Warrior Guild: Difference between revisions
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== Locations == |
== Locations == |
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There are warrior guilds in the cities of: |
There are warrior guilds in the cities of: |
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* [[Wehnimer's Landing]] - North Ring Road |
* [[Wehnimer's Landing]] - In a crenellated stone fortress on North Ring Road |
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* [[Ta'Vaalor]] - Tyrnian Court |
* [[Ta'Vaalor]] - Tyrnian Court |
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* [[Icemule Trace]] |
* [[Icemule Trace]] |
Revision as of 07:26, 31 May 2010
The Warrior Guild is the Warriors' profession guild which allows them to train in a small variety (6) of skills.
Skills
This is a basic list of each of the skills that may be learned in the Warrior guild:
Requirements
Warriors level 15 and above can join the guild after receiving an invitation.
Fees
It costs 10500 silvers to join the guild, and 3500 per month. You may pay up to three months (90 days) in advance.
Guild Master
To become a Guild Master one needs a total of 125 ranks in guild skills, as well as mastery in one of those skills. One then must be nominated by 5 Guild Masters or other warriors that are eligible for nomination. Guildmasters need not pay any dues, however they do need to drop by the guild once a month. Also, Guild Masters may collect dues from other members of the guild, promote other members in a skill, invite eligible warriors to join the guild, and nominate candidates for Guild Master status.
Master at Arms
A Guild Master becomes a Master at Arms upon mastering their sixth and final Warrior Guild skill.
Locations
There are warrior guilds in the cities of:
- Wehnimer's Landing - In a crenellated stone fortress on North Ring Road
- Ta'Vaalor - Tyrnian Court
- Icemule Trace
- Solhaven
- Kharam Dzu - All the way north on Aquamarine Street on the west side of town
- River's Rest - Overgrown path toward the Jungle
- Zul Logoth