Runestaff: Difference between revisions
SPYRIDONM1 (talk | contribs) (Corrected information relating to enchant bonus DS) |
SPYRIDONM1 (talk | contribs) (Added runestaff melee and ranged parry DS formulas) |
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== Training Requirements == |
== Training Requirements == |
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Though any amount of training in magical skills will provide runestaff [[DS]], 8 ranks of magical skills per level will generate DS approximately equal to that provided by training 1x in [[Two-Handed Weapons]]. Actual training in the Two-Handed Weapons skill is required to generate offensive [[attack strength]] with a runestaff. |
Though any amount of training in magical skills will provide runestaff [[DS]], 8 ranks of magical skills per level will generate DS approximately equal to that provided by training 1x + 10 ranks in [[Two-Handed Weapons]]. Actual training in the Two-Handed Weapons skill is required to generate offensive [[attack strength]] with a runestaff. |
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The runestaff itself provides 10 parry ranks. Between 0 and 4 magic ranks per level gives 15% parry ranks per magic rank, between 4 and 11 magic ranks per level it is 10% and above 11 it is 5%. Thus a 60th level character with 800 magic ranks would get 10 + 60*(4*0.15+7*0.1+2.333*.05) = 96 parry ranks. (1 parry rank is worth 1.05 DS in defensive stance) |
The runestaff itself provides 10 parry ranks. Between 0 and 4 magic ranks per level gives 15% parry ranks per magic rank, between 4 and 11 magic ranks per level it is 10% and above 11 it is 5%. Thus a 60th level character with 800 magic ranks would get 10 + 60*(4*0.15+7*0.1+2.333*.05) = 96 parry ranks. (1 parry rank is worth 1.05 DS in defensive stance) |
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In between 4 and 11: parry ranks = 10 + level + (magic ranks - 8*level)/10 |
In between 4 and 11: parry ranks = 10 + level + (magic ranks - 8*level)/10 |
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More than 11: parry ranks = 10 + level*13/10 + (magic ranks - 11*level)/20 |
More than 11: parry ranks = 10 + level*13/10 + (magic ranks - 11*level)/20 |
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== Advantages == |
== Advantages == |
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Unlike other weapons, a runestaff's full [[enchant]] bonus is added directly to a character's [[DS]] for all [[STANCE (verb)|stances]]. For example, a runestaff with a +25 enchant bonus will add +25 DS in stance offensive. |
Unlike other weapons, a runestaff's full [[enchant]] bonus is added directly to a character's [[DS]] for all [[STANCE (verb)|stances]]. For example, a runestaff with a +25 enchant bonus will add +25 DS in stance offensive. |
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== Magical Skills == |
== Magical Skills == |
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Note: To edit this table go to [[Template:Weapon table runestaff]] |
Note: To edit this table go to [[Template:Weapon table runestaff]] |
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==Alternate Names== |
==Alternate Names== |
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*'''scepter''' |
*'''scepter''' |
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*'''staff''' |
*'''staff''' |
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==Runestaff Parry DS (Melee)== |
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Step 1: Calculate Base Value |
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10 + Weapon Ranks + trunc([[Strength|STR bonus]] ÷ 4) + trunc([[Dexterity|DEX bonus]] ÷ 4) = Base Value |
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Step 2: Calculate Parry DS |
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(Base Value × Stance modifier × 1.5) + Stance Bonus + Runestaff Enchant Bonus = Parry DS |
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Note: Weapon ranks are derived from total magic ranks known (see conversion table below). |
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===Magic Ranks/Weapon Ranks Conversion Table=== |
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To determine the number of 'magic ranks per level', divide the total number of magic ranks known, by the character's level. Ranks per level that fall between the table values are prorated. |
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{|{{prettytable}} |
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|-style = "background:#DDD; color: blue" |
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!Magic Ranks<br>per Level |
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!Weapon Ranks<br>Conversion |
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! |
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!Magic Ranks<br>per Level |
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!Weapon Ranks<br>Conversion |
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|-align=center |
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|'''1''' |
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|Level × 0.15 |
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| |
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|'''9''' |
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|Level × 1.10 |
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|-align=center |
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|'''2''' |
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|Level × 0.30 |
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| |
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|'''10''' |
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|Level × 1.20 |
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|-align=center |
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|'''3''' |
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|Level × 0.45 |
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| |
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|'''11''' |
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|Level × 1.30 |
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|-align=center |
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|'''4''' |
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|Level × 0.60 |
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|'''12''' |
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|Level × 1.35 |
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|-align=center |
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|'''5''' |
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|Level × 0.70 |
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| |
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|'''13''' |
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|Level × 1.40 |
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|-align=center |
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|'''6''' |
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|Level × 0.80 |
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| |
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|'''14''' |
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|Level × 1.45 |
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|-align=center |
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|'''7''' |
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|Level × 0.90 |
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| |
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|'''15''' |
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|Level × 1.50 |
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|-align=center |
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|'''8''' |
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|Level × 1.00 |
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| |
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|'''16''' |
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|Level × 1.55 |
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|} |
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====Example==== |
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Level 60 character, 660 total magic ranks, 20 STR bonus, 20 DEX bonus |
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Step 1: Divide total magic ranks by level |
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660 ÷ 60 = 11 |
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Step 2: Locate 11 in the 'magic ranks per level' column, then multiply the character's level by the conversion factor shown in the table. |
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60 × 1.30 = 78 weapon ranks |
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Step 3: Enter this value in the runestaff parry formula along with stats to determine the Base Value. |
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(10 + weapon ranks + trunc(STR bonus ÷ 4) + trunc (DEX bonus) = Base value |
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10 + 78 + (20 ÷ 4) + (20 ÷ 4) = 98 (Base Value) |
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===Stance Modifiers=== |
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{|{{prettytable}} |
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|-style = "background:#DDD; color: blue" |
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!Stance |
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!Modifier |
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|-align=center |
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|'''Offensive''' |
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|0.20 |
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|-align=center |
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|'''Advance''' |
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|0.30 |
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|-align=center |
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|'''Forward''' |
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|0.40 |
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|-align=center |
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|'''Neutral''' |
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|0.50 |
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|-align=center |
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|'''Guarded''' |
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|0.60 |
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|-align=center |
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|'''Defensive''' |
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|0.70 |
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|} |
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===Stance Bonuses=== |
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{|{{prettytable}} |
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|-style = "background:#DDD; color: blue" |
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!Stance |
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!DS Bonus |
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|-align=center |
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|'''Offensive''' |
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|0 |
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|-align=center |
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|'''Advance''' |
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|10 |
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|-align=center |
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|'''Forward''' |
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|20 |
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|-align=center |
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|'''Neutral''' |
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|30 |
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|-align=center |
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|'''Guarded''' |
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|40 |
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|-align=center |
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|'''Defensive''' |
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|50 |
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|} |
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==Runestaff Parry DS (Ranged)== |
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This formula applies to all ranged attack types (bolt spells, thrown weapons and arrows). |
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((Base Value × Stance Modifier × 1.5) ÷ 2) + (Stance Bonus ÷ 2) + (Runestaff Enchant bonus ÷ 2) |
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==See Also== |
==See Also== |
Revision as of 13:03, 31 January 2013
A runestaff is a special defensive item designed for use by pure professions. Runestaves are also treated as Two-handed Weapons for offensive purposes.
Training Requirements
Though any amount of training in magical skills will provide runestaff DS, 8 ranks of magical skills per level will generate DS approximately equal to that provided by training 1x + 10 ranks in Two-Handed Weapons. Actual training in the Two-Handed Weapons skill is required to generate offensive attack strength with a runestaff.
The runestaff itself provides 10 parry ranks. Between 0 and 4 magic ranks per level gives 15% parry ranks per magic rank, between 4 and 11 magic ranks per level it is 10% and above 11 it is 5%. Thus a 60th level character with 800 magic ranks would get 10 + 60*(4*0.15+7*0.1+2.333*.05) = 96 parry ranks. (1 parry rank is worth 1.05 DS in defensive stance)
Alternatively select the appropriate formula from the three below to calculate your parry ranks from your magic ranks. Less than 4 magic ranks per level: parry ranks = 10 + magic ranks*3/20 In between 4 and 11: parry ranks = 10 + level + (magic ranks - 8*level)/10 More than 11: parry ranks = 10 + level*13/10 + (magic ranks - 11*level)/20
Advantages
The primary advantage of using a runestaff for defense versus other training paths is that the skills required are already considered to be a main part of a typical pure spell-caster's training path, and as such come at little to no additional cost to the player in terms of training points. Runestaves are also the only form of defense which provide parry defense versus bolt and ball spells.
Bolts are parried at half strength, so the character in the example above would have 48 parry ranks against missile attacks.
Unlike other weapons, a runestaff's full enchant bonus is added directly to a character's DS for all stances. For example, a runestaff with a +25 enchant bonus will add +25 DS in stance offensive.
Magical Skills
Elemental Mana Control | Mental Mana Control |
Spiritual Mana Control | Sorcerous Lores |
Elemental Lores | Mental Lores |
Spiritual Lores | Spell Aiming |
Arcane Symbols | Magic Item Use |
Spell Research | Harness Power |
Game Mechanics
A runestaff may also be used offensively. When used in this manner it is classified as a two-handed weapon and its attack strength is increased with training in the two-handed weapon skill. Compared to other two-handed weapons the runestaff does considerably less damage.
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||||
Runestaff | DF | .250 | .200 | .150 | .150 | .075 | 6 | 4 | Crush | 20/270 | ||||||||||||
AvD | 10 | 15 | 14 | 13 | 12 | 10 | 8 | 6 | 4 | 15 | 11 | 7 | 3 | 10 | 4 | -2 | -8 |
The standard runestaff has a weight of 4 lbs.
Note: To edit this table go to Template:Weapon table runestaff
Alternate Names
- crook
- crosier
- pastoral staff
- rune staff
- scepter
- staff
Runestaff Parry DS (Melee)
Step 1: Calculate Base Value
10 + Weapon Ranks + trunc(STR bonus ÷ 4) + trunc(DEX bonus ÷ 4) = Base Value
Step 2: Calculate Parry DS
(Base Value × Stance modifier × 1.5) + Stance Bonus + Runestaff Enchant Bonus = Parry DS
Note: Weapon ranks are derived from total magic ranks known (see conversion table below).
Magic Ranks/Weapon Ranks Conversion Table
To determine the number of 'magic ranks per level', divide the total number of magic ranks known, by the character's level. Ranks per level that fall between the table values are prorated.
Magic Ranks per Level |
Weapon Ranks Conversion |
Magic Ranks per Level |
Weapon Ranks Conversion | |
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1 | Level × 0.15 | 9 | Level × 1.10 | |
2 | Level × 0.30 | 10 | Level × 1.20 | |
3 | Level × 0.45 | 11 | Level × 1.30 | |
4 | Level × 0.60 | 12 | Level × 1.35 | |
5 | Level × 0.70 | 13 | Level × 1.40 | |
6 | Level × 0.80 | 14 | Level × 1.45 | |
7 | Level × 0.90 | 15 | Level × 1.50 | |
8 | Level × 1.00 | 16 | Level × 1.55 |
Example
Level 60 character, 660 total magic ranks, 20 STR bonus, 20 DEX bonus
Step 1: Divide total magic ranks by level
660 ÷ 60 = 11
Step 2: Locate 11 in the 'magic ranks per level' column, then multiply the character's level by the conversion factor shown in the table.
60 × 1.30 = 78 weapon ranks
Step 3: Enter this value in the runestaff parry formula along with stats to determine the Base Value.
(10 + weapon ranks + trunc(STR bonus ÷ 4) + trunc (DEX bonus) = Base value
10 + 78 + (20 ÷ 4) + (20 ÷ 4) = 98 (Base Value)
Stance Modifiers
Stance | Modifier |
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Offensive | 0.20 |
Advance | 0.30 |
Forward | 0.40 |
Neutral | 0.50 |
Guarded | 0.60 |
Defensive | 0.70 |
Stance Bonuses
Stance | DS Bonus |
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Offensive | 0 |
Advance | 10 |
Forward | 20 |
Neutral | 30 |
Guarded | 40 |
Defensive | 50 |
Runestaff Parry DS (Ranged)
This formula applies to all ranged attack types (bolt spells, thrown weapons and arrows).
((Base Value × Stance Modifier × 1.5) ÷ 2) + (Stance Bonus ÷ 2) + (Runestaff Enchant bonus ÷ 2)
See Also
- Runestaff (saved post)
- Wand-holding runestaves (saved post)
- Runestaff name alternatives (saved post)
- Two-handed Weapons
- List of woods
External Links
- Combat Guide: Rune Staves, on Play.net