Shadow Mastery: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(New page: {{Cman | cost = 20 (60 if used during cooldown period) | mnemonic = SMASTERY | available = Rogues, Rangers, Monks | requirements = None | prereqs = None | sq1 = 3 | sq2...)
 
m (linked stamina)
Line 23: Line 23:
*Rank 5: -1 Roundtime to Sneak (permanent, regardless of whether maneuver is active or not)
*Rank 5: -1 Roundtime to Sneak (permanent, regardless of whether maneuver is active or not)


Shadow mastery has a fixed stamina cost of 20 and lasts for 3 minutes, but this cost triples to 60 if it is used during the effect's "cooldown" period, which lasts for 5 minutes after the maneuver expires.
Shadow mastery has a fixed [[stamina]] cost of 20 and lasts for 3 minutes, but this cost triples to 60 if it is used during the effect's "cooldown" period, which lasts for 5 minutes after the maneuver expires.


[[Category: Combat Maneuvers]]
[[Category: Combat Maneuvers]]

Revision as of 16:33, 1 August 2008

Shadow Mastery
Available To Rogues, Rangers, Monks
Mnemonic [SMASTERY]
Cost 20 (60 if used during cooldown period)
Roundtime {{{roundtime}}}
Requirements None
Prerequisites None
Rank Square Semi
1 3
2 5
3 7 10 
4 9 13 
5 11 16

Shadow Mastery is a Combat Maneuver that provides bonuses to hiding and sneaking for 3 minutes. At later ranks, it provides cumulative roundtime bonuses to HIDE and SNEAK when active, as shown below:

  • Rank 3: -1 Roundtime to Sneak
  • Rank 4: -1 Roundtime to Hide
  • Rank 5: -1 Roundtime to Sneak (permanent, regardless of whether maneuver is active or not)

Shadow mastery has a fixed stamina cost of 20 and lasts for 3 minutes, but this cost triples to 60 if it is used during the effect's "cooldown" period, which lasts for 5 minutes after the maneuver expires.