of the case. As the wheel comes to a stop, the large red arrow points at a tribe of grutik.
| You turn a lever on the side of the linden case placed alongside you, causing the adventure wheel within the case to spin wildly. The wheel is slowed down by a large red arrow that rests at the top of the case. As the wheel comes to a stop, the large red arrow points at ''a tribe of grutik''.
Roundtime: 2 sec.
Roundtime: 2 sec.
|<!-- Third Person View --> You turn a lever on the side of the red oak case, causing the adventure wheel within the case to spin wildly. The wheel is slowed down by a large red arrow that rests at the top of the case. As the wheel comes to a stop, the large red arrow points at a number of mysterious artifacts.
| You turn a lever on the side of the red oak case, causing the adventure wheel within the case to spin wildly. The wheel is slowed down by a large red arrow that rests at the top of the case. As the wheel comes to a stop, the large red arrow points at ''a number of mysterious artifacts''.
|-
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
! scope="row" role="rowheader"|PEER
|tier=Weightless Coin Storage <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|As you peer at the red oak case, you see a small piece of paper containing the rules for roulette and adventure wheel.
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
Weighless coin storage is a seperate "unlock" that is typically only present on Tier 3 or (sometimes) Tier 2 gambling kits. The available coin storage is now weightless up to a certain threshold, which may vary. Weightless coin storage capacities available at [[Duskruin]] have included 5k, 10k, and 25k silvers amounts. Higher amounts have been available even more rarely, such as at special [[auction]]s. Weightless coin storage is noted specifically in the kit's analyze information if it is present.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->


{{blue|The grey wood case is fully unlocked with special features.}}
;Roulette
The game of roulette consists of a wheel with 38 stops and a silver ball. Each stop is slotted so that the ball can rest after the wheel spins. The slots are numbered from 1 to 36, with zero and double zero slots as well. Each number has a color assigned to it, either red or black, except for both zero spots.


This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
;Adventure Wheel

The adventure wheel consists of a wheel with 100 spots, a lever, and a red arrow. Once you turn the lever, the wheel will spin, and once the wheel comes to a stop, the red arrow will point at a symbol on the wheel. There are four types of symbols -- creature, treasure, a jackpot, and the infamous thief. The creature symbols include kobolds, roltons, goblins, orcs, trolls, thraks, krolvin, shan, trali, hisskra, grutik, centaur, burgee, wyverns, minotaurs, elementals, griffins, and undead. The treasure symbols include silvers, gemstones, artifacts, and scrolls. The jackpot of riches and the infamous thief are only a single spot on the wheel.
This item can have a custom description when placed on the ground and can hold 25000 silvers weightlessly.
|<!-- Third Person View --> Vanah peers over a small piece of paper within the red oak case.

|}
You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
==See Also==
* [[Albatross]]
* [[Adventure Wheel]]
* [[Roulette]]
* [[:Category:Games|Games]]
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type= Fluff
|itemclass=Container <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemtype=Gambling kit <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= Gostahl <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch=Gostahl <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Albatross <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releasevenue=Albatross <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
Line 249: Line 283:
}}
}}
{{itemverb
{{itemverb
|verb=CLOSE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb= CLOSE
|verb2= GATHER
|verb2=DROP
|verb3= LATCH
|verb3=GATHER
|verb4= PLACE
|verb4=GET
|verb5= PULL
|verb5=LATCH
|verb6= PUSH
|verb6=OPEN
|verb7= SPIN
|verb7=PEER
|verb8= TOSS
|verb8=PLACE
|verb9= TURN
|verb9=PULL
|verb10=PUSH
|verb10= UNLATCH<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb11=PUT
|verb12=REMOVE
|verb13=SPIN
|verb14=TOSS
|verb15=TURN
|verb16=UNLATCH
|verb17=WEAR
}}
}}
</td></tr></table>
</td></tr></table>
[[Category:Games]]

Latest revision as of 09:10, 23 July 2026

Gambling kits are highly scripted containers that come with a variety of unlock options, some of which are not necessarily linear in nature. The gambling kit originated with the merchant Gostahl who owned the Albatross gambling boat. Locked gambling kits are still sold on the boat in the Albatross Gift Shop for silvers while gambling kit with varying unlocks are sold at Duskruin in Gamac's Goods.

Gambling kits at their core have a total of three tiers, starting at Tier 0, corresponding to Locked, Partially Unlocked, and Fully Unlocked according to their analyze information. Beyond that, "special features" references a variety of gambling games that can be played with a gambling kit, and is essentially a Tier 3 unlock. In addition, some gambling kits can hold varying amounts of coins inside them weightlessly. Prior to their availability at Duskruin, both "special features" and weightless coin storage were considered "auction" unlocks, however both are now substantially more accessible.

