Spirit points: Difference between revisions

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Different races will recover spirit at different intervals, or [[spirit regeneration]] rates. In addition, [[Cleric]]s and [[Empath]]s can [[MEDITATE (verb)|MEDITATE]] to gain spirit back faster, as is done with [[health]] and [[mana]].
Different races will recover spirit at different intervals, or [[spirit regeneration]] rates. In addition, [[Cleric]]s and [[Empath]]s can [[MEDITATE (verb)|MEDITATE]] to gain spirit back faster, as is done with [[health]] and [[mana]].


==Uses of Spirit Points==
Spirit points play an integral role in many of the signs of the [[Council of Light]]. Some [[undead]] can drain spirit with a successful physical attack followed by a successful [[warding]] roll.

* Spirit points play an integral role in many of the signs of the [[Council of Light]].
* Some [[undead]] can drain spirit with a successful physical attack followed by a successful [[warding]] roll.
* Certain advanced [[Alchemy]] recipes require the alchemist to [[CHANNEL|channel]] spirit points into the formulation. (This always consumes 2 points.)
* Casting certain [[Cleric]] spells can require spirit points, notably [[Well of Life (308)]] and [[Raise Dead (318)]].


Having fewer than 1 spirit point results in a [[spirit death]].
Having fewer than 1 spirit point results in a [[spirit death]].

Revision as of 01:45, 29 September 2009

Your character's current and maximum spirit points can be found using the HEALTH command. The amount of maximum spirit points a character has is determined by that character's Aura statistic divided by 10, rounded (i.e. 95 Aura will give 10 maximum spirit.)

Different races will recover spirit at different intervals, or spirit regeneration rates. In addition, Clerics and Empaths can MEDITATE to gain spirit back faster, as is done with health and mana.

Uses of Spirit Points

  • Spirit points play an integral role in many of the signs of the Council of Light.
  • Some undead can drain spirit with a successful physical attack followed by a successful warding roll.
  • Certain advanced Alchemy recipes require the alchemist to channel spirit points into the formulation. (This always consumes 2 points.)
  • Casting certain Cleric spells can require spirit points, notably Well of Life (308) and Raise Dead (318).

Having fewer than 1 spirit point results in a spirit death.

Spirit Regen

Race On-Node Off-Node
Forest Gnome 4/5 2/5
Dwarf 4/5 2/5
Halfling 4/5 2/5
Human 2/3 1/3
Giantman 2/3 1/3
Burghal Gnome 2/3 1/3
Half-Elf 2/4 1/4
Half-Krolvin 2/4 1/4
Sylvankind 2/4 1/4
Aelotoi 2/4 1/4
Erithian 2/4 1/4
Elf 2/5 1/5
Dark-Elf 2/5 1/5

Low Spirit Penalties

Per the post by GM Oscuro on 23 January, 2009, the exact penalties for having less than maximum spirit are now known:

Percentage of MAX Spirit Affect on AS Affect on Evade, Block, & Parry DS
75% - 100% Max Spirit No penalty. No penalty.
50 to 74% Max Spirit -20% -10%
25% - 49% -35% -20%
Less than 25% -50% -30%