Statistic: Difference between revisions

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(Added maximum racial stat bonus table and links)
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==Racial Bonuses To Starting Statistics==
==Racial Bonuses To Starting Statistics==


Depending on your character's [[race]], you are given bonuses or penalties to add to or subtract from your starting statistics. These bonuses directly impact on many game systems.
Depending on your character's [[race]], you are given bonuses or penalties that add to or subtract from your starting statistics. These bonuses directly impact on many game systems.


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| '''[[Sylvankind]]''' ||0||0||10||5||-5||-5||0||0||0||0
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==Maximum Racial Bonuses==
==Maximum Racial Bonuses==

Revision as of 11:46, 28 April 2011

Statistics (stats), refer to a character's innate physical and mental abilities and aptitude. These are determined at the time of a character's creation. The highest a stat can be is 100, and you are given 640 points to divide between your character's ten stats. Each profession has two primary stats which get an additional 10 each after the initial 640 points. Based on profession and race, stats have an predetermined growth rate, and will increase as the character's level increases. Stats are a factor in many formulae, with different stats influencing various actions, attributes, spells, and combat values. Stat placement also significantly influences how many training points a character gets per level.


Racial Bonuses To Starting Statistics

Depending on your character's race, you are given bonuses or penalties that add to or subtract from your starting statistics. These bonuses directly impact on many game systems.

Racial Bonus Table To Starting Statistics
Race Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
Aelotoi -5 0 5 10 5 0 5 5 0 -5
Burghal gnome -15 10 10 10 -5 5 10 5 0 -5
Dark elf 0 -5 10 5 -10 10 0 5 5 -5
Dwarf 10 15 0 -5 10 -10 5 0 0 -10
Elf 0 0 5 15 -15 5 0 0 0 10
Erithian -5 10 0 0 5 0 5 0 0 10
Forest gnome -10 10 5 10 5 0 5 0 5 -5
Giantman 15 10 -5 -5 0 -5 -5 0 0 5
Half elf 0 0 5 10 -5 0 0 0 0 5
Half krolvin 10 10 0 5 0 0 -10 0 -5 -5
Halfling -15 10 15 10 -5 -5 5 10 0 -5
Human 5 0 0 0 0 0 5 5 0 0
Sylvankind 0 0 10 5 -5 -5 0 0 0 0

Maximum Racial Bonuses

Each race has a maximum non-enhanced stat bonus when the stat reaches a value of 100. This table displays those maximum values.

Note: It is not possible without enhancives for any race, at level 100, to have a 100 value in each stat.

Maximum Racial Bonus Table
Race Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
Aelotoi 20 25 30 35 30 25 30 30 25 20
Burghal gnome 10 35 35 35 20 30 35 30 25 20
Dark elf 25 20 35 30 15 35 25 30 30 20
Dwarf 35 40 25 20 35 15 30 25 25 15
Elf 25 25 30 40 10 30 25 25 25 35
Erithian 20 35 25 25 30 25 30 25 25 35
Forest gnome 15 35 30 35 30 25 30 25 30 20
Giantman 40 35 20 20 25 20 20 25 25 30
Half elf 25 25 30 35 20 25 25 25 25 30
Half krolvin 35 35 25 30 25 25 15 25 20 20
Halfling 10 35 40 35 20 20 30 35 25 20
Human 30 25 25 25 25 25 30 30 25 25
Sylvankind 25 25 35 30 20 20 25 25 25 25

See Also

Statistic growth rate

References

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate