Ranged Weapons: Difference between revisions
m (→[[Attack strength]]: Updated the AS formula) |
m (→[[Attack strength]]: Added note for Amb/Perc rank bonus) |
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;Perception + Ambushing ranks |
;Perception + Ambushing ranks |
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:Though [[rogue]]s can triple train in perception, they cannot gain more than +2 to attack strength per level between these skills. |
:Though [[rogue]]s can triple train in perception, they cannot gain more than +2 to attack strength per level between these skills. |
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:Note that the -40 to ranks never results in a negative number, the bonus does not start till you have 40 ranks in either |
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;Bow enchant + Arrow enchant |
;Bow enchant + Arrow enchant |
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:These values combine up to +50, or a 10× enchantment. |
:These values combine up to +50, or a 10× enchantment. |
Revision as of 05:51, 7 August 2006
Ranged weapons are all weapons that use a base launcher of some sort to hurl ammo at a target. Generally, there are two types of these weapons in GemStone IV: a bow and a crossbow.
Bow roundtime is determined by the base RT subtracted by one's STR bonus divided by ten. So, in order to get a 3 second RT using a long bow, the shooter needs a strength bonus of 40. Currently, only a giantman archer with maxed out strength can achieve that without spells or Surge of Strength. Sniping (shooting a target from hiding) and aiming (using the aim verb with the option of anything but random) each add one second to the shooter's roundtime. These are cumulative, so a shot with a long bow from hiding that is aiming at the left eye will incur a nine second roundtime when shooting without any strength bonus.
Attack strength
- Perception + Ambushing ranks
- Though rogues can triple train in perception, they cannot gain more than +2 to attack strength per level between these skills.
- Note that the -40 to ranks never results in a negative number, the bonus does not start till you have 40 ranks in either
- Bow enchant + Arrow enchant
- These values combine up to +50, or a 10× enchantment.
- Kneeling bonus
- While firing a crossbow, kneeling adds +30 to attack strength.
Max Ranks and Training Point costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | - | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 3/1 | 2/1 | - | 4/2 | 6/2 | 3/1 | 9/3 | 14/3 | - | 14/3 | 14/3 |
Damage Factors and Attack versus Defense
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||||
Short bow | DF | .325 | .225 | .275 | .250 | .100 | 5 | 3 | Puncture/Slash | 35/180 | ||||||||||||
AvD | 20 | 27 | 26 | 25 | 24 | 20 | 18 | 16 | 14 | 31 | 27 | 23 | 19 | 27 | 21 | 15 | 9 | |||||
Composite bow | DF | .350 | .300 | .325 | .275 | .150 | 6 | 3 | Puncture/Slash | 50/225 | ||||||||||||
AvD | 25 | 35 | 34 | 33 | 32 | 30 | 28 | 26 | 24 | 42 | 38 | 34 | 30 | 36 | 30 | 24 | 18 | |||||
Long bow | DF | .400 | .325 | .350 | .300 | .175 | 7 | 3 | Puncture/Slash | 60/315 | ||||||||||||
AvD | 25 | 33 | 32 | 31 | 30 | 29 | 27 | 25 | 23 | 42 | 38 | 34 | 30 | 38 | 32 | 26 | 20 | |||||
Light crossbow | DF | .350 | .300 | .325 | .275 | .150 | 6 | 4 | Puncture/Slash | 50/285 | ||||||||||||
AvD | 25 | 31 | 30 | 29 | 28 | 25 | 23 | 21 | 19 | 39 | 35 | 31 | 27 | 32 | 26 | 20 | 14 | |||||
Heavy crossbow | DF | .425 | .325 | .375 | .285 | .175 | 7 | 5 | Puncture/Slash | 60/315 | ||||||||||||
AvD | 30 | 36 | 35 | 34 | 33 | 31 | 29 | 27 | 25 | 46 | 42 | 38 | 34 | 40 | 34 | 28 | 22 |
External links
- Missile Weapons, on Play.net
- QRS script, on GS4sorcerer.com