Unarmed attack factor: Difference between revisions
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===Other UAF Modifiers=== |
===Other UAF Modifiers=== |
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Generally, most [[spell]]s, [[skill]]s, [[enhancive]]s, [[society]] signs/ sigils/symbols etc. that increase/decrease [[Attack strength|Attack Strength (AS)]] will also increase/decrease UAF values. The major difference between AS and UAF is the affect of [[stance]]. Stance can significantly modify a combatant's attack strength but has no affect on the unarmed attack factor. |
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==See Also== |
==See Also== |
Revision as of 12:41, 28 July 2012
The Unarmed attack factor (UAF) is a measure of an attacker's strength and it is one of the elements that make up the unarmed combat system's (UCS) combat resolution formula. Its function is similar to Attack Strength in AS/DS combat.
Unarmed Attack Factor (UAF) Formula
† This formula has not been confirmed
- (Brawling Ranks × 2) + (CM Ranks / 2) + (STR bonus / 2) + (AGI bonus / 2) + (glove/boot enchant bonus/es) + (AVG held weapon enchant bonus / 2).
Notes:
- 1. The UAF is not affected by stance.
- 2. Weapon enchant bonus/es are first averaged and then divided by 2.
Example with two weapons: weapon1 bonus +5, weapon2 bonus +15
Average enchant bonus of the two weapons is: ((5 + 15) / 2)) = +10
The final enchant bonus added to formula is: (10 / 2) = +5
Other UAF Modifiers
Generally, most spells, skills, enhancives, society signs/ sigils/symbols etc. that increase/decrease Attack Strength (AS) will also increase/decrease UAF values. The major difference between AS and UAF is the affect of stance. Stance can significantly modify a combatant's attack strength but has no affect on the unarmed attack factor.
See Also
External Links
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