Fully unlocked "auction level" kits have been released that hold 50,000 silvers with two games, and other kits exist that hold various silver quantities in between, some have even been released as spell knowledge items with various spells. Some of the games that might be installed on a gambling kit include Roulette and Adventure Wheel. Tier 2 Gambling kits can unfold into a table that can be placed on the ground. This table can be customized by a merchant.

Tier 0/Locked

Off the shelf verbs include CLOSE and OPEN. The kit cannot be placed on the ground nor changed into a table. In its current state, it can not hold any silvers, and does not have any games. It has special messaging for placing certain types of items inside or retrieving them.

Analyze

You analyze your red oak case and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

The red oak case is a Gambling Kit.  It isn't unlocked.

You could OPEN and COSE the case.

This item must stay a case or kit of some sort.  When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot.  The table (on top) cannot be deepened.

Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get.

Usage

Verb Item First Third
CLOSE You close the red oak case, securing the contents. Vanah closes the red oak case, securing the contents.
DROP / PUT Bank Note You tuck the promissory note into a narrow slot inside the red oak case. Vanah tucks a Wehnimer's promissory note into a narrow slot inside the red oak case.
Dice You toss the ten-sided dice into a small compartment inside the red oak case. Vanah tosses a pair of ten-sided dice into a small compartment inside the red oak case.
Gambling Item You set the vine-framed cards into a small compartment inside the red oak case. Vanah sets a deck of vine-framed cards into a small compartment inside the red oak case.
Gem You carefully place the mistvein ruby into a cubbyhole inside the red oak case. Vanah carefully places a pale pink mistvein ruby into a cubbyhole inside the red oak case.
Skin You carefully place the whale skin inside the red oak case. Vanah carefully places a dark grey whale skin inside the red oak case.
Weapon You discreetly stow the vultite dagger into a secret compartment inside the red oak case. Vanah discreetly stows a vultite dagger inside the red oak case.
Other You plop the acantha leaf into a large compartment inside the red oak case. Vanah plops some acantha leaf into a large compartment inside the red oak case.
GET Bank Note Reaching inside a narrow slot, you remove a Wehnimer's promissory note from inside the red oak case. Reaching inside a narrow slot, Vanah removes a Wehnimer's promissory note from inside the red oak case.
Dice You pick up the ten-sided dice from a small compartment inside the red oak case and cup the dice in your hand. Vanah picks up a pair of ten-sided dice from a small compartment inside the red oak case and cups the dice in her hand.
Gambling Item You gather the vine-framed cards from a small compartment inside the red oak case. Vanah gathers a deck of vine-framed cards from a small compartment inside the red oak case.
Gem You procure the mistvein ruby from a cubbyhole inside the red oak case. Vanah procures a pale pink mistvein ruby from a cubbyhole inside the red oak case.
Skin You procure the whale skin from inside the red oak case. Vanah procures a dark grey whale skin from inside the red oak case.
Weapon You discreetly remove the vultite dagger from a secret compartment inside the red oak case. Vanah discreetly removes a vultite dagger from inside the red oak case.
Other You collect the acantha leaf from a large compartment inside the red oak case. Vanah collects some acantha leaf from a large compartment inside the red oak case.
OPEN You open the red oak case, being careful not to spill the contents. Vanah opens the red oak case, being careful not to spill the contents.

Tier 1/Partially Unlocked

Analyze

The black leather kit is unlocked, but not fully unlocked.

This item must stay a case or kit of some sort. When altering, keep in mind that the kit's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.

You can tell that the kit is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.

Usage

Verb First Third
PULL You pull at the secret compartment door inside your red oak case, concealing any weaponry. Vanah warily pulls at something inside her red oak case.
PUSH You push at the secret compartment door inside your red oak case, exposing any weaponry. Vanah warily pushes at something inside her red oak case.
REMOVE You sling the red oak case off from over your shoulder and fasten the strap to the side of the case. Vanah slings a red oak case off from over her shoulder and fastens the strap to the side of the case.
WEAR You unfasten the strap on the side of the red oak case and sling it over your shoulder. Vanah unfastens the strap on the side of a red oak case and slings it over her shoulder.

Tier 2/Fully Unlocked

Unlocked gambling kits are capable of storing silvers inside. Unless the kit has an additional weightless coin storage applied to it, the silvers inside are not weightless. Unlocked gambling kits are also capable of having a custom table description, which shows up in the room when the kit is opened up and PLACEd onto the floor. Gambling kits are not janitor-proof when placed out as a table.

LOOKing in a kit will tell how many silvers are inside. TOSSing the kit will put silvers into the kit from a character's pockets, GATHERing the kit will put the silvers back into a character's pocket.

Analyze

The bloodwood case is fully unlocked.

This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.

This item can have a custom description when placed on the ground and can hold 5000 silvers.
You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
Verb First Third
TOSS You toss 55 of your coins inside the red oak case. Vanah tosses some silvers into a red oak case.}
GATHER You dig inside the red oak case, gathering 55 coins and stashing them inside your pockets. Vanah digs inside the red oak case, gathering any loose silver.
GET {TABLE} You adjust the sideboard, preparing it to become a case.

You lift the quartz stone case from the floor and collapse a set of narrow legs underneath it.
Vanah lifts a red oak case from the ground and collapses a set of narrow legs underneath it.
Retrieve the table and convert it back into the kit form.
PLACE {KIT} You adjust your case, preparing it to become a table. Vanah extends a set of narrow legs from under her red oak case and carefully places the case on the ground.
Convert the gambling kit into a table on the ground.
LATCH You latch the linden case, safeguarding its contents. Vanah latches her red oak case, safeguarding its contents.
UNLATCH You unlatch the linden case, allowing it to be opened. Vanah unlatches her red oak case, allowing it to be opened.

Tier 3/Special Features

Previously referenced as an "auction" tier unlock, the addition of "speical features" for a gambling kit involves a variety of gambling games that can be played with it when placed out in table form.

Analyze

You analyze your quartz stone case and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

The quartz stone case is a Gambling Kit.  It is fully unlocked with special features.

You could OPEN, CLOSE, PUSH, PULL, WEAR, REMOVE, TOSS, GATHER, PLACE, GET, LATCH, UNLATCH, SPIN, or TURN the case.

This item must stay a case or kit of some sort.  When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot.  The table (on top) cannot be deepened.

This item can have a custom description when placed on the ground and can hold 25000 silvers weightlessly.

The current description when placed on the ground is a bejeweled quartz stone sideboard with a show/long description of a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter.

You might be able to have a talented merchant lighten the quartz stone case for you or have its pockets deepened.

Usage

Verb Game First Third
PEER As you peer at the red oak case, you see a small piece of paper containing the rules for roulette and adventure wheel.

Roulette
The game of roulette consists of a wheel with 38 stops and a silver ball. Each stop is slotted so that the ball can rest after the wheel spins. The slots are numbered from 1 to 36, with zero and double zero slots as well. Each number has a color assigned to it, either red or black, except for both zero spots.

Adventure Wheel
The adventure wheel consists of a wheel with 100 spots, a lever, and a red arrow. Once you turn the lever, the wheel will spin, and once the wheel comes to a stop, the red arrow will point at a symbol on the wheel. There are four types of symbols -- creature, treasure, a jackpot, and the infamous thief. The creature symbols include kobolds, roltons, goblins, orcs, trolls, thraks, krolvin, shan, trali, hisskra, grutik, centaur, burgee, wyverns, minotaurs, elementals, griffins, and undead. The treasure symbols include silvers, gemstones, artifacts, and scrolls. The jackpot of riches and the infamous thief are only a single spot on the wheel.
Vanah peers over a small piece of paper within the red oak case.
SPIN Roulette You give the roulette wheel within the linden case placed alongside you a spin, which causes the silver ball to roll around the outer ring of the wheel. As the roulette wheel begins slowing down, the silver ball clangs over several numbered slots. Once the wheel comes to a stop, the ball settles on red 12.

Roundtime: 2 sec.

Vanah gives the roulette wheel within the red oak case a spin, which causes the silver ball to roll around the outer ring of the wheel. As the roulette wheel begins slowing down, the silver ball clangs over several numbered slots. Once the wheel comes to a stop, the ball settles on red 12.
TURN Adventure Wheel You turn a lever on the side of the linden case placed alongside you, causing the adventure wheel within the case to spin wildly. The wheel is slowed down by a large red arrow that rests at the top of the case. As the wheel comes to a stop, the large red arrow points at a tribe of grutik.

Roundtime: 2 sec.

You turn a lever on the side of the red oak case, causing the adventure wheel within the case to spin wildly. The wheel is slowed down by a large red arrow that rests at the top of the case. As the wheel comes to a stop, the large red arrow points at a number of mysterious artifacts.

Weightless Coin Storage

Weighless coin storage is a seperate "unlock" that is typically only present on Tier 3 or (sometimes) Tier 2 gambling kits. The available coin storage is now weightless up to a certain threshold, which may vary. Weightless coin storage capacities available at Duskruin have included 5k, 10k, and 25k silvers amounts. Higher amounts have been available even more rarely, such as at special auctions. Weightless coin storage is noted specifically in the kit's analyze information if it is present.

Analyze

The grey wood case is fully unlocked with special features.

This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.

This item can have a custom description when placed on the ground and can hold 25000 silvers weightlessly.

You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.

See Also

Gambling kit Information
Type Mechanical
Item Classification Container
Item(s) Applied to Gambling kit
Alterable Yes
Light/Deep
Original Release Merchant Gostahl
Original Release Venue Albatross
Tiered Yes
Number of Tiers 4
Item Verbs
CLOSE DROP GATHER GET
LATCH OPEN PEER PLACE
PULL PUSH PUT REMOVE
SPIN TOSS TURN UNLATCH
WEAR