Status: Difference between revisions
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VANKRASN39 (talk | contribs) (fix links) |
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* [[angered]] (frenzied) |
* [[angered]] (frenzied) |
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* [[bleeding]] |
* [[bleeding]] |
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* [[bound]] |
* [[Bind|bound]] |
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* [[blinded]] |
* [[Blind|blinded]] |
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* [[calmed]] |
* [[201|calmed]] |
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* [[dead]] |
* [[death|dead]] |
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* [[diseased]] |
* [[716|diseased]] |
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* [[flying]] |
* [[flying]] |
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* [[frozen]] (paralyzed) |
* [[frozen]] (paralyzed) |
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* [[hidden]] |
* [[HIDE (verb)|hidden]] |
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* [[invisible]] |
* [[invisible]] |
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* [[kneeling]] |
* [[KNEEL|kneeling]] |
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* [[overexerted]] |
* [[overexerted]] |
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* [[phased]] |
* [[704|phased]] |
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* [[poisoned]] |
* [[poisoned]] |
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* [[prone]] (laying down) |
* [[prone]] (laying down) |
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* [[roundtime]] |
* [[roundtime]] |
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* [[silenced]] |
* [[silenced]] |
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* [[sitting]] |
* [[SIT|sitting]] |
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* [[ |
* [[stun]]ned |
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* [[unconscious]] |
* [[Sleep|unconscious]] |
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* [[webbed]] |
* [[118|webbed]] |
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[[Category:Basic Mechanics]] |
[[Category:Basic Mechanics]] |
Revision as of 00:49, 20 January 2015
Status refers to a particular state temporarily imposed upon a creature or character. Depending upon the particulars of each condition, certain verbs and/or interactions will not be available to them or others attempting interaction for the duration. Certain adjustments to that beings' interaction with the combat system may also apply. States include